Danial Posted November 5, 2005 Share Posted November 5, 2005 As was posted in my 'Large Scout' thread, I've been creating some X-COM-based Half-Life 2 maps. Here's the start of my latest installment: A Battleship! This is the 1st Floor, looking up the eastern hallway: https://ufopaedia.xcomufo.com/pics/Battleship1.jpg This is the "Disco Room" w/o the funky wall textures: https://ufopaedia.xcomufo.com/pics/Battleship2.jpg And last one, the SE corridor that links to that large empty room: https://ufopaedia.xcomufo.com/pics/Battleship3.jpg Link to comment Share on other sites More sharing options...
FullAuto Posted November 5, 2005 Share Posted November 5, 2005 Nice! Are you planning to do all the UFOs? Link to comment Share on other sites More sharing options...
Danial Posted November 5, 2005 Author Share Posted November 5, 2005 Possibly. HL3 might be out by the time I finish them all though Link to comment Share on other sites More sharing options...
FullAuto Posted November 5, 2005 Share Posted November 5, 2005 Hmm. *brain cells reach critical mass* Link to comment Share on other sites More sharing options...
Danial Posted November 6, 2005 Author Share Posted November 6, 2005 Here are the level overviews: Level 2:https://ufopaedia.xcomufo.com/pics/HL2_Battleship_2.jpg Level 1:https://ufopaedia.xcomufo.com/pics/HL2_Battleship_1.jpg Level 0:https://ufopaedia.xcomufo.com/pics/HL2_Battleship_0.jpg As you can see, it's a lot darker than the original game... which is intentional Link to comment Share on other sites More sharing options...
Zombie Posted November 6, 2005 Share Posted November 6, 2005 Nice Danial! By the way, where is the central lift on Level 0? - Zombie Link to comment Share on other sites More sharing options...
Danial Posted November 6, 2005 Author Share Posted November 6, 2005 It's there... just forgot to screenshot it... Thanks for bringing it to my attention Link to comment Share on other sites More sharing options...
Hobbes Posted November 6, 2005 Share Posted November 6, 2005 Just the 3D image makes me think of getting the game when it gets finished (I haven't bought any games for years!) Link to comment Share on other sites More sharing options...
Danial Posted November 6, 2005 Author Share Posted November 6, 2005 By the way, where is the central lift on Level 0? Fixed! Link to comment Share on other sites More sharing options...
Pete Posted November 6, 2005 Share Posted November 6, 2005 Looking good - hope you can complete the set! Maybe if you do you might be able to rustel up some support from one of the plethora of HL2 modding sites and see if anyone wants to create the units and weapons? FPS gamers take their modding VERY seriously, so you could be onto more than just a little hobby here Link to comment Share on other sites More sharing options...
bevan Posted November 10, 2005 Share Posted November 10, 2005 Now that is looking sexy, make sure to hook me up with it when you are done! Keep it up! Link to comment Share on other sites More sharing options...
NickAragua Posted November 11, 2005 Share Posted November 11, 2005 Very nice. Now, all you gotta do is put some uh, furniture or something in there. Link to comment Share on other sites More sharing options...
Danial Posted November 19, 2005 Author Share Posted November 19, 2005 If anyone owns HL2 and wants to run around my incomplete map, you're more than welcome. You can download it here. To Install:Simply unzip the file (with paths) to your steam/steamapps/(username)/Half-Life 2/ folder. Any troubles, just MSN me! Link to comment Share on other sites More sharing options...
NKF Posted November 19, 2005 Share Posted November 19, 2005 I think the board lining the lower section of the walls needs to be about or perhaps half your knee height. That lighting however gives atmosphere to the rather dull looking blocky interiors. I'm quite fond of low lighting settings with the occasional brightly lit area - not sure why. - NKF Link to comment Share on other sites More sharing options...
Pete Posted November 19, 2005 Share Posted November 19, 2005 And since we know Sectoids have perfect night vision... from hours of painful experience... it's by no means out of place either. Link to comment Share on other sites More sharing options...
Danial Posted November 19, 2005 Author Share Posted November 19, 2005 I think the board lining the lower section of the walls needs to be about or perhaps half your knee height.To keep it like the game, it would, but I found in my tests that having such a large skirting was more annoying than anything, and I would have had to put Player Clipping around the WHOLE thing so that people didn't accidentally run up them. As it stands, they're currently 5 in high. "Knee height" is about 20 in. I might run a few more tests having them at 10 in and see how it goes. Though re-doing the whole map's skirting again will take a bit of time... Link to comment Share on other sites More sharing options...
Danial Posted November 24, 2005 Author Share Posted November 24, 2005 Here's my first attempt at making a model. As you can see, it's a fuel pod. It's currently only flat-textured, so it looks a little cartoony, but once I get the model exactly how I want it, then I'll make a better texture. https://ufopaedia.xcomufo.com/pics/HL2_Pod_1.jpg https://ufopaedia.xcomufo.com/pics/HL2_Pod_2.jpg Link to comment Share on other sites More sharing options...
JellyfishGreen Posted November 25, 2005 Share Posted November 25, 2005 Aww... cute little fuel pods! They look perfect to me! Who needs metallic texturing! You don't have this in a generic 3D format like .wrl, do you? Link to comment Share on other sites More sharing options...
Bomb Bloke Posted November 25, 2005 Share Posted November 25, 2005 Metalic? I was thinking more kinda glassy, like unpolished glass or something... Link to comment Share on other sites More sharing options...
Danial Posted November 25, 2005 Author Share Posted November 25, 2005 You don't have this in a generic 3D format like .wrl, do you?They're in .EXP (SoftImage) format, as well as exported .SMD for Valve. What program uses .WRL ?? Metalic? I was thinking more kinda glassy, like unpolished glass or something... Haven't learnt how to do that in HL2 yet Link to comment Share on other sites More sharing options...
Jman4117 Posted November 26, 2005 Share Posted November 26, 2005 Metalic? I was thinking more kinda glassy, like unpolished glass or something... Yes.....shattering glass and a nice bonejarring explosion...... :devil: Link to comment Share on other sites More sharing options...
JellyfishGreen Posted November 26, 2005 Share Posted November 26, 2005 So Google says .EXP is the file format generated by the free SoftImage|XSI modder from https://www.softimage.com/, although I suppose Danial knows this already. The documentation says all non-game export from this free modder is completely and utterly blocked. So there goes that idea .WRL is a VRML (Virtual Reality Modelling Language?) 3D format that can be interpreted by many free viewers such as Octaga (www.octaga.com). JFG Link to comment Share on other sites More sharing options...
Fox Posted December 23, 2005 Share Posted December 23, 2005 Dude these screenies look awesome - keep it up. If only I could fix my router settings so HL2 would work :-( Link to comment Share on other sites More sharing options...
Stun Grenade Posted December 23, 2005 Share Posted December 23, 2005 Yeh they are truely great.. nearly been a month now so whats the latest Danial? Link to comment Share on other sites More sharing options...
Danial Posted December 24, 2005 Author Share Posted December 24, 2005 I've been a little busy lately with the whole Xmas thing, so I haven't made any progress since the pods. I also can't figure out how to make a proper physics model for them, which was a little disheartening Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now