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Desert Cammoflage


Terawatt_99

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heres an idea for u to try terawatt. if your using something other than ms paint and you can use a loop function to select certain areas. you can possibly make stripes and other patterns with it in different colors. probably make a whole set of woodland or urban camo in 30 mins if you do it correctly. also another thing is when your done with making one type of armor you can cut and past the head and arms and put it on. then save it as the next image. but try the idea with the loop thing. you will get very good results from that.
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here are previews of the other four sets;

arctic:

https://members.shaw.ca/uselessness/arctic.jpg

forest:

https://members.shaw.ca/uselessness/forest.jpg

jungle:

https://members.shaw.ca/uselessness/jungle.jpg

urban:

https://members.shaw.ca/uselessness/urban.jpg

 

i hope to have desert done by tomorrow evening, since i won't be doing anything else :tank:

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I just finished writing a program that will automaticly change the unforms based on what terrain is being used.

 

it requires xcomutil (because of the split exe patch and hook files)

 

now all i need is the images.

 

if Terawatt and MonkeyLord could get me their art work I can test it and post it online.

 

-Blade FireLight

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Bladefirelight, while you're at it, can you also make it so that it swaps the gmtactic.mid file as well? As the music files are easy to muddle around with in the collectors edition, you might want to also make separate theme music for the different terrains.

 

- NKF

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hola amigos, amazing what an hour of free time and some boredom can do, desert cammo is finished, available for download here:

Cammo!

 

just unzip the files to the ufograph folder, and it should work :P

(and remember to back up the originals, in case you ever want them back, like i almost forgot to do :tank: )

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here's the preview for the jungle set, these aren't optimised for the game yet, so they probably won't look as good when they're done, but this is basically it for jungle, i'll probably have the files done tomorrow night at the latest :P (also, i changed the jungle cammo, as i'm sure you've noticed, i figured that the jungle wasn't really grey and red, so why should the cammo for it be grey and red :tank: i'll probably change the forest cammo too, so that there's more difference between it and the jungle)

 

https://members.shaw.ca/uselessness/man_0m0.jpg

 

https://members.shaw.ca/uselessness/man_1m0.jpg

 

https://members.shaw.ca/uselessness/man_2.jpg

 

https://members.shaw.ca/uselessness/man_3.jpg

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Heh, I sometimes lose sight of Mutons standing out in the open in jungles and forests, even though I'm staring right at them. If it wasn't for the purple skin on their exposed faces... :tank:

 

Bladefirelight: I'm not a musician myself, so I can't provide any, at least, not any good ones. Though, this is how I imagine the process will be like:

 

Say each of the individual sprite sets have their own directories. For example: Jungle\, Desert\, Forest\, Mars\, XBase\, Ubase\, etc.

 

Now, you just take any midi file of your choosing, name it to the same name as the theme directory and then drop it in there.

 

So, when you go about selecting the sprite set, you also check if there's a midi file present in that directory.

 

If it's there, you then replace the gmtactic.mid file with it.

 

If there isn't one, you just replace the gmtactic.mid file with the original music file. A datafile that remembers the previous scheme might help cut down on the replacing of files between combat sessions.

 

Only problem with this idea is that it won't work with the dos edition, due to the different music file format.

 

- NKF

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well blade, i have done the woodland camo for your thingy. just haven't gotten around to sending it yet. it only replaces the xcom standard suit but i'm working on the personnel armor and both power armor ingame images as well. it will probably take a day for each of them if i don't get "distracted"
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Reading NKF's mention about how Mutons almost get invisible on jungles made me realize that while it will be nice to see the troops camouflaged it will also increase the possibilities of you not seeing a trooper while issuing orders. Then again, there's all those buttons and the map view :tank:
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I've been lurking because I've had nothing to say, but here I raise a question: How is this terrain-specific? Like, are you using XcomUtil to read the battleground and assign the appropriate palettes? Or if I install Jungle, my guys will always look like Jungle, no matter what? Hopefully the former. :tank::P:)
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I'm saying, let's say you crash a UFO in arctic territory, and you send a Skyranger to deal with it. In the inventory screen will they automatically switch to Arctic Camoflage, or will they just use only one of them? I guess the idea of the "Auto switcher" program you speak of answers my question, but I wasn't sure, which is why I was asking in the first place. Make sense?
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