Terawatt_99 Posted March 29, 2003 Share Posted March 29, 2003 here's a picture of what i've accomplished so far:https://members.shaw.ca/uselessness/desert.jpg and now i just have to make the overlays for the females, and it will all be done, and i can move on to the other ones Link to comment Share on other sites More sharing options...
Hobbes Posted March 29, 2003 Share Posted March 29, 2003 Nice. If you want to see some examples of urban, forest, artic and other camouflage suit for colors and patterns check the end section of this page. Link to comment Share on other sites More sharing options...
Munkeylord Posted March 29, 2003 Share Posted March 29, 2003 heres an idea for u to try terawatt. if your using something other than ms paint and you can use a loop function to select certain areas. you can possibly make stripes and other patterns with it in different colors. probably make a whole set of woodland or urban camo in 30 mins if you do it correctly. also another thing is when your done with making one type of armor you can cut and past the head and arms and put it on. then save it as the next image. but try the idea with the loop thing. you will get very good results from that. Link to comment Share on other sites More sharing options...
Munkeylord Posted March 29, 2003 Share Posted March 29, 2003 by the way...i love the boots on the first guy. they look very good. mind if i borrow them later? Link to comment Share on other sites More sharing options...
Terawatt_99 Posted April 1, 2003 Author Share Posted April 1, 2003 here are previews of the other four sets;arctic:https://members.shaw.ca/uselessness/arctic.jpgforest:https://members.shaw.ca/uselessness/forest.jpgjungle:https://members.shaw.ca/uselessness/jungle.jpgurban:https://members.shaw.ca/uselessness/urban.jpg i hope to have desert done by tomorrow evening, since i won't be doing anything else Link to comment Share on other sites More sharing options...
BladeFireLight Posted April 1, 2003 Share Posted April 1, 2003 I just finished writing a program that will automaticly change the unforms based on what terrain is being used. it requires xcomutil (because of the split exe patch and hook files) now all i need is the images. if Terawatt and MonkeyLord could get me their art work I can test it and post it online. -Blade FireLight Link to comment Share on other sites More sharing options...
NKF Posted April 1, 2003 Share Posted April 1, 2003 Bladefirelight, while you're at it, can you also make it so that it swaps the gmtactic.mid file as well? As the music files are easy to muddle around with in the collectors edition, you might want to also make separate theme music for the different terrains. - NKF Link to comment Share on other sites More sharing options...
Terawatt_99 Posted April 1, 2003 Author Share Posted April 1, 2003 hola amigos, amazing what an hour of free time and some boredom can do, desert cammo is finished, available for download here:Cammo! just unzip the files to the ufograph folder, and it should work (and remember to back up the originals, in case you ever want them back, like i almost forgot to do ) Link to comment Share on other sites More sharing options...
BladeFireLight Posted April 1, 2003 Share Posted April 1, 2003 NKF: i'm not mutch of a musician. you give me the files and I will add them. but I need the sorce. Terrawat: how are the others coming along? -Blade FireLight Link to comment Share on other sites More sharing options...
Terawatt_99 Posted April 1, 2003 Author Share Posted April 1, 2003 here's the preview for the jungle set, these aren't optimised for the game yet, so they probably won't look as good when they're done, but this is basically it for jungle, i'll probably have the files done tomorrow night at the latest (also, i changed the jungle cammo, as i'm sure you've noticed, i figured that the jungle wasn't really grey and red, so why should the cammo for it be grey and red i'll probably change the forest cammo too, so that there's more difference between it and the jungle) https://members.shaw.ca/uselessness/man_0m0.jpg https://members.shaw.ca/uselessness/man_1m0.jpg https://members.shaw.ca/uselessness/man_2.jpg https://members.shaw.ca/uselessness/man_3.jpg Link to comment Share on other sites More sharing options...
JellyfishGreen Posted April 1, 2003 Share Posted April 1, 2003 Wow - this is looking sweet, especially with Blade's utility program. Maybe the aliens are redgreen colourblind, but the red allows us to see the soldiers in the jungle. This is just inventory-screen only so far, right? Link to comment Share on other sites More sharing options...
NKF Posted April 1, 2003 Share Posted April 1, 2003 Heh, I sometimes lose sight of Mutons standing out in the open in jungles and forests, even though I'm staring right at them. If it wasn't for the purple skin on their exposed faces... Bladefirelight: I'm not a musician myself, so I can't provide any, at least, not any good ones. Though, this is how I imagine the process will be like: Say each of the individual sprite sets have their own directories. For example: Jungle\, Desert\, Forest\, Mars\, XBase\, Ubase\, etc. Now, you just take any midi file of your choosing, name it to the same name as the theme directory and then drop it in there. So, when you go about selecting the sprite set, you also check if there's a midi file present in that directory. If it's there, you then replace the gmtactic.mid file with it. If there isn't one, you just replace the gmtactic.mid file with the original music file. A datafile that remembers the previous scheme might help cut down on the replacing of files between combat sessions. Only problem with this idea is that it won't work with the dos edition, due to the different music file format. - NKF Link to comment Share on other sites More sharing options...
Munkeylord Posted April 1, 2003 Share Posted April 1, 2003 well blade, i have done the woodland camo for your thingy. just haven't gotten around to sending it yet. it only replaces the xcom standard suit but i'm working on the personnel armor and both power armor ingame images as well. it will probably take a day for each of them if i don't get "distracted" Link to comment Share on other sites More sharing options...
Munkeylord Posted April 1, 2003 Share Posted April 1, 2003 hey terra, i have forest camo complete, just need to make the others for ingame. one question. do you change the ingame images as well? if not i can do the ingame and you can do the inventory for blade's program Link to comment Share on other sites More sharing options...
Hobbes Posted April 1, 2003 Share Posted April 1, 2003 Reading NKF's mention about how Mutons almost get invisible on jungles made me realize that while it will be nice to see the troops camouflaged it will also increase the possibilities of you not seeing a trooper while issuing orders. Then again, there's all those buttons and the map view Link to comment Share on other sites More sharing options...
Terawatt_99 Posted April 1, 2003 Author Share Posted April 1, 2003 munkeylord: i can't edit the in-game sprites for some reason, only the inventory screens, so yeah, if you could do the tactical images, that would be great Link to comment Share on other sites More sharing options...
BladeFireLight Posted April 3, 2003 Share Posted April 3, 2003 ingame sprites can only curently be edited by pck_view, a DOS program that has problem on faster computers. That hopfully will be replaced with something better. Link to comment Share on other sites More sharing options...
Spaceman42 Posted April 3, 2003 Share Posted April 3, 2003 That's odd, I thought I *had* a Windows PCK viewer on my computer at home... I'll have to check. Link to comment Share on other sites More sharing options...
Bagirov Posted April 3, 2003 Share Posted April 3, 2003 @BladeFireLightThere is a patch for pck-edit to run it on faster computers. Works perfect !Send me an email if someone is interested ! Bagirov Link to comment Share on other sites More sharing options...
NKF Posted April 3, 2003 Share Posted April 3, 2003 There was something called Winpck, or thereabouts. I remember it could extract the frames, but I don't recall if it could save to the .pck files. - NKF Link to comment Share on other sites More sharing options...
BladeFireLight Posted April 4, 2003 Share Posted April 4, 2003 winpck has a problem with importing.. you end up with a black square around everything. it has a add and new function that pck_view does not Link to comment Share on other sites More sharing options...
The Demi-Godly One Posted April 4, 2003 Share Posted April 4, 2003 THis sounds very interesting... Do you have any idea where you could download it once it is done? Link to comment Share on other sites More sharing options...
BreakMage Posted April 5, 2003 Share Posted April 5, 2003 I've been lurking because I've had nothing to say, but here I raise a question: How is this terrain-specific? Like, are you using XcomUtil to read the battleground and assign the appropriate palettes? Or if I install Jungle, my guys will always look like Jungle, no matter what? Hopefully the former. Link to comment Share on other sites More sharing options...
Munkeylord Posted April 5, 2003 Share Posted April 5, 2003 lol, what are u talking about mage? oh, well yes technically they will look like jungle people in the inventory screen. but that will soon change when Blade finishes his auto switch program, i hope Link to comment Share on other sites More sharing options...
BreakMage Posted April 5, 2003 Share Posted April 5, 2003 I'm saying, let's say you crash a UFO in arctic territory, and you send a Skyranger to deal with it. In the inventory screen will they automatically switch to Arctic Camoflage, or will they just use only one of them? I guess the idea of the "Auto switcher" program you speak of answers my question, but I wasn't sure, which is why I was asking in the first place. Make sense? Link to comment Share on other sites More sharing options...
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