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First UFO: Aftershock reviews!


Slaughter

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A Gamespot review 4/10...

 

https://www.gamespot.com/pc/strategy/ufoaft...ock/review.html

 

Gameplay adds to the sense of drudgery. As with UFO: Aftermath, missions in UFO: Aftershock feature too much repetition. It seems as though there are no more than a dozen maps, so you clear the exact same ruined factories and ruined railway yards and ruined wilderness wastelands all over the world, no matter if you're fighting in Canada or Kazakhstan. All of the scenery is also universally ugly, with lots of jaggies and a color palette ranging from brown to black. Opposition is provided by a handful of alien enemies, all of which look like Close Encounters of the Third Kind-style alien "Greys," and what seems to be a trio of mutants, so you kill the same poorly drawn, poorly animated baddies repeatedly.

 

Mission goals vary little. You're generally called upon to save people from Reticulans or mutants, to capture one of the beasties for autopsy, or to conquer a province by blowing away everything that moves. Some undertakings do feature spicier objectives, like escorting allies through hazardous terrain. But since you always get to the goal line by wasting packs of Reticulans or mutants, it still feels like you're repeating the same couple of missions over and over again.

 

I still don't have the game, but the reviews vary SOOOO much it's unbelievable. From totally loving the game to... this review.

 

I am curious on the repetitivness of the game, though. What would you say about this (mission diversity, terrain diversity)?

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