psycopathus Posted October 5, 2005 Share Posted October 5, 2005 I have a level 8 doctor and his 3 core stats don't seem to be raising at all anymore. Intelligence is almost levelled up but it won't get there. Does anyone have any ideas why this is? Is it that I can only get so many stat/attribute points per level? Link to comment Share on other sites More sharing options...
psycopathus Posted October 9, 2005 Author Share Posted October 9, 2005 Come on, noone knows? I'm using the sentinels mod and setxplevel to = 8. The attributes will increase if I setxplevel to something higher but won;t go up by itself anymore. Link to comment Share on other sites More sharing options...
dgnkt Posted October 10, 2005 Share Posted October 10, 2005 Hmmm, a question very hard to answer..... don't have the answer, either. SS series has the most strict system for character stats I have ever imagined, maybe some part of the program would chk your stats, when ever it detects some antinomy between your profession and stats interrelationship, the character's stats will cease advance, periodly. The answer for your first question is yes, for a given profession, the max core stats he/she can reach is around his/her level times 10-11, (its just a roughly estimate, don't get too serious), but for his NON CORE stats (especially those VERY UNFAMILIAR stats), maybe only half or so, a level 8 scout can get stealth up to 90 or so, but for snipe shot or auto weapon, up to 40 is extremely difficult. Its learning curve is also very interesting, a level 8 sniper, with 30-40 points on his snipe stat, can improve one point after every shot until 60 or so, (If you had one sniper who didn't get a scoped rifle until level 8, then open his stat table while shooting, you will understand what I mean), then two shots increase a point up to 70, 3 shots a point up to 75, his stat improvement will slow down when closing 80..... And when you upgrade to higher level, the program will improve some of your CORE stats when they are under average.... Kill low level enemies (random encountered) is very hard to improve your character. The improvement on your level bar can show you how much progress your just get when kill a bad guy ! Rgds Link to comment Share on other sites More sharing options...
psycopathus Posted October 10, 2005 Author Share Posted October 10, 2005 thanks for the reply. Going to try no cheats and no mods and see what happens. Link to comment Share on other sites More sharing options...
dgnkt Posted October 12, 2005 Share Posted October 12, 2005 thanks for the reply. Going to try no cheats and no mods and see what happens.<{POST_SNAPBACK}> You will love it.... Link to comment Share on other sites More sharing options...
psycopathus Posted October 16, 2005 Author Share Posted October 16, 2005 .. What is going on? I restored all the default settings and started again as an Engineer (certain npc and to get the mg in the first stage legally) My int raised by one but dex and str is stuck at like 3/4 bar full and no longer raising.. Link to comment Share on other sites More sharing options...
DoomMunky Posted October 16, 2005 Share Posted October 16, 2005 Dude, I'm not really sure what's going on with that. I don't know how they raise the stats like Str, Dex, and Int... Link to comment Share on other sites More sharing options...
psycopathus Posted October 18, 2005 Author Share Posted October 18, 2005 I'm wondering what other people's stats are then? Do all three for their personal character stats raise without bounds, even if it's really slow? Link to comment Share on other sites More sharing options...
Zombie Posted May 23, 2009 Share Posted May 23, 2009 Now that I have a new laptop capable of running more games, I decided to try and get Sentinels running. Success! Here's my question though: doesn't anybody find it odd that you can buy better stats? This is baffling to me. - Zombie Link to comment Share on other sites More sharing options...
Zombie Posted May 25, 2009 Share Posted May 25, 2009 Been playing this game for the last three days or so and I find it rather disappointing. Silent Storm is actually much harder. Raising the stats of your soldiers meant you would need to train them to make them better. In Sentinels, you can buy stat improvements and forgo training exercises altogether. On the flip side, soldiers are now much more rounded than in SS. I'm just not sure that purchasing improvements was the best way to go about this. - Zombie Link to comment Share on other sites More sharing options...
Knan Posted May 25, 2009 Share Posted May 25, 2009 Turning the difficulty up helps. They probably didn't figure out how to fix the skill increase system properly, so the buying was added as a bandaid. There are some tremendously fun missions here as well. Link to comment Share on other sites More sharing options...
Zombie Posted May 25, 2009 Share Posted May 25, 2009 Turning the difficulty up helps. They probably didn't figure out how to fix the skill increase system properly, so the buying was added as a bandaid.Well this bandaid doesn't quite cover the wound. I'm just thinking that leaving the attribute improvement code alone from Silent Storm would make it better (and more realistic). They had a good thing going in SS, they should have stuck with it instead of messing around with the code. Selecting a higher difficulty may help though. Thanks for the suggestion. There are some tremendously fun missions here as well. No argument here. The missions seem to be much better in S3 than S2. Lots of enemies to fight and a more varied map generation helps breathe new life into the game. - Zombie Link to comment Share on other sites More sharing options...
Knan Posted May 25, 2009 Share Posted May 25, 2009 Yeah, overall plot suffers compared to S2, but the missions are excellent. Gotten far yet? Link to comment Share on other sites More sharing options...
Zombie Posted May 25, 2009 Share Posted May 25, 2009 Farther than I got in S2, that's for sure. Chalk that up to buying higher stats for my men. Plus, the soldiers I can purchase come equipped with some pretty amazing weapons to start. No need to go searching for power if it's already at your fingertips, eh? I mean, Toki is just amazing with his Katana. He can walk right up to an enemy in broad daylight, attack and kill him with one swipe all while remaining hidden. He's literally a one man army! There aren't as many opportunities for random missions as in S2. In addition, I really don't need to go to a lot of random encounters because I can train stats simply by buying. Thus I end up going to "scripted" missions more often than not. That's a good part of S3 as training took up a lot of my time and resources in S2. - Zombie Link to comment Share on other sites More sharing options...
Knan Posted May 25, 2009 Share Posted May 25, 2009 Farther than I got in S2, that's for sure. Chalk that up to buying higher stats for my men. Plus, the soldiers I can purchase come equipped with some pretty amazing weapons to start. No need to go searching for power if it's already at your fingertips, eh? I mean, Toki is just amazing with his Katana. He can walk right up to an enemy in broad daylight, attack and kill him with one swipe all while remaining hidden. He's literally a one man army! Hehehe. Two-and-a-half mission left of my S2 Axis campaign. I think. (I absolutely dread Berger's Factory, though.) And I've been on the other end of that. Some a bit underleveled characters in some pretty dark underground mission, S3. They heard strange noises... but stepping out in the open, guns blazing, then staring hard at the glowing spot from two meters didn't help. Then they got splattered by several SMGs from all around. And from the lightly wounded man they turned out to be staring at. Chameleon. Link to comment Share on other sites More sharing options...
Zombie Posted May 26, 2009 Share Posted May 26, 2009 Yeah, I hear you. Some of the S2/S3 enemies are impossible to spot sometimes. Hiding is a great feature, but Silent Storm screws it up by allowing you (or an enemy) to remain hidden in broad daylight and standing face to face with your foe. Totally unrealistic. I could see if you were hidden in high grass, since you could probably sneak right up to a baddie and not be spotted, but standing tall? Come on. - Zombie Link to comment Share on other sites More sharing options...
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