Fox Posted February 20, 2003 Share Posted February 20, 2003 Umm... yeah. I've seen it happen to aliens, but I've never been so irresponsible as to let one of MY guys catch on fire. It was a squaddie, in personal armor, all the way across the map from my guys with medkits. So in my attempt to rush him over to my medic, he burned to death. Sad. Is there any way to get this guy off the fire? Even if I got the medic there, I doubt it would have done anything. What do you do to put it out? Link to comment Share on other sites More sharing options...
Munkeylord Posted February 20, 2003 Share Posted February 20, 2003 you get a bag of marshmellows and a nice stick....cause i don't believe there is a way to put it out Link to comment Share on other sites More sharing options...
Slythe Posted February 20, 2003 Share Posted February 20, 2003 Explosions tend to put out fires, maybe toss a grenade nearby and hope he survives :o Link to comment Share on other sites More sharing options...
Ion Mage Posted February 20, 2003 Share Posted February 20, 2003 s it true that power armor is invulnerable to fire? That could help, though not in the line of combat. Link to comment Share on other sites More sharing options...
JellyfishGreen Posted February 20, 2003 Share Posted February 20, 2003 Suggestions:1: Sprint someone over to meet him halfway, and have the medic THROW the kit to the new medic2: Explosions do put out fires, yeah, by leaving scorched earth. Be sure to stand NEXT TO not ON the grenade, and wear a power suit even so3: Douse the area with a smoke grenade. Fading smoke may take fire with it, but units, not squares, on fire may behave differently. 4: Do unconscious/smoke-choked units continue to burn? Stunstick him if he's too panicked to stop, drop, and roll?5: Out of suggestions. Grab a cheese sandwich in each hand and toast them. You dead. Link to comment Share on other sites More sharing options...
Spaceman42 Posted February 20, 2003 Share Posted February 20, 2003 Stunbombs and the like *do* put out fires; and I've never seen a burning corpse. Except maybe for the times I fired incendiaries into UFOs - but that's an entirely different scenario. Link to comment Share on other sites More sharing options...
The Veteran Posted February 20, 2003 Share Posted February 20, 2003 Indeed, smoke grenades is the only way to go... Unless you really want to try some of the more fancy ways of doing it!I always have my troopers carry two smoke nades each, just in case Link to comment Share on other sites More sharing options...
JellyfishGreen Posted February 21, 2003 Share Posted February 21, 2003 Hey, want to share that savegame so we can try this? Otherwise we'll have to be setting our own guys on fire to test the theory, and you know how annoyed they get by that. Link to comment Share on other sites More sharing options...
Fox Posted February 22, 2003 Author Share Posted February 22, 2003 Yeah stunning the guy seems to be the best way... I don't have that saved any more, I saved over it. Throwing the medikit would have been out of the question in my position. He was literally across the map from EVERYONE. I didn't see him until he had been on fire for 3 turns. Owell. Link to comment Share on other sites More sharing options...
Snikers Posted July 21, 2003 Share Posted July 21, 2003 I realize I'm bumping an extremely old topic, but I thought it would be valuable to point out that items will never burn. You can knock a burning unit unconscious and save their life. Link to comment Share on other sites More sharing options...
Fox Posted July 22, 2003 Author Share Posted July 22, 2003 Hmm, interesting. When a fire is on a square with items long enough to scorch the earth, the item is still there? I'd think it would be in TFTD, but items in UFO are so weak. Link to comment Share on other sites More sharing options...
The Demi-Godly One Posted July 24, 2003 Share Posted July 24, 2003 I don't think fire affects items on a square at all. Link to comment Share on other sites More sharing options...
NKF Posted July 25, 2003 Share Posted July 25, 2003 The underwear-on-the-outside crusader, Guinea-Pig Man, to the rescue! Items don't get destroyed by fire. I guess it's because each individual item doesn't have their own hit-points that go down every turn -- they remain constant. They only get destroyed when the damage dealt to them is greater than their armour value. Fire doesn't do very much damage between turns, and as the items have constant armour, they don't get destroyed (that is if the game makes any attempt to destroy the items every turn). I don't know if items can get destroyed by the initial impact of an incendiary round. On the other hand, unconcious soldiers in a tile that's still on fire can get hurt. The corpse item that represents the the unconcious soldier may not get hurt, but the health of the unit that the item represents does get affected by the fire damage. Armour reduces the severity of the damage inflicted. Armoured units (that haven't got fire stuck to their persons), seem to be able to end their turn on tiles that have already been set on fire without penalty. This is at least true for the power armour. I haven't tested this much with the personal armour, but it seems to ignore the flames. Finally, don't try this with unarmoured soldiers. I've used incendiary weapons to good effect in both UFO and TFTD many times before, but I hadn't realised how messed up the incendiary effects actually were! 1. If you knocked out a soldier and throw the body on a burning tile, the soldier eventually dies in a few turns, but the body vanishes and reappears in the spot the soldier was initially stunned. I've got a rough idea why this happens. I think the same happens when you stun a unit, carry the body somewhere else and then detonate a grenade on it, the actual corpse will be created at the spot the unit was stunned at. The game's just forgetting to update the unit's location properly. 2. The impact damage of an incendiary weapon sometimes takes effect on a different unit -- usually the last unit you set fire to (not sure if it's only based on that turn or otherwise). For example, I set fire to a floater with an incendiary round. Then I turn around and shoot one of my own troopers. Who dies when the second bullet hits? The floater. It's weird I tell you! I was able to repeat this several times too. I even managed to kill a random floater that I hadn't even seen yet. 3. As most of you probably know by now, if you perform the killing blow to a zombie with an incendiary round, the chryssalid/tentaculat does not hatch. 4. In one earlier case, a muton that was killed with an incendiary round turned into a female civilian before dying. But I'm not sure if this is related to incendiaries in general, as I have seen sectopods dropping X-Com HWP corpses. - NKF Link to comment Share on other sites More sharing options...
The Demi-Godly One Posted July 25, 2003 Share Posted July 25, 2003 Another weird thing to note is how a unit which takes up 4 squares will take damage from fire. If a reaper is covering 4 squares that are on fire it will take damage as if it was only on 1 square. But if it is covering 2 or 3 squares it will take 2 or 3 times as much damage, unlike if it was covering 4 squares. Link to comment Share on other sites More sharing options...
JellyfishGreen Posted July 28, 2003 Share Posted July 28, 2003 3. As most of you probably know by now, if you perform the killing blow to a zombie with an incendiary round, the chryssalid/tentaculat does not hatch.A good game tip for the Field Manual. Cooking zombies with flame deep-fries the hatchling Chrysallid. Oh yes I remember that scene from Aliens. We ain't got flamethrowers but we got these AC-I rounds (cha-chunk). Link to comment Share on other sites More sharing options...
Spaceman42 Posted July 28, 2003 Share Posted July 28, 2003 Ooh! *And* incendiary rockets... *ka-CHUNK* Link to comment Share on other sites More sharing options...
NKF Posted July 28, 2003 Share Posted July 28, 2003 Just a reminder: The zombie has to be killed with an incendiary explosion. Just letting it run about on fire doesn't seem to stop the chryssalid from hatching. Mmm... I can't think of anything clever to say about that. - NKF Link to comment Share on other sites More sharing options...
darkvenom Posted August 4, 2003 Share Posted August 4, 2003 THE FLAME IS YOUR FRIEND...... endorse it with a few BB at ur unit to make it a party worth while :angel: Link to comment Share on other sites More sharing options...
Crazy Photon Posted August 4, 2003 Share Posted August 4, 2003 I haven't tested this much with the personal armour, but it seems to ignore the flames. I DO recall stepping in the flames with personal armour and getting burnt. 2. The impact damage of an incendiary weapon sometimes takes effect on a different unit -- usually the last unit you set fire to (not sure if it's only based on that turn or otherwise). For example, I set fire to a floater with an incendiary round. Then I turn around and shoot one of my own troopers. Who dies when the second bullet hits? The floater. It's weird I tell you! I was able to repeat this several times too. I even managed to kill a random floater that I hadn't even seen yet. LOL, you're quite right about that, I fired at a floater once and a soldier which was behind the shooter got unconscious! Link to comment Share on other sites More sharing options...
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