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The case of the Missing Elerium


Dalerian

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<Brief>

I raid a place. Find Elerium. Carry it home. Where is it?

(My elerium ammo for craft doesn't increase.)

 

 

<Verbose>

A pal at Marsec invited a couple of my crew for a tour of their weapons factory. Several of the guards fell asleep, so we took their mini rocket launchers (you never know what would happen if they'd discharged while dreaming.)

There was Elerium lying around. Well, we couldn't leave that where any casual thief could steal it, could we? It's far too valuable.

 

So ... we took it. Once we got back to base, it had vanished. Any thoughts on where it went? The first time, I thought it was converted to ammo for the elerium-powered ship weapons, but this last time I checked before and after, and the stock was at 500 units.

 

This isn't a one-off occurance. I'm wondering if I should bother picking Elerium up any more...

 

Dal.

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You probably won't believe this, but the pod to ammo conversion happens on the spot. And in order to carry the ammo back home, you need a cargo module.

 

I didn't know that until just then!

 

- NKF

 

edit: Just to clarify, I meant the pod is converted into ammo the moment you go back to the cityscape and before you return to base. You can check to see if this is valid by bringing in a cargo module, enter a building, nab a few elerium pods, and then retreat. Go to the inventory screen for your transport and you'll see that the cargo module will be holding something. So in summary, you have to have a cargo module to collect elerium.

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You probably won't believe this, but the pod to ammo conversion happens on the spot. And in order to carry the ammo back home, you need a cargo module.

 

I didn't know that until just then!

 

- NKF

Wow ... something you didn't know? *grin*

 

Thanks for the info. Thinking about it, it matches experience. So ... I need to make all "tours" happen via hovercar, not hoverbike, I guess...

(Mind you, given the impact on my score, such tours are thinly scattered this time round - I'm only really hunting mini-launcher ammo.)

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Well, a hovercar with hoverbike escorts is no biggie. As long as there's at least one cargo module in there, you can hold the world -- well, anything that's not bolted down, of course.

 

---

 

I wouldn't worry too much about - uh - borrowing the odd piece of equipment. But if you make it a habit of raiding and then putting an entire and completely random company's rent-a-cops regiment to sleep and stealing everything several times a day, then you should worry. But a few elerium pods, maybe a few plasma gun or mini launcher rounds, oh and definitely psiclones isn't going to hurt. A few pieces of equipment here and there every few weeks won't dent your score at all. Just pace yourself and make do with what is available and you'll be fine.

 

 

- NKF

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At the moment, I'm in love with the mini-launchers. :angry:

Unfortunately, they're not actually for sale at the moment, so I'm having to 'borrow' (nice word) all the ammo I'm using. At ~20-30 shots per alien encounter, that's resulting in quite a number of 'tours' of Marsec's ammo plant. (As a result, I'm being very choosy in what I take out - no machine guns, rocket launchers, auto cannon, etc.)

 

I found (and took) a power sword. Maybe I'll find a use for it - it seems rather pointless at the moment, though.

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If you've ever seen two power swords on full auto rip a fully shielded enemy in under a few game seconds, you'd like them too! Of course, they aren't too popular due to their short range - but if you plan it so that your encounters with the aliens are within close proximity, then there's no other weapon more powerful than the power sword barring the toxigun- but I'm not counting that. They get revitalised if you play long enough to get the teleporters. With these, range never ever need be an obstacle ever again.

 

- NKF

 

edit: Short ranged weapon, I meant. For use in close quarters and not get yourself hurt when you use them.

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