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Directionally indecisive soldiers


Dalerian

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My soldiers are ruining my defenses!

 

I set them up to cover, for example, a corrider T-intersection.

They swarm out, and have one squad face left, one face right. Aliens may arrive from either side...

 

I get them settled - laying down, in psycho mode (aggressive attack setting). Well and good.

 

Then, if either side sees an alien, everybody turns to watch it. I have to keep telling some of them to trust their colleagues and watch the other way.

 

Is it possible to get them to -stay- facing a given direction once an alien's been seen elsewhere?

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No, your soldiers will automatically react to aliens, you cannot stop the game from doing what it is coded to do

even in turn based, your soldier will react by turning around and shooting, just turn back around once the threat is done, but once you get disrupters and devastators you should have 3 guys guarding the vertical part of the T and they will shoot anything that passes in front of them

if you want to enter, then have your soldiers rush in, and have half of them shoot one side and half shoot the other side

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Thanks. That one has caught me out a few times- such as tonight, in a CoS raid...

 

Scene: Those big rooms with double doors near the top. I had one crew facing a door in the top left corner - they were facing the left edge. Another crew were doing the same on the right hand side.

Cultists swarmed down one side, and I'm merrily dicing them and chuckling about how well it's all going.

Then ... I have this sinking feeling that I've not checked the facing of the -other- squad for a while. I hit pause, turn them back to the right alignment ... just as the Cultist who'd arrived behind them went postal (from 3 squares away) with a Heavy Launcher...

 

I'd quite liked those soldiers, too. :blush:

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yes, if you aren't careful, you'll get devastator soldiers(on auto mostly) who will move to dodge enemy fire and start unleashing destruction into their fellow soldiers. And with megapol armor, two shots in the back is enough to give you massive fatal wounds and to take you down to like 10 health. Doesn't happen so often in snap but your soldiers develop a tunnel vision, and they don't stop to think whats in their paths
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