PzSniper Posted February 10, 2003 Share Posted February 10, 2003 In the whole game i'm been able to take down no more than 2/3 battleship...do u guess why? Coz every time my FIRESTOMs are heavily damaged! I've at *full capacity* 8 FIRESTOMs rdy to fly all with 1 Avalance Luncher - 1 Plasma Beam when i use ALL of them same time vs the battleship i'm able to take it down, but after i must wait a lot of days for repairings. So, sometimes i only have 2/3 FIRESTORM for the battle but...i can't take it down in any way...so i give up! Any advice please? Link to comment Share on other sites More sharing options...
Aziraphale Posted February 10, 2003 Share Posted February 10, 2003 Let them land. Or use Avengers. Plural. At least 3, all with dual Plasma. Just let them land and own them that way. Link to comment Share on other sites More sharing options...
PzSniper Posted February 10, 2003 Author Share Posted February 10, 2003 Good news! Used 2 FIRESTORMs both with Plasma Beam and the huge vessel has been succesfully destroyed! No need to build new aircraft Thank you all for advices! Link to comment Share on other sites More sharing options...
NKF Posted February 10, 2003 Share Posted February 10, 2003 Alternately, instead of the avalanche missiles, you might also want to try the fusion ball launchers. The ammo is very expensive on elerium, but they are very effective when they manage to hit. Since they're so expensive, it would be a good idea to not use them on anything except the battleships. Also be careful if you use dual launchers -- the last round of missiles usually misses since the ship automatically goes into stand-off range. Temporarily going into agressive helps prevent the last salvo from being wasted. Nevertheless, in the long run, dual plasma cannons are by far the most economic guns you can buy. - NKF Link to comment Share on other sites More sharing options...
Tammy Posted February 10, 2003 Share Posted February 10, 2003 I guess I'm boring, but I never use anything but dual plasma beams once I have them. Seems silly to waste all that elerium on a fusion ball when the plasma beam works so well. Link to comment Share on other sites More sharing options...
The Veteran Posted February 10, 2003 Share Posted February 10, 2003 Tammy, you are, once again, the voice of reason! Twin plasma cannons rule! I have schematics... :angel: Link to comment Share on other sites More sharing options...
Hankosha Posted February 10, 2003 Share Posted February 10, 2003 be lazy, and don't shoot them down at all. Follow them, and find their base. MUHAHAHAHAHAHAHAHAHAHAHA Link to comment Share on other sites More sharing options...
NKF Posted February 10, 2003 Share Posted February 10, 2003 Well, I'm with the 'dual-plasma-rules!' school of thought too, but if you have a huge stockpile of elerium going to waste (for those terribly conservative players who opt to use more personal armour than power armour and have a flotilla of interceptors rather than avengers), I suppose one fusion ball launcher for those special occasions where you're feeling gratuitous is all right. - NKF Link to comment Share on other sites More sharing options...
JellyfishGreen Posted February 11, 2003 Share Posted February 11, 2003 I can't remember - can you rename the fighters? When trying to match response to threat, fusion launchers should ONLY be used against battleships. It would help to have one of the fighters on the scramble list named "Gratuitous Violence". Man, that pilot would have a swagger. "Send forth Gratuitous Violence" Link to comment Share on other sites More sharing options...
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