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Gun Safety


BladeFireLight

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Just for the fun of it today I edited in some civilians into a combat. and armed them with plasma pistols, Just to see what would happen.

 

the 2 of them were near a floater. The foater shot the first one but missed the second.. the Civilian then took out the floater with 2 shots.

 

I think on my next terror site I will give the civilians rifles. It would fit into 'the unknown menace' when the street gang tried to take on the aliens :)

 

1 :alien2: Oh look a civilian. shoot it

2 :alien2: whats that? he has a gun!

 

:) *Blam!* Get your slimey butt out of my hood!

 

:) Please put your weapon down and leave the area.

This is an X-com matter.

 

:) *Blam!* No! This is my Hood you get out!

 

-Blade FireLight

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Why not trying to arm all of the civilians on a Sectoid/Ethereal terror mission and see if the aliens try to control them?

 

That might be interesting....instead of just watching out for the aliens you'll have to be careful about the same people you're supposed to protect! :)

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I hex edited them in. :) I have picked the brain of scott t jones (of xcomutil fame) and have a good working knowledge of the data files..

if it can be done automaticaly it would be cool. but I have to figure out if it is practical.. right now i'm not sure.

 

I'm going to try it on a terror site next...

 

-Blade FireLight

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well as is hex i mean numbers like 00 01 02 0A 0B

 

it's how the data files store information. it is easyer than binary to modify. besides I have some powerfull editors to help me. but the whole idea is to test thing manualy befor creating a program that does it automaticaly.

 

arming civilians may only be possible on a saved game. I dont know yet.

 

-Blade FireLight

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If I'm not mistaken, depending on what options you've enabled, XComutil will do its magic on the files in the missdat directory every time the game switches between the Geoscape and the battlescape. The missdat folder really just holds a savegame of the current battle or its results.

 

I imagine your utility might be able to do the same thing. Just a matter of putting it in the right place in the game's or xcomutil's batch file.

 

- NKF

 

 

Random geeky tidbit for the day: Four binary bits make up one hex digit. For example: Binary 1111 in hex is F, or 255 in base-10. 8-bits are two hex digits, or eight binary bits. A good way to see this working for yourself is to open up the windows calculator, set it to scientific mode, enter a number then fiddle with the dec, hex, oct and bin buttons. Some scientific calculators have similar functions too.

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It works :)

 

I gave 11 civilians pistols in a terror mission...

 

witch just happens to be a sectoid/Cyberdisc in L.A. I thought was cool since in went along with 'the unknown menace'. And the civilian AI is hostle to x-com

 

How ever it was set to supperhuman so the civilians only got 1 sectoid befor i lost my men. (they had just the starting game equipment.)

 

If any one is interested in the saved game PM me. (bet you cant beat this one Veteran) :)

 

-Blade FireLight

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yeah i know what hex is coz im doing a ccna (a cisco networking course) and its one of the things i ave learnt is hex & binary and how to convert them and all kinds of shit like that (and that was only my first week!).

but bladefirelight i have a deep respect for you now coz i dont know any1 who could be arsed to go down so far................but then again i dont know many ppl who r in to computers very deeply :)

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Heh, I recall a recently failed attempt at a sectoid terror site at the very beginning of a superhuman campaign.

 

I tell you, it's suicide!

 

The sectoids are actually a walk in the park compared to their cyberdiscs.

 

The pistols and rifles are going to do squat against the superhuman cyberdiscs. Oh, they'll succumb eventually, but it takes time and copious amounts of ammunition to do any significant damage to one. I must have spent several rifle magazies on one before realising I wasn't hurting it one bit. The only thing that appeared to be making any progress was the heavy cannon.

 

You really need high explosives, large rockets, lots of heavy cannons or a bunch of maniacs armed with stun rods to go up and prod them until they explode. (funny as that last bit might sound, trust me, it works)

 

I like the regular pistol, but it's definitely not something I'd want to go up against any terror unit with. Sectoids, floaters and snakemen, yes, but not terror units. The laser pistol is a different matter entirely. But where on earth is joe-civilian going to get a fancy light pump anyway? :)

 

- NKF

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I did a very similar mission last week, and yes, superhuman cyberdiscs are quite powerful indeed... luckily this time they weren't parking right next to the skyranger so I had a "safe" LZ... but I ran out of missiles at one point and the only thing that could damage them were laser pistols (I did not carry HC/ACs), and it took lots of shots to bring them down (there were 5 of them)
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This actualy opens the door for many new ideas... Imagin if you can add civilians to the game. say farmer john with a shotgun defending his orcherd from a sectoid invastion :)

 

:o Now I know who has been stealing my apples.. *points shotgun at sectoied *

:alien2: *stairs blankly. with an arm full of apples *

**BLAM**

 

or add hostile fish to TFTD. maybe the aliens are catching shark for dinner... and you interupt and have to take on both the gill men and the sharks... (sharks = civilians with replaced graphics armed with a vibro blade.)

 

-Blade FireLight

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So somebody did listen to my idea about arming civilians with guns...

 

Im glad :)

 

But i forgot where i posted that message :)

 

To make it more interesting design a military type terrain (map) if ya can and have it like an Area 51 breach mission where you have to go out and save a military base that has civilians with personal armor and armed with pistols and rifles...

 

That would be kewl (it would be just like a terror mission)

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darkvenom: I'm not quite sure what you mean. I could use xcomutil to take a terro mission and place it in an x-com base map. then give the civilians guns.

 

that would be like that.

the problem is the civies are hostile to x-com and aliens. plus they only reaction shot.. but I fix that by giving them 100 reaction :)

 

-Blade FireLight

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(damn, the site was down just when I was posting and it didn't get posted)

 

Lobsterman for breakfast :) :)

 

Anayway, I mean that X-COM probably sells it's tech to the armies throughout the world... and the other guy suggested the Area 51 thing, so those civilians would actually be regular military forces...

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