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Sentinel Mod, Rev. 1


fgbrooks

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Hi Everyone,

 

I have submitted Rev. 1 of the Sentinel mod.

 

This mod makes extensive changes to the Weapons, Characters, and Perks

 

1. Weapons - changes were made to reflect my research into actual real-world weapon performance.

 

Pistols - range was reduced, APs for firing and reloading reduced.

SMGs - range reduced slightly, ROF adjusted to actual weapon performance.

Rifles - Semiautos had the APs for firing and reloading reduced; bolt actions had their range slightly increased.

LMGs - ROF adjusted to reflect real world weapons. My biggest complaint was with the MG34 and MG42, which have real-world ROFs in excess of 1000 rpms, but were only shown with a burst size of 3, instead of 5 or 6. Also, the range of the BAR was increased.

 

2. Item costs - all items had their cost cut in half, and all treasure items had their value tripled.

 

3, Characters - The Engineer and Medic had major changes to make them more useable as PCs. Both start off with enough experience to initially give them 3 Perks. I also adjusted the Engineers Perk Tree to permit faster growth in stats.

 

4. Perks - adjusted the value up for all Weapons perks, i.e., the Pistol perk now gives you a +25 to shooting, the Rifle perk +15, etc. I also changed the value for the Aimed shot perk, to make it much more useable as a firing option.

 

5. Perk Tree - changed some of the perks in all of the Perk trees to reflect a more logical set of perks (IMO). For example, the Soldier now has the Pistol Perk, and the Sniper now has the Aimed Shot perk.

 

6. Enemy stats - I increased the strength of the base enemy soldier by 1. This makes them harder to kill, making for longer firefights. It also increases their use of grenades (be sure to turn the Enemies Uses Grenades flag on in the S3Config.cfg file).

 

 

Revision 1, 5/23/05: Modified the strength modifier of the enemy soldiers from +2 to +1. It was taking 3 to 4 headshots to kill, which was unrealistic. This change should help.

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