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Alitorious

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Well, I just have to wonder if you have any missions that stick out in your mind as being the most fun you've ever had in XCOM?

 

For me, it's also one the the worst missions I've ever had.

 

 

Okay, I have personal armour, plasma rifles, and a skyranger. I launch an attack on a floater base (ooh! Easy!). The skyranger is filled with 10 troops and 1 tank. I start the mission, and give the two plasma rifles to my best snipers. Everyone else has laser rifles/heavy lasers except my autocannon toting commander. (J. Lecointe, as it is. (In the UFO fanfic))

 

I start the game, and send the tank down to have a look around the landing area. Nothing, so I leave it and pop out a couple of soldiers to watch each exit. I end a turn.

Next turn, I bring down another soldier and send him across the landing room. Upon coming parallel to one of the hallway opening, a plasma shot rings out of the darkness and the dude is dead. Okay, so I pull the tank over there first (realizing I should've checked the hallways with the tank first) and look down the hallway. Another shot rings out, but it grazes the armour. I move the tank down enough to see the floater, and the remaining two shots (It's a laser tank) fail to bring it down. I bring out another soldier to take the floater down, but after the salvo of autofire lasers, the floater's reaction shot floats down the corridor and smacks the guy in the head. I bring another dude out, but all 6 shots miss. I bring another soldier out, and finally the stupid floater dies. Now I have 3 guys in one room, plus one tank. I end the turn.

 

To my dismay, the entire room explodes in fire, ripping open the alien alloy panels, and leaving all but one dead. This guy turns out to be wounded, and dies at the start of my turn. 5 soldiers and 1 tank gone. So I move out my soldiers, and split them up into two groups. One group goes left, and encounters a skirmish with a medic. The other group, which includes a crack shot sniper, goes north into that large 2 storey room. I have to use a rookie to spot for the sniper, and that combo takes out a large number of floaters and reapers. Two of the floaters had blaster bombs. (This occurs over a lucky few turns)

 

Then, a blaster bomb rang out from more darkness and went straight for the spotter rookie. Needless to say, he was splattered all over the walls. Both the sniper and my commander were hurt, but only my commander had fatal wounds. I moved my commander over to the west group (which had taken out the medic) to get healed, while the sniper held down the large room with his superhuman reactions and accuracy. (Don't ask why he didn't have a medkit. Must've been a bug or something)

 

So I move my commander to the west group, while my sniper takes out the other reaper and two floaters with reaction fire. After healing the fatal wounds of my commander, I start to move her over to support my sniper, when disaster struck. The remaining blasterbombing floater took out mister Y. Fujimoto. Now I'm getting kinda mad. I move the west group and L. Lecointe north, to where the remaining alien must be. The west group spots him first, but all their shots miss. My comm runs over to get a shot on him, but it's too late. The alien sends another blaster bomb and takes out that group.

 

Now I'm mad. I click on the inventory screen, and unload the AC-AP ammo and drop it on the ground. Then I take out HE ammo, load it up, and begin the search for the last floater. After a couple turns, I see the floater, but the snapshot (didn't have enough TU's for an autoshot) missed, and Mr. Floater ran away. Next turn, I run after him, and see him. Muttering "Die stupid floater" I click on autoshot, and ripped him apart with HE. I kept firing untill she ran out of TU's. I then won the mission.

 

Actually, I admit I did put a bit of writer's creativity on most of it, but it was true that much of my squad was killed by blaster bombs, including my top sniper, and the west group. After that, I did hunt down the last alien with my last HE Autocannon commander. And I got at least 2 autorounds and 1 snapshot on that commander.

 

Oh, and needless to say, I reloaded the mission. I wasn't playing Ironman, afterall. (I reloaded from geoscape, not tactical.)

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Ah, favourite missions, I've had plenty of them, usually some quite spectacular ones where the odds were really against me, and I can't remember any of them. Blast!

 

The one I do remember very clearly is the inspiration behind that challenge I keep advertising every so often. The one where I took on an entire superhuman level floater base with two soldiers with some comparibly useless weaponry (Well, what most players would call it, I see them in a new light after the experience).

 

The two soldiers were a commander and a brand new recruit. The commander was not my best soldier, but he was formidable in his own way. Couldn't hit the broad side of a barn though, so I gave him a standard pistol, a few pistol magazines and a handful of grenades to make up for the inability to hit things at long range. I gave the rookie the best weapon that was loaded on the Lightning, a laser pistol.

 

Immediately the floaters blaster bombed the rookie and the laser pistol was wiped off the map. I thought about reloading since it was totally unfair -- I'd only just embarked from the grav-lift.

 

Then again, for the heck of it, I just decided to push on and see how far I could go. And you know what? The commander started to prod some serious buttock! Well, okay, so it was quite a slow process, but the commander managed to kill about sixteen of the aliens without one single scratch. There were only a few remaining aliens left who were panicking and going berserk. So I decided to save the game for posteriety and then I blundered horribly and stepped on my own proxy mine. At the time, because of the incredible streak of successes I was having, I'd become a little too overconfident and this clouded my judgement badly.

 

Okay, so it only caused minor scratch with a loss of only a few HP's, but I aborted the mission then and there, reloaded the game and launched another assault, but this time only with the one soldier, and attacked the base again, and again, and again, and again.

 

Contrary to what most players think about the Reapers, I found them to be the hardest of all to fight. Each Reaper could absorb two to three full regular pistol clips. Thank goodness for grenades... And thank goodness for their size. That central observation post in the large hall with the nutrient vats saved my soldier's life many times.

 

- NKF

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I have never had so many memorable from one game. For now I will only share one of them.

 

I was watching the geoscape when an alert came up. It said that there's a large U.F.O. So I centered on it and noticed that it was heading towards my main base West Point. I felt some pity for those aliens heading towards my base full of elites. Then I remembered that the base wasn't so full. Only two soldiers survived a very bad terror mission; and one them was wounded and unable to fight. So I started to feel a whole lot of pity for my remaining soldier who was named after my brother.

So the mission setup screen started and it showed Andy carrying all the bombs guns he possibly can. I continued on to the battle screen.

It was quite a show he put on! He was fighting sectoids. It was amazing! He never missed a shot! Even when a cyberdisc appeared right behind him, he didn't die! With his laser rifle he took it right out! The thing exploded on him, but he kept on going! He took every last alien out and saved the base!

 

That is one of most memorable moments.

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Ah, my most memorable mission from my most memorable savegame. What a laugh it was!

 

It had just turned June 1999. I was doing particularly well, shooting down UFOs and stuff. I had laser rifles, personal armour, stun-rods on everyone, the works. Anyway, one day, to my dismay, I see my radar pop-up with UFO size: Very Large. I freak out when I see its heading to my base. But to my relief, it lands two countries away (in Europe), and sits.

 

So I weigh up my options. Should I go? Should I not go? In the end, I went, with my entrepid squad of 14 on the Skyranger heading out to the biggest battle to date.

 

I land, step out, nothing. End Turn.

 

Next turn, plasma flies outta nowhere, and hits the rear wheel of my skyranger. My Captain (highest rank at the time) saved.

 

Next turn, I find the offender is a floater. I think to myself, "Floater Battleship, should be OK".

 

Anyway, battle goes on. I make it to the entrance, downing 3 Floaters on the way. I go in, down floater in the entrance bay, and one on the gravlift above me. I go up, kill a few in the corridors.

 

Anyway, this goes on, until the alien turn time suggests there is only a few aliens left. I spot one, shoot, and miss. With no casualties so far, I thought, "I'm screwed". However, on the next turn, I see "Floater Commander has Panicked." I think "A COMMANDER!?" as he drops his heavy plasma and wobbles away.

 

I start moving all my troops upstairs, equipping them with Stun-Rods as I go. I do a bit of hunting, and find the bastard. ZAP, he's unconcious on the floor. I proceed and win the mission.

 

So, final result:

1 Alien Commander Captured (In June 1999 may I add!)

1 Intact Battleship assaulted, no casualties.

200 Elerium Gained

 

Oh, how memorable that was.

 

Another reason the savegame was memorable, was that I didn't manage to get an alien Navigator (for my Hyperwave Decoder) until late 2001 by some strange reason.

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