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Lovecraft's Untold Stories is an action roguelite with RPG elements. Explore randomly generated levels based in Lovecraft's stories, fight cultists and all kinds of monsters from the Mythos, improve your gear, solve puzzles, and find clues and knowledge to defeat the Great Old Ones.

 

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Now fully released and available on Steam.

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Found a company, spread fake news, start riots and become immortal. In this cyberpunk management sim, wealth is power and corporations are king. Can you monopolize the globe and build a corporate empire that will stand forever?

 

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Spinnortality is now out and available on Steam 10% off until February 8th.

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Polygon's Cass Marshall reviews Sunless Skies.

 

I admit the game caught my attention so I read the review in full. Knowing I wouldn't play it, but some reviews are simply good stories and I like reading those.

 

These parts were especially interesting to me:

This is all part and parcel of Sunless Skies, the latest Gothic horror, rogue-like RPG title from Failbetter Games and a direct sequel to Sunless Sea. Sunless Skies takes place in the Fallen London universe, a setting that debuted in a sprawling text-based browser game and has slowly expanded into the sea and now the stars.

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A successful run that ends in failure means that my next captain is far more equipped to handle the wilds and I can go a little further, make a little more progress, understand the game a little more.

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But I know that chances are, I am going to die well before I complete my ambition. At that point, I get to pass my captain’s legacy onto a new character in the form of experience, gold, and a fuller map of the world.

 

This is NOT a definition of a rogue-like. Some love this design but I absolutely hate it. I'm all for failing a lot of times and increasing my own knowledge and skill before winning a game but the game becoming increasingly easier through playthrough-to-playthrough elements transfer is not rogue-like. This is why the term rogue-lite was coined IMO.

 

The difference may seem like nitpicking but to me it makes all the difference. Knowing that I have absolutely no real chance of winning the first time I play is totally off-putting. It may just be that this game is not unwinnable and is just slowly adapting to the player's abilities and I get the concept. I'd like it far more if it was done through difficulty settings though.

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@SC: I get what you're saying. There are many nuances to rogue-ish games these days, and here my guess would be they've implemented it as they have because at heart this is a narrative-driven game, which means they want to let you know more of the universe and discover the whole story instead of continually driving you back until you prove your skill surpasses all obstacles.

 

Let's face it, most people never finish games and it would be a shame if the effort they've put into such quality writing never got to be appreciated.

 

Just my .02 ;)

 

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Battle Brothers will be getting a Warriors of the North DLC as announced here.

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The Division 2's deadliest enemy faction, the Black Tusks, emerge in the Endgame. Get a look at their advanced loadouts and robotic dogs in action, and see how your Specialization weapon will help you confront this powerful enemy. Also, Creative Director Julian Gerighty joins us to talk about what it will take for Agents to reach the Endgame, and what other challenges await them there.
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