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  • 2 weeks later...
There weren't enough exciting, memorable moments? What a load of bollocks. Okay, it wasn't a game where you were constantly shooting, but it had plenty of action, good characterisation, and you made a choice or two that actually made a difference to what happened!
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  • 2 weeks later...
  • 2 weeks later...

It does say "20% of games make a significant profit'. So I imagine an even bigger percentage make a profit that isn't significant, and an even bigger percentage break even.

 

The study may very well have chosen a silly amount of money as 'significant', not to mention it may have been an amount (e.g.

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It does say "20% of games make a significant profit'. So I imagine an even bigger percentage make a profit that isn't significant, and an even bigger percentage break even....disqualifying indies even though they may have made a significant profit by their standards.

Definitely true.

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