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A new adventure to liberate the people of Nevendaar and bring them new hope. New abysses, dungeons and quests with hidden secrets and lost treasures await you.

 

Encounter mysterious creatures and capture long-forgotten weapons that are the subjects of countless legends... and that might just give you a crucial advantage in the battle for your freedom.

 

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Disciples: Liberation's "Paths to Madness" DLC will be released and become available on Steam on the 24th of March.

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Key-Features of version 2.0:

 

• A brand new story awaits players. Gone are the individual stories. Now, the three characters find themselves in a time loop, caused by the research station which is now their base. They have to free themselves and find out more about the mysteries looming in the mountain range.

 

• Base Camp - The base is an almost entirely abandoned research facility in the mountain range. Here, players can choose their next mission, upgrade kit and skills, and decide on which items to bring.

 

• Mountaineering Map - Found in the base camp, the map indicates which missions are available, which ones are completed, and which ones are not yet unlocked.

 

• Prepare Accordingly - Upgrades and preparing for missions include collecting knowledge in different areas such as items, characters, terrain, and the environment. How much knowledge is received depends on the mission. Knowledge is essential to level up their respective areas (items, character skill trees, team upgrades).

 

• Procedurally generated maps are a big part of the 2.0 update as side missions will rely heavily on this feature, allowing players to climb a wider variety of mountains.

 

• New Feature: tracking is a new goal that players have to find and reach in order to clear a mission.

 

• The new and improved tutorial will be context-based and offer new players information according to their progress.

 

• Balancing & In-game Skills have been completely reworked.

 

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To go live on the 14th of April.

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Players will battle it out against the brand new Tuatara Race, composed of four cold-blooded enemy types to challenge players' cunning and abilities. Set in a new desert biome, players will come equipped with a new Hand Gatling Weapon, Briar Patch Trap and a Reptilian Carapace Trinket. All players returning to the game will have access to two new Endless Mode maps (Split Stairs and Secret Fortress), new Scramble Mode buffs and debuffs, and a host of fixes and improvements.

 

Also includes five new scenarios including a War Scenario - Untrained Grounds (inspired by Orcs Must Die! Unchained Training Grounds map), Sandstorm Shelter, Oasis Outpost, Sand Sea Castle, and Desert Wall (War Scenario). Lastly, four Endless Maps, two new skins - Cygnus Sand Skin and Vorwick Sand Skin and six new Achievements will be included.

 

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Orcs Must Die! 3's "Tipping The Scales" DLC will be released on the 7th of April.

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The Dark Heart of Balor is a dark fantasy hack and slash side scroller, where you play the demon possessed Hunter. Archdemon Balor has opened the Gate of Hell into the human realm and hordes of demons and monsters have flooded into man's world destroying everything in their path.

 

You must protect those who are still alive and ultimately destroy Balor to close the Gate. Your quest will take you across the continent of Eridun into dark crypts, demon infested wilds, and demonic rifts in the fabric of the world. It will be full of deadly traps, ambushes, and puzzles. The diabolic foes in your way will test your combat skills and newly found arcane powers.

 

Will you become strong enough to put an end to Balor's reign of terror? The fate of the world depends on you, Hunter.

 

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Currently slated to become available via Steam Early Access by mid-2022.

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It's core features will be Design-Develop-Defend.

 

Merging building-management and RTS elements for a unique take on the Ursee and the saga of the Falconeer.

 

Development will take at least another year, so this is all early development footage, but cannot call it 'the prototype' anymore.

 

So The Falconeer: Bulwark a new stand alone title from Tomas Sala (yey)

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Netherguild is a turn-based tactical roguelite dungeon-crawler, where you command expeditions below the earth in a desperate attempt to cure a strange plague. Explore, camp, and fight as far as you can before heading back to resupply. What will you discover underground?

 

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To be released and become available on Steam sometime during the third or fourth quarter of the year. Demo out now.

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