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I wouldn't have gone for the personal attack if I were him, but this way it was at least hilarious. But the thing that takes the cake is from that 7 page article in the Dallas Observer.

 

Like many of the men who run software game design companies, Porter (the guy who fired Wilson from ION Strom and subsequently took his place --Gimli) is a self-taught programmer who worked his way through a half-dozen companies before striking out on his own. Born in Chicago, Porter set out to enter the seminary, attending tiny Central College in Pella, Iowa, for three years before dropping out to work in the software industry. According to testimony from a deposition, he also worked for a while as a male stripper. (He danced under the name "Preacher Boy.")

 

If that isn't hilarious, I don't know what is. :oh:

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Games are "Satan's Sudoku, crack cocaine for the brain."

 

Great article. Especially coming from a paper that thinks poor people should be ground up and fed to dogs. Although I think crack cocaine is crack cocaine for the brain, actually. Still, never mind.

 

The frustrating thing is, games are so popular everyone thinks they know about them, and feels qualified to comment. You interrupt and they don't want to know. You offer to actually let them play on one, same response. Arrrgghhh. If I ever have kids they're going to play on games all they want, and I'm going to make sure The Times knows it.

 

Bully re-release catches the same flak all over again.

 

What's particularly ridiculous about this is the exact same things were said the first time around (probably nudging R* to call it Canis Canem Edit over here). Fair enough, the title is intended to raise some hackles, but they could at least do some research, or actually PLAY THE GAME before making ignorant comments like this.

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Pro Evolution Soccer, the football game of football games.

 

PES 2008 Wii controls.

 

PES Wii 2008 is about the football team as opposed to a series of players you take control of. As soon as you gain control of the ball, you almost have to forget about the individual. Instead, you absent-mindedly direct him with the Nunchuk's, while concentrating on directing other players around the pitch using the Remote. It plays like a hybrid of traditional PES and a RTS, where you cease concentrating on the individual and think more about your units.

 

Like a RTS, you start to use players to draw opponent defenders away, setting up faint attacks from one flank while sneaking the true intended recipient of the ball down the other. You start to think in terms of moves, anticipating where you can get the ball to be played three passes ahead. Once you've grasped this distinct difference you realise the controls are brilliant.

 

You point and click on players to send them moving. To pass the ball, you click where you want the player to kick it and nearby players will change direction to run on to it. To tackle, get near an adversary and click him. Purists may scoff at the slightly automated nature compared to PES 2008 on 60 and PS3, but they're missing the point. This is something entirely new, and it works.

 

Similarly, you have to forget your assumptions about Wii games when it comes to shooting. Having mastered the skills required to get the ball into the opponent's box, I went for a shot and shook the Nunchuk in the same way I've played dozens of Wii games (like someone waving off a cloud of bees). Instead of scoring, the player looked like he was about to have a seizure. He didn't know what to do.

 

Instead of flourishing the Nunchuk like a child with a rattle, you only need to make one slight gesture to trigger a shot, so long as it's timed to perfection. PES Wii takes your timing into account to a great extent, so merely shaking your Nunchuk until you shoot just confuses your character. And hurts your arm. This is doubly important when deflecting a ball, which will only work if you make a flick exactly when the ball comes towards you. Simply pumping the Nunchuk doesn't work at all.

 

Sounds very, very different. Even if it's any good (the other versions are dodgy IIRC), I don't think it's going to sell well, just because the gameplay is so very, very different from preceding Pro Evos.

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The Glory that was/is the Gizmondo!

 

And!

 

The man who was in charge of it all.

 

Best bit:

 

On February 21, 2006, Eriksson lost control of an Enzo Ferrari sports car, valued at over USD$1,000,000 while allegedly driving at high speed and intoxicated along the Pacific Coast Highway in California. The car careened off an embankment outside Malibu and hit a pole at about 199 mph (320.61 km/h) as recorded on a speedometer by passenger Trevor Karney, videotaped inside the car. The impact of the crash was so violent, it split the car in half. Eriksson and the Irish-born American Karney were found at the site. Eriksson claimed to be a passenger of the Ferrari, and that a man he only knew as "Dietrich" was the driver. Karney claimed to be the passenger of a Mercedes-Benz SLR McLaren that was racing the Ferrari. Neither Dietrich nor the Mercedes were to be found, and the police concluded at the time that Eriksson was the driver and Karney the passenger, and that neither "Dietrich" nor the McLaren existed.
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  • 2 weeks later...

Specromancer - from the makers of Astral Tournament

 

Warning! This is a beta version, and it's a bit buggy. I'm not 100% sure, but I think it's in the fight against Lorena that it crashes.

 

Anyway, there is a campaign now, and while it should be familiar if you played Astral Tournament, it does have some differences.

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It might have as much to do with Mr Spielberg not wanting anything to do with Indiana Jones' portrayal of Nazis any more as well.

 

I heard tell that after Saving Private Ryan he mentioned something about not wanting to portray them in as goofy a way as was done in the Indy films again. Something vaguely along those lines anyway, so maybe he hath something to do with it also?

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  • 3 weeks later...

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