doctor who Posted January 10, 2003 Share Posted January 10, 2003 I have x-com collectors edition (UFO and TFTD) and I cannot get the difficulty levels to work properly on UFO, even though they work ok on TFTD. I know one way of fixing the problem is to download X-com util, but that screws up the game in a number of ways which I simply do not want. Can you fix the difficulty levels with a simple file or something similar? Link to comment Share on other sites More sharing options...
Mouse Nightshirt Posted January 10, 2003 Share Posted January 10, 2003 Check the support section in the FAQ. There is something in there about it. Link to comment Share on other sites More sharing options...
NKF Posted January 10, 2003 Share Posted January 10, 2003 The difficulty levels are fixed in the CEd version of the game. The aliens do receive a tremendous stat boost in superhuman. I killed a sectopod on beginner easily with a laser pistol (from underneath), but on superhuman, I only scratched it after several rounds of continuous autofire (with almost every shot hitting it). And that wasn't just one by one soldier, it was by several. When probed, the stats were comparibly much higher than the ones on beginner level (man, the armour!). But just in case, try probing the same alien in both beginner and superhuman just to be sure. It might just be my copy of the game... but I haven't installed any third party tools into my copy of UFO CEd ever, not even Xcomutil. - NKF Link to comment Share on other sites More sharing options...
doctor who Posted January 10, 2003 Author Share Posted January 10, 2003 I checked a sectopod's stats on the veteran difficulty level and i got values back of:14313013010090Is this normal, and if so, what are they for superhuman? Link to comment Share on other sites More sharing options...
NKF Posted January 10, 2003 Share Posted January 10, 2003 That sounds about close to superhuman level armour. Only Superhuman sectopods have 145 front armour. Beginner level sectopods have the following armour stats. 7065655045 At least that's what I got in an old savegame, and would probably explain why the laser pistol actually worked. Look, under armour is only 45. Laser pistols are 46. Hmm, I guess my previous theory on how damage is calculated might be a little off then... - NKF Link to comment Share on other sites More sharing options...
Ki-tat Chung Posted January 14, 2003 Share Posted January 14, 2003 how come armor stats drop? Link to comment Share on other sites More sharing options...
JellyfishGreen Posted January 14, 2003 Share Posted January 14, 2003 Beginner level sectopods have the extra armour to protect them from the dangerous humans. No, wait... :dontgetit: PS. XCOMUTIL can be used to patch the difficulty levels, but I'm pretty sure you can say "no" to all the other changes (base layout, soldier deployment, etc) during setup if you want to. Link to comment Share on other sites More sharing options...
NKF Posted January 14, 2003 Share Posted January 14, 2003 ???? The stats listed are for front, sides, rear and under armour for a particular difficulty level -- not the difference between difficulty levels. Sectopods have weaker armour on easier levels, and better armour on higher levels, hence why they're such menaces on superhuman, but not too bad on beginner. - NKF Link to comment Share on other sites More sharing options...
Ki-tat Chung Posted January 15, 2003 Share Posted January 15, 2003 actually, i mean that they drop when they are shot or something. Link to comment Share on other sites More sharing options...
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