Sober Council Posted March 25, 2005 Share Posted March 25, 2005 After a little break from the hallowed X-COM titles, i thought i might dust of Interceptor 1.2.So, i jump straight in. Everything's fine till i get to my first mission, and i remember why i put it away in the first place. The mouse. Its backwards... Up isn't supposed to be up. Its supposed to be down. Bah! i can't work under these conditions! Its.... Its.... Its..... Bleedin impossible is what it is! Is there any such thing as a patch, or a little bit of something to stick in an .ini file to flip the mouse x-axis over, or am i just wanting too much? Link to comment Share on other sites More sharing options...
Slaughter Posted March 25, 2005 Share Posted March 25, 2005 I haven't played it, but there is no "Invert mouse" setting anywhere in the .ini? If there is, just activate it. Link to comment Share on other sites More sharing options...
Kret Posted March 26, 2005 Share Posted March 26, 2005 If there isn't (I can't recall if there is) you'll just have to visualise the mouse control the same way a fighter plane's flight stick behaves (if I'm not mistaken about them). You move the mouse forward = push the stick forward wich means to go "down", move the mouse backward = pull on the stick back wich is to go "up". There's a lot of flight sim games out there that use this method, while others use the other standard method. It's just a matter of getting used to the controls, so go practice in the games simulator Link to comment Share on other sites More sharing options...
Sober Council Posted March 28, 2005 Author Share Posted March 28, 2005 Erm... Kret... This is the problem.Pushing the mouse forwards makes the controls say 'pull up'.As a practicing Elite player, the pull-back-to-pull-up control setting is (probably more than) second nature. Btw... Thankyou. Come again. @Slaughter There doesn't appear to be anything in (any of) the .ini file(s) even mentioning a mouse. Any clues at all?Anyone? Link to comment Share on other sites More sharing options...
Slaughter Posted March 28, 2005 Share Posted March 28, 2005 If no one here knows I guess your best option is to ask at XComUFO.com. Since I don't have the game there's little I can do to check. Seems EXTREMELY stupid not to include Invert mouse though . By the way, didn't Dave Ellis work on this one? I can send him a mail and ask if so. Link to comment Share on other sites More sharing options...
Kret Posted March 29, 2005 Share Posted March 29, 2005 Ah right, do the game's mouse controls are in reverse of the instinctive motion of flight sticks. Sorry, couldn't recall which one it used. I only know I had similar problems but got used to it quickly enough. After being blasted to space debris several times tho. Link to comment Share on other sites More sharing options...
Pete Posted March 29, 2005 Share Posted March 29, 2005 I've looked through the files and see no obvious solution anywhere... Perhaps Mr Ellis may be able to shed some light on this after all Link to comment Share on other sites More sharing options...
Slaughter Posted April 5, 2005 Share Posted April 5, 2005 Dave just got back to me. He's not sure, and neither is one of the Interceptor programmers he's working with. He'll get back to me if they find out anything. Link to comment Share on other sites More sharing options...
Pete Posted April 5, 2005 Share Posted April 5, 2005 *Wishes they'd do an unofficial patch 1.3 to sort out the probe bugs and other minor stuff* *sigh* Link to comment Share on other sites More sharing options...
Kret Posted April 5, 2005 Share Posted April 5, 2005 Pete, have you heard of the way people got Doom III to work on win98 and me oses? There seems to be precise instructions to change the calls found in the exe so it uses the correct library function for these older OSes. Why am I stating this. Because the problem could be very similar as in that the library function that Interceptor's exe is calling when trying to determine probe random location works differently from the old win9x(me) OSes than in the NT based ones. Probably the parameters the function expects in the NT based ones are incorrect and returns and error which in turn the game interprets as "Stick it up the player's craft's arse" Purely speculation, and if I just had the right resources (including time) I would look into it. Link to comment Share on other sites More sharing options...
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