Shades of Green Posted March 9, 2005 Share Posted March 9, 2005 I was thinking about giving my riflemen an additional weapon to change to once entering a base/UFO; Shotguns are currently my favorite, but I am still open to suggestions. Link to comment Share on other sites More sharing options...
Slaughter Posted March 9, 2005 Share Posted March 9, 2005 I like shotguns as well Link to comment Share on other sites More sharing options...
PlacidDragon Posted March 10, 2005 Share Posted March 10, 2005 The shotgun is also my preferred weapon for "close combat" Link to comment Share on other sites More sharing options...
Slaughter Posted March 10, 2005 Share Posted March 10, 2005 It's a poll - you're supposed to vote you dufus! Link to comment Share on other sites More sharing options...
Shades of Green Posted March 10, 2005 Author Share Posted March 10, 2005 I'm on the early stages of my restarted game; the Noestead has an extremely shirt range for my taste; I'll try the CAWS later on. ARs on burst are very effective against unarmored Transgenaents on close range but lack power against greys. Ofcourse, if I encounter a grey in a far enough distance, I nuke it with a super-striker before he does anything nasty to my troopers. Link to comment Share on other sites More sharing options...
Kret Posted March 10, 2005 Share Posted March 10, 2005 I preffer SMG's followed by shotguns, but it mostly depens on what the soldier is best at. If it's rifles I go with shotguns, if it's handguns I go for SMG's or pistols if not enough non-UZI SMG's are around. If by chance they're equally good, I still go for handguns. Altho shotguns have great firepower, they aren't as good when having to deal with multiple, really close, incoming targets. This is basically because of the slow fire rate they have. And I always use them in burst mode except for the Scorpion which is better in aimed (more like short burst) Link to comment Share on other sites More sharing options...
Accounting Troll Posted March 10, 2005 Share Posted March 10, 2005 SMGs. The AP rounds of the FN P90 and the HK MP9 tend to make short work of the Reticulans, although you will be in trouble when you go up against a couple of cudgels with assault rifles in a large room. Link to comment Share on other sites More sharing options...
MJ12 Commando Posted April 3, 2005 Share Posted April 3, 2005 Plasma guns and automatic grenade launchers. Okay. Not *THAT* close-quarters, but they've served me well on CQB missions. Link to comment Share on other sites More sharing options...
Landon_Fox Posted May 4, 2005 Share Posted May 4, 2005 I use frag grenades for close range work. If I am close it means that there are obsticles around. So I get an idea of where the enemy is located and use the splash damage of the grenade to hit him around a corner without exposing myself to counter fire. If there is no way to tell what is behind the door and no real cover for when I open it, I simply open it with four guys. With a high rifle skill you usually get first shot and four assault rifle burst shots will take down most transgenants. The rifle/grenade combination is a very good one because they both require agility. This lets you become superhuman in both weapon categories with little effort. Also, agility is the primary attribute for speed, and speed will let you swap weapons almost instantly! For crazy situations such as entering a small UFO, I carry incendiary grenades and set all of the adjoining rooms on fire. This halts the initial reticulian swarm dead in its tracks. After that I use grenades and focus fire. Link to comment Share on other sites More sharing options...
Platoon Crusher Posted May 30, 2005 Share Posted May 30, 2005 Warp Demolition Device gets my vote but, If I can only pick from the list then it's a shotgun w/burst fire. Link to comment Share on other sites More sharing options...
Slaughter Posted May 30, 2005 Share Posted May 30, 2005 Shotgun is fun! Oh, and welcome to the boards! Link to comment Share on other sites More sharing options...
Platoon Crusher Posted May 30, 2005 Share Posted May 30, 2005 Thx Slaughter, Been around a while now, just never registered or posted 'till now. I like the Warp demolition device as it has 7500 points of damage per shot where the Neostead is at a measly 900 points for a shot.... Obviously the Neostead is a great weapon but, when you develop warp weapons the Demolition Device is killer. Link to comment Share on other sites More sharing options...
Slaughter Posted May 31, 2005 Share Posted May 31, 2005 Hehe, that is true. I never used it much though. Can't remember why, and you sure gave a good reason for testing it more there! Link to comment Share on other sites More sharing options...
chamangato Posted June 6, 2005 Share Posted June 6, 2005 < 8 m: best weapon = Warp Demolition Device [ 8 - 20 ] m : Super strikerothers : Neostead, Alien warp Pistol, FN 57 Tactical, HK MP7 and Alien Microslug Accelerator (+range, -damage) < 70 m : Gatling Gun works fine Link to comment Share on other sites More sharing options...
Blehm 98 Posted June 11, 2005 Share Posted June 11, 2005 It depends on what the soldier is good atmy heavy weapons always have a back-up pistol or smg, i have guys with SMG as primary, and i have guys with shotgun as primary. All those weapons can be good, just SMG, although weaker, can do more than close quarters heavy combat, unlike the shotgun, which is very restricted in what it can do Link to comment Share on other sites More sharing options...
Pete Posted November 22, 2005 Share Posted November 22, 2005 Topic Edit: Poll removed as upgrade completely destroyed it. Link to comment Share on other sites More sharing options...
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