Swordmaster Posted November 8, 2002 Share Posted November 8, 2002 Hi folks, I found a website, where on the main site there are news (dated October 17, 2002) of somebody called Red Knight "rebuilding" Ufo: Enemy Unknown, which looks terribly well. Concluding from the Geoscape pics that are shown it also looks a bit like Genesis. X-COM: UFO Anybody knows something about that project? If it has got a website? In what state the project is in? Whatever, chaps. Kind regards,Swordmaster Link to comment Share on other sites More sharing options...
Crazy Photon Posted November 8, 2002 Share Posted November 8, 2002 Don't know him, but it looks quite nice! And even more, he's from Argentina, so he's relatively near me maybe I should contact him sometime to see how's doing it Link to comment Share on other sites More sharing options...
Ion Mage Posted November 8, 2002 Share Posted November 8, 2002 Are there any chances of infogrames shooting this down? Link to comment Share on other sites More sharing options...
Alan Posted November 9, 2002 Share Posted November 9, 2002 none cause infogames have no say... firaxis own x-com now don't they?the question is, will they shoot it down? if they had a brain they'd let it go ahead and then include it as a bonus with any x-com game they release in future. Link to comment Share on other sites More sharing options...
ApOcaLyPSe_1985 Posted November 9, 2002 Share Posted November 9, 2002 Hey I know Red Knight. He registered on the Last Hope forums.Yeah, they are creating a cool looking UFO game.The cool thing is that they are planning to mix UFO+TFTD. Look on their forum for more info. Link to comment Share on other sites More sharing options...
Swordmaster Posted November 10, 2002 Author Share Posted November 10, 2002 Kewl, isn't it. Hope that project comes to fruitition. Thanks for the reply, apoc. However, I do not seem to be able to find the forum. Please kindly point out where. Kind regards, Hendrik Link to comment Share on other sites More sharing options...
ApOcaLyPSe_1985 Posted November 11, 2002 Share Posted November 11, 2002 Let the page load and look above, there's a menu. Click forums, register or take a look. Link to comment Share on other sites More sharing options...
Swordmaster Posted November 13, 2002 Author Share Posted November 13, 2002 Oh, dearest ApOcaLyPSe_1985, this poor chap seems to be to dense to understand thy instructions. Admittedly, the reason supposedly is that I simply do not know the website. Please kindly send the link. Kind regards,Swordmaster Link to comment Share on other sites More sharing options...
Jeanakin Posted November 13, 2002 Share Posted November 13, 2002 Hey, The link is already in the first post, but just in case you missed it, https://www.xcomufo.com/ The Geoscape look gorgeous but if this guy is working with hi-res, probably he will have to rewritte every single line of code from the X-Com games, 'cause I think it's nearly impossible to make such graphic improvement over an almost 10 years old engine. In the other hand, I believe he's doing some "port" for the two games just like people did with Doom I & II, Heretic and Hexen using the .WADs from the original game enhancing it with new textures, 3D models, flares, particles system and so on. For the curious or nostalgic players from the old school, go to https://www.doomsdayhq.com and you'll understand how great minds can make magic with C++. Again, only shots from the Geoscape aren't too much for a cetic guy like me, but if there's any hope, I'll embrace it and wait to see any combat screenshot or even a dedicated site to this miracle "upgrade" from a miracle man Nice day, Jeanakindreamswizard@hotmail.com Link to comment Share on other sites More sharing options...
AcidBoot Posted November 14, 2002 Share Posted November 14, 2002 Well, is he remaking it or reverse engineering it? If it is an actual remake, then there'll be new algorithims for everything anyway, so the higher res will make zero impact on the dev time. I was toying with the idea of doing a remake using DirectX, but I became rather daunted by the amount of graphical and sound work required. It would have been quite expanded, with many elements borrowed from Jagged Alliance 2, as well as full on hand-to-hand stuff. Anyway, it's too much coding for it to look like crap because of my god-awful art, and way way too much work over all to do everything to a good standard as a one man team. If I had a sound guy, one or two art guys, and maybe an extra coder, I'd be on it like white on rice. Link to comment Share on other sites More sharing options...
Asmodai Posted November 15, 2002 Share Posted November 15, 2002 Hey wow! I love rice! Link to comment Share on other sites More sharing options...
MicahDG Posted November 29, 2002 Share Posted November 29, 2002 So far, the project, named Xenocide, has its main web page here:https://www.xcomufo.com/xenocide/Please feel free to download the beta and test it on your system and send me feedback. There is much work left to be done on both the geoscape and battlescape. The program is written from scratch using OpenGL. It is intended to eventually be a combination of UFO Defense and Terror From the Deep. -Micahmicahdg@xcomufo.comwww.xcomufo.com Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now