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Dawn Of War


Aralez

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Just bid on CG again!! God some people are willing to pay for this game!

I had to pay £12 for it and Final Liberation. Most copies go for +-£10, so people are willing to pay indeed. Guess it would have been easier BEFORE DoW was released :huh:

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Hey look: An alternative to the Army Painter for DoW: DoW Scheme Editor No more excuses for using a standard scheme now! (hi Kret)  :D  :huh:

 

I never took a liking to "paiting" and for that I will never customize stuff that way. If I had to go for a custom scheme I would just randomize the colours and that's it. Or force labour you or Shagpuss into doing one for me :D.

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A, went on another Defender "ride" last night as Chaos vs Eldar, but still only at hard. After several trials of which strategy worked best, I had to give up on "my" side of the temple entrance and guard it from the wall behind. Had to setup HB turrets to assist the CSM in dealing with most of the infantry while at the same time speed-teching to tier 2 weapon upgrades (plasma and rockets). These where mainly because the damned eldar easely break through turrets with their brightlances (reason for plasma) and they start building structures on my side of the entrance (reason for rockets). At least I managed to keep the replay bellow the 1 hour 30 mins mark (I think)
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Kernels server is offline. I will try to contact DOWFILES and hopefully they will host my map-pack (all maps in one file) there. And i decided to make NO more maps for DoW. I simply ran out of ideas. I waited for some days to get new ideas, but somehow it's over. As soon as Kernels server is online again i will delete my stuff there and post the new link here asap.

 

Kret, can you send me the replay? :huh:

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Thx, replay received. Will take a look at it after this post and the uploading of my mappack to DoWfiles!

 

A small note: I will never make any mods/addons etc for any game in the future. I made this decision because of the lack of feedback one gets. This was getting worse over the last years. I made my first mod for the game DukeNukem3D and several other games followed. Back then you had an alive, shouting and kicking crowd that commented on everything one did. There were even flamers and other guys giving you attention. :huh: The internet degenerated (especially in the last two years) into a silent, grave-like place where there are "silent/consuming" users, that give a rats a** about feedback. For example: I made a plane-skin for FS2004 last year, it had ~5000 downloads, guess what i got for feedback! NOTHING! Not one word. And the ComboMod ? I think all in all i received about 10 mails in all the time i was taking part in the making of it and that was a LONG time. 80% of them where questions like: "How do i install it?" and "Where can i find it?" The same with my maps for DoW...

 

I will no longer support this. Adios, old internet. It was nice to know you, but you changed into an anonymous moneymachine, farewell.

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I think BA , Tyr and all the other modders that disappeared, felt the same. They were only faster than me realizing the end.

 

I will still visit the forum from time to time, but other hobbies and especially my friends and my family will get more attention from me starting today. The computer looses a rank in my life....

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Well, it's a part of me that I offer little feedback. Except in counted occasions I've never been a "talker" or writer in case of forums. I'm more of a listener/reader. Never really felt I could add much to many posts so I didn't bother with those. But in some occasions when I do feel I can add something coherent then I do so.

 

In the case of DoW, most of my feedback will come in the form of skirmish replays :huh:. Add to this that I really haven't played it much except for a couple of night ago when I had an intense session of trying to develope a strategy in the Defender map using Chaos against Hard Eldar. BTW, I think the strategy could work for Harder too, will have to try. Anyway, since I din't play the game much lately I couldn't try your maps either.

 

It's good to take a rest from time to time tho, better wait for a juice basket of ripe ideas than to try squeezing them out of already used ones.

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The tree has been sawed off, so to say. :lol:

 

Very good replay there, Kret. i have one question, though: Did you ever attempt something like teleporting/jumping some units out of the "backyard" of the castle and harrass the enemy with that unit/s? Could be worth a try....

 

Otoh i never tried that, either....

 

The Orkz should have the hardest time as a defending army, their turrets are weak and their shooting troops aren't THAT strong either....(at the start) Their tactics would have to be very different from the other races here....

 

 

Btw, here's the link to the MapPack: Map Pack

 

Jamie left out some maps and the loading screens, so the size of the zip is around 30MB only.

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Could work nicely.

 

- For SM the assault marines could use the 2-meltabomb clear LP strategy and then saw the other structures, they can use massed Landspeeders and lastly start dropping both Terminators and Dreads.

 

- Chaos can start with raptors and then send the little deamon creatures, drop Obliderators and maybe even summon the Bloodthirster from a raptor aspiring champion. It can be used to summon the BT right?

 

- Eldar can start with WS and their bombs, send a BS and secretly build a gate to churn out brightlances and once they reach vehicles they can really wreak havoc through the "back gate".

 

- Orks, a BM with a tankbusta squad attached to it with custom teliporta could deal a nasty ammount of damage to buildings early on and could use some stormboys as backup. But in their case I would rather get the Squiggy and send it rampaging through the main gate :huh:

 

The main problem tho, for each and every race, is to setup a working gate defense that can hold a virtually never-ending stream of both enemy infantry and vehicles.

 

And yes Aralez, the orks would have the hardest time if they go for a ranged defense method. BTW, when I try them, I think I'll try and use PoG as defensive turrets rather than waagh banners, they have more HP and better firepower.

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S, no more mods from me. But our Thursday game is ok :D

 

Kret, you made me hungry for a game on the Defender map... I will try with Orks on Hard, as i feel a bit overenthusiastic :lol:

 

Don't know if the Chaos Raptor Champion can turn into a BT, have to test this...

 

Kernel, if you want you can take the site offline, i uploaded all the maps to DoWfiles. Nonetheless: Thx for the webspace in the past, and all! :D

 

Btw i found some cool tricks for Screenshots and for changing the speed of the game on the relic DoW forum. Make a file called autoexec.lua with Notepad, store it in your main DoW directory, then paste this lines into it:

 

bind( "shift+F1", "vslow()" )

bind( "shift+F2", "slow()" )

bind( "shift+F3", "standard()" )

 

 

function vslow()

setsimrate( 1.5 );

end

 

function slow()

setsimrate( 4 );

end

 

function standard()

setsimrate( 8 );

end

 

screenmode = 0

function toggle_screenmode()

if screenmode == 0 then

taskbar_hide()

message_hide()

screenmode = 1

else

taskbar_show()

message_show()

screenmode = 0

end

end

bind("shift+tab", "toggle_screenmode()")

 

Now you can change the game speed in skirmishes/Singleplayer/replays (maybe MP, too ?) with Shift-f1,f2 or f3 and you can toggle the in game interface off and on with Shift+Tab to make better screenshots!!!

 

If you change the value for the FAST combination to a higher number you maybe can "Fast-Forward" replays enormously, i have to test this...

 

Btw, i restarted with jogging, so if i don't type too much in our game tomorrow: It's simply because i can't move :huh:

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