Oddball_E8 Posted November 26, 2003 Share Posted November 26, 2003 Once again i have run into the same problems with my new mod that i did in my last... weapons damages changed without me doing anything concerning weapons damage... and since i dont really have the patience or time to start over again, i will not finish this mod or start another... i hope you enjoyed it while it lasted... Link to comment Share on other sites More sharing options...
Biggles Posted November 26, 2003 Share Posted November 26, 2003 Shame mate. I must admit I did wonder why you were starting on another mod when we knew that issues with the database were causing probs. Anyway... I'm sure the add-on will inspire you again when it comes out Link to comment Share on other sites More sharing options...
Oddball_E8 Posted November 26, 2003 Author Share Posted November 26, 2003 yeah youre probarbly right... when the addon is released i might do a mod... but only if the game is actually sold in sweden... Link to comment Share on other sites More sharing options...
kudos Posted November 26, 2003 Share Posted November 26, 2003 Bandures said that this will already be fixed in the upcoming 1.2 patch,(I think it's coming this week?) Btw Oddball I really liked your first mod, i'd love to try out your custom sound mod (some of the rifle sounds are pretty bad at the moment) Link to comment Share on other sites More sharing options...
Oddball_E8 Posted November 26, 2003 Author Share Posted November 26, 2003 well im not going to do any mods for silent storm...because of several reasons:1. i cant patch my game since i have a pirate copy (yes yes shame on me, but the game isnt sold in sweden and i wont buy the game from abroad without absolute guarantees that it is 100% moddable without these kind of anomalies)2. im not even playing the game without mods that make it (at least slightly) more historically correct since im sortof a WWII freak3. i just spent every free time on modding this game during the last four weeks and now i cant use that mod since there is some kind of code freakieness that shouldnt be there in the first place!4. in short... burnout... ill go play H&D2 or COD instead... oh and i never got all the sounds to work properly, but bandures had some explanation for that... cant remember now since i really dont care no more... Link to comment Share on other sites More sharing options...
HornyRabbit Posted November 26, 2003 Share Posted November 26, 2003 https://scandinaviangames.com/ Try there Oddball_E8, Buy the game and join me working on winter war-mod Link to comment Share on other sites More sharing options...
Oddball_E8 Posted November 27, 2003 Author Share Posted November 27, 2003 tell you what...ill make a pact with you...if the patch turns out to fix all those problems ive been having ill buy the game and ill buy a 2nd copy for my friend... nice eh?but if the patch dont fix the problems im out of here faster than a nudist at a hammers convention... Link to comment Share on other sites More sharing options...
HornyRabbit Posted November 27, 2003 Share Posted November 27, 2003 Hey, I go every way I just wish you wouldn't give up.... and I dont blame you for having a ware copy of the game, I too started mine SS career with one. Reason i mentioned you winter war mod is because i've seen what you can do with outfitting models ps. How fast is that? Link to comment Share on other sites More sharing options...
Oddball_E8 Posted November 27, 2003 Author Share Posted November 27, 2003 well its a slow process... but a boring one :lol: im not really giving up on the modding... ive had a little talk with bandures at nival and he promised me that the 1.2 patch fixes the problems i have... and if it does i will surely buy the game... i dont really understand how more than one person could work with a mod for S^2 since you have to have those A5GAME_Log.ldf and A5GAME_Data.mdf files in addition to the game.db files... would it involve sending eachother those files when one is done with the assigned part of the modding?cos in that case i couldnt help you since im on a modem... theres no way in hell im going to be sending any 80meg files to anyone... sorry... Link to comment Share on other sites More sharing options...
HornyRabbit Posted November 27, 2003 Share Posted November 27, 2003 hmm... well i hadnt even thought about how you can share models and such smaller objects(files) I hope The Manual will tell us.... May the patch guide you Link to comment Share on other sites More sharing options...
Oddball_E8 Posted November 27, 2003 Author Share Posted November 27, 2003 well i hope there is some way of doing a mod with more than one person involved in the process of making it... but i think it wont happen... Link to comment Share on other sites More sharing options...
LoTekK Posted November 27, 2003 Share Posted November 27, 2003 I think it would actually be possible (though I don't yet know how) to ave a central SQL server (much like how Nival would have been doing it, only theirs is through a local network). It would mean someone would have to be willing to set one up, though, but would certainly make modding in teams very cool. Link to comment Share on other sites More sharing options...
Oddball_E8 Posted November 27, 2003 Author Share Posted November 27, 2003 yeah, bandures just confirmed it... one person sets up the mod and then the others connect to his SQL server... he said that it was best suited for LAN but he didnt know if it would be slowed down considerably by doing on the internet Link to comment Share on other sites More sharing options...
LoTekK Posted November 27, 2003 Share Posted November 27, 2003 With the amount of data in play, it would definitely be relatively slow. Better than sending several hundred megs each time someone makes a change, though. Link to comment Share on other sites More sharing options...
Biggles Posted November 27, 2003 Share Posted November 27, 2003 If the X-Com mod gains some momentum I will probably run an SQL server from my ADSL link (my ISP is happy for us to run servers) The main proble is the dynamic IP, but I have a webpage that is always updated with the current IP, so that's not a huge problem. I'm just a little concerned about how to get it setup & secured. Link to comment Share on other sites More sharing options...
LoTekK Posted November 28, 2003 Share Posted November 28, 2003 Actually, once I get the house tidied up and organized a little more, I'll be setting up my old computer as a server (we have 5 static IPs here) for games and stuff, so I wouldn't mind hosting the SQL server for the X-Com mod. Link to comment Share on other sites More sharing options...
Biggles Posted November 28, 2003 Share Posted November 28, 2003 A static IP would help a lot! Shall I split & move this to the X-Com area? Link to comment Share on other sites More sharing options...
Oddball_E8 Posted November 29, 2003 Author Share Posted November 29, 2003 go take a ganter in the "Mods Announcements" thread for news about my modding future. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now