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Question - How to modiy AP requirments


Biggles

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I'm doing a PK mod, part of which involves making them faster and more manouverable at the expense of armour.

 

Anyway... I can find the AP costs for things like setting traps, throwing items and so forth. But I cannot find what determines the AP cost for moving in a PK suit.

 

Any help appreciated!

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Check the table "dbo_Panzerkleins". You should find a column "addmoveAP", which, I assume, determines how many APs get added to the regular on-foot movement AP cost. I can't get my editor up and running right now to test, but try it out and see what you come up with.
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Thanks LoTekK.

 

I'm at work now, so can't check, but is that in the editor, or will I need to open the database with access? If it's in the editor... where? I must be blind but I was sure i checked all the resource tabs.

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