Biggles Posted November 16, 2003 Share Posted November 16, 2003 I'm doing a PK mod, part of which involves making them faster and more manouverable at the expense of armour. Anyway... I can find the AP costs for things like setting traps, throwing items and so forth. But I cannot find what determines the AP cost for moving in a PK suit. Any help appreciated! Link to comment Share on other sites More sharing options...
LoTekK Posted November 16, 2003 Share Posted November 16, 2003 Check the table "dbo_Panzerkleins". You should find a column "addmoveAP", which, I assume, determines how many APs get added to the regular on-foot movement AP cost. I can't get my editor up and running right now to test, but try it out and see what you come up with. Link to comment Share on other sites More sharing options...
Biggles Posted November 17, 2003 Author Share Posted November 17, 2003 Thanks LoTekK. I'm at work now, so can't check, but is that in the editor, or will I need to open the database with access? If it's in the editor... where? I must be blind but I was sure i checked all the resource tabs. Link to comment Share on other sites More sharing options...
LoTekK Posted November 17, 2003 Share Posted November 17, 2003 It's in the database (access). I probably should have made that a little clearer. Link to comment Share on other sites More sharing options...
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