Cpt. Barbossa Posted November 5, 2003 Share Posted November 5, 2003 Time for another editor thing explained. Today: Building a useable ladder. This is nothing really difficult, but if you read this you can save a lot of time. So for making a ladder you'll need two things:1. A ladder (probably attached to a wall)2. another ladder :wink: Maybe the second ladder needs some explaining... As you may already have seen, in the pop up menu of the game view window (right click) there's a menu item called "New ladder". When you use it, somewhere in your map there should be a blue, vertical object that looks a bit like a prism. This makes your ladder useable for the soldiers. The only thing you have to do now, is place the blue "thing" in front of your ladder. Both ladder and blue "thing" need to have the same direction. Now double click on the blue "thing" and you can enter how much stairs the ladder will have, where 4 stairs are equal to one floor. Other values than multiples of four doesn't make sense, as they make your ladder unuseable. When your done it should look something like this:https://www.stud.uni-karlsruhe.de/~uxgh/Ladder.jpgI hope there won't be problems with ladders anymore! Link to comment Share on other sites More sharing options...
LoTekK Posted November 6, 2003 Share Posted November 6, 2003 Cool stuff. I've been having trouble with the terrain holes and terrain spots, among other things. Whenever I add one of those layers, I can't click on the options box for them, and I can't seem to do anything in the editor window with them, either (tried ctrl-click-dragging). How do you get those to work? Link to comment Share on other sites More sharing options...
Mr. Adequate Posted November 6, 2003 Share Posted November 6, 2003 Cool stuff. I've been having trouble with the terrain holes and terrain spots, among other things. Whenever I add one of those layers, I can't click on the options box for them, and I can't seem to do anything in the editor window with them, either (tried ctrl-click-dragging). How do you get those to work? Terrain spots: Add a terrain spots layer, then add the "Spots" tab to the pane on the right side of the editor (under "Zone"). The stuff from the Spots tab can be dragged to the spots layer as usual. Terrain holes: haven't tried yet. Link to comment Share on other sites More sharing options...
Cpt. Barbossa Posted November 6, 2003 Share Posted November 6, 2003 Another possibility to create Terrain spots would be to use the menu item "New Terrain spot" in the game view context menu (right click). The problem here is, that you may have some trouble finding your spot, because it may be placed some random place in the map, or even out of the map. So I think Mr Adequate's solution is somewhat more comfortable With Terrain holes it's almost the same. Again, enter the game view context menu (right click ) and choose "New Terrain hole". Here once again, you might have to look around the map to find the terrain hole you just created. I think the settings you're asked before creating a hole should be selfexplaining, but if not: first you have to say how many vertices you want and then what radius it will have (because terrain holes are generated as approximated circles). Last thing is the depth, where -2 is equal to one floor down - if I'm not completely mistaken. By the way: if you enter a value greater than 0 as depth you'll get something like a piece of cake You can also manipulate the vertices of the terrain hole by simply selecting and dragging them. Link to comment Share on other sites More sharing options...
Munch Posted November 16, 2003 Share Posted November 16, 2003 After I place objects they dont show on the map, when I click the play button the walls and what not are there, but I cant see them in the editing window . Is there any way to get them to show up? Link to comment Share on other sites More sharing options...
LoTekK Posted November 16, 2003 Share Posted November 16, 2003 Menu -> View -> Update game view or click the button that looks like two arrows circling each other Link to comment Share on other sites More sharing options...
Matt Helm Posted November 19, 2003 Share Posted November 19, 2003 I have followed the steps listed at the beginning of the thread but, alas, I am having problems. My centre screen turns all black after I reate a new item, I don't get any option to set any size variables, and the new layer button doesn't seem to do anything. Any idea what I am doing wrong here? Link to comment Share on other sites More sharing options...
LoTekK Posted November 19, 2003 Share Posted November 19, 2003 First, make sure you're creating a new item under the "Templates" tab. Next, once the viewing window goes black (this is normal), try to move the camera around (the editor uses the same camera controls as the game), and you should be able to see a white grid (size is dependant on the values you input into the "create new item" dialogue. Link to comment Share on other sites More sharing options...
Matt Helm Posted November 19, 2003 Share Posted November 19, 2003 I see, thanks. The original post says "object tree", that is what threw me off the track. Link to comment Share on other sites More sharing options...
LoTekK Posted November 20, 2003 Share Posted November 20, 2003 I've been messing around some more with creating buildings, and found out, to my disappointment, that the constructors (walls, floors, etc) can only be oriented in the 4 cardinal directions. Which means no rounded buildings (there goes my castle with round parapets). [edit]On second thoughts, there are some maps (in the test templates section) that have off-angle walls, most notably the ones grouped together with the "stonehenge" map.[/edit] [edit2]So that's how they did it. They cheated. While the walls are still limited to 90-degree rotations, templates suffer no such limitations. So they created a template consisting solely of one wall, and proceeded to insert that template into the map. The drawback? Since they're templates, they don't lock together like regular walls, so you can't really construct "proper" buildings. But it seems like it could work with some imagination.[/edit2] Link to comment Share on other sites More sharing options...
Embryodead Posted November 28, 2003 Share Posted November 28, 2003 I can not change my white grid from anything else, everytime I Try to brush something onto it nothing happens.What am I doing wrong?Material is set to Grass_64I have a Texture layer ...sigh, they really make you do so many steps for something so simple as painting onto the map. I've been trying to brush/erase with no luck forever, it just stays a white grid. Link to comment Share on other sites More sharing options...
Flippah Posted November 28, 2003 Share Posted November 28, 2003 are you trying to brush with the tool names "brush" ? dont use it.. use the normal pointer Link to comment Share on other sites More sharing options...
Embryodead Posted November 29, 2003 Share Posted November 29, 2003 Thank you Flippah, that worked. I had tried that before but this is where my new problem has cropped up. I can paint textures, finally, yay! But ... I can only paint 1/4 of the area, the other 3/4 won't be affected. Well, this isn't all the time but it has happened more times than it should oddly, and I am using powers of 2 (currently 32 and only getting 1/4 painted) Rofl. For example, I can paint in the part labeled O but the X's won't fill in. XXOX A few more quick questions so I don't clutter up board. Can someone post a list of where certain objects are located, I can't find walls for buildings or such like that but I can find all other things ... O_o. I hope the manual is really in-depth, or someone makes a tutorial website because this is pretty confusing. Can you even move items after they are placed, or do you just get one shot? I am so confused and I used to map quite a bit for Quake 1-3. Link to comment Share on other sites More sharing options...
Biggles Posted November 29, 2003 Share Posted November 29, 2003 It's not powers of 2 that the map needs to be.. it HAS to be a multiple of 8 8162432404856647280etc etc etc So a 8x72 map is OK, but 36x36 isn't That could be the problem Link to comment Share on other sites More sharing options...
damocles Posted November 29, 2003 Share Posted November 29, 2003 I don't think that's the problem for two reasons: 1) a power fo 2 that is larger than 8 is automatically a multiple of 8. 2) I've used weird sized maps (but always a multiple - not power - of 2) and have seen no such problems. Unfortunately I cannot think of anything that would cause areas of the terrain to be unpaintable Link to comment Share on other sites More sharing options...
son_ix Posted November 29, 2003 Share Posted November 29, 2003 Unfortunately I cannot think of anything that would cause areas of the terrain to be unpaintable oh yes, just try a map 30x30 then u'll have a 2 squares white border on your map that is not paintable with texture brush Link to comment Share on other sites More sharing options...
damocles Posted November 29, 2003 Share Posted November 29, 2003 So it does. I've never come across that one uhtil now - I must have just been getting lucky on the sizes I was arbritarily choosing Doesn't help Embryodead though - he said his map is 32x32, so there's no reason why he shouldn't be able to paint it all. Link to comment Share on other sites More sharing options...
VicTabac Posted March 17, 2004 Share Posted March 17, 2004 I dont find any reference so maybe that means this is a real easy one. Simple really, Ive got a 2 story house, need to add a flight of stairs. Ive found the stairs in the Constructor tab, but Im drawing a wild blank on how to get that middle landing that connects the two flights. This is one of those I know is right in front of my face. Cheersvt Link to comment Share on other sites More sharing options...
Cpt. Barbossa Posted March 31, 2004 Share Posted March 31, 2004 There is an extra layer for "semi" floors that you need. It's used the same way as the floor layer, so really no big deal. Using that should make your stairs work and look quite fine Hope that helps you! Link to comment Share on other sites More sharing options...
Unsterblich Posted May 27, 2005 Share Posted May 27, 2005 I can add floor texture layers and walls... but I don't know why I can't add roofs and floors (message: "Only wall can be selected"). Any ideia what am I doint wrong? I'll continue to bash my head into it, but it really feels like a blind man walking in unknown territory... without a stick. Edit: Also, I can't see the trees.. I just moved the objetcs to the screen but they don't appear. Only their green rectangles and squares. Link to comment Share on other sites More sharing options...
vs322 Posted May 27, 2005 Share Posted May 27, 2005 The problem of not seeing objects is probably because you have your object an a floor above what you are looking at. If you press the plus on the numeric keypad while the main editor is active you can see the next floor up, which maybe where your object is. The roofs are under solids and you place them just like walls and floors. Is it that you don't have the layers active that you can't ad floors? (you press the piece of paper looking button in the layer window and it brings up a list of all the possible layers). I am confused that you can add "floor texture" but not "floors"- what are you trying to do? add building spots (textures) of just add floors. It sounds like you are trying to add a floor while in the wall layer- you need to have a layer for both.-vs Link to comment Share on other sites More sharing options...
Qaz Posted May 30, 2005 Share Posted May 30, 2005 The roofs are under solids and you place them just like walls and floors. Is it that you don’t have the layers active that you can’t ad floors? (you press the piece of paper looking button in the layer window and it brings up a list of all the possible layers).Not necessarily. You can add roofs in floors layer too. Sometimes it is useful. Link to comment Share on other sites More sharing options...
vs322 Posted May 30, 2005 Share Posted May 30, 2005 Qaz; Yes its true that you can put a roof into the floor layer, one disadvantage to this is that you can not turn the visibility for just the roof off, If you need to do work on the same floor, but lower than the roof. Where if you use 'solids' and 'intermediate solids' you can control the visibility. You can link the layers as well if you need to. But I would like to know the advantages to having the roofs being on the floor layer?, what are they? Link to comment Share on other sites More sharing options...
KoMik Posted June 2, 2005 Share Posted June 2, 2005 Sometimes it is useful to put roof-solids to to wall-layer:-Linking intermediate solids-layer and solids-layer is necessary if want to get rid of those blinking overlapping textures-Linking make both layers as one (solid-pieces uses specific places and wipe all overlapping)-If you don't want to wipe overlapping (complex roofs) then place some roof-pieces to wall-layer-Linking both solids-layers and floors-layer is necessary if you don't want the roof-edges inside house (try it... you will see)So my advice is don't place solids to floors-layer because you will need it to link solids-layers but wall-layer you don't have to link. Btw floors can be placed also by holding ctrl and clicking map (with yellow-lined box-pointer). Link to comment Share on other sites More sharing options...
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