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Being a packrat, ammo resupply, and PK's...


Paingod

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In any game where I'm allowed to keep items in a secure location, I tend to keep everything, depending on how good the system is to organize the items.

 

Silent Storm has a pretty good system, and I've been using it to keep at least one of every new item or weapon I come across. I'm not sure why I do this, aside from the fact that is pleases my anal-retentive side to do so. My base inventory is burgeoning, I've got so many rifles, SMG's, grenades, heavy weapons ... everything ... that I sometimes have trouble finding something I'm looking for.

 

On the plus side, I may have a rifle that my base doesn't replenish ammo for, but keep a lesser rifle which does get replenished ammo, and use it to supply my troops, though I'm at a point where every one of my troops uses the SVC rifles (sp?) and FG 42 rifles for burst fire, and I haven't found anything to beat this pairing yet in many stages. The SVC rifles are the only ones I've seen that'll even dent a PK, let alone hurt the pilot (Which my sniper can do if he gets very lucky on a shot).

 

Why does the game restock ammo for some guns, but not all guns? I've had to leave behind some really swank firepower before because I don't have more than one or two clips for the gun, and can't bring myself to waste it. I'd think the Allies would be willing to supply me with bullets of all varieties if they thought it'd help me out - Not just infinite numbers of certain brands...

 

If there was one mod I'd want to use right now, It'd be one that restocks ALL my guns in the base, not just certain ones. Is there a mod that does this?

 

Another note on hoarding: I currently have 9 PKs, and have only been through 2 stages that have them... And the stage I'm in now seems to be shaping up to give me at least another 4. I'm sure I'll find somewhere to store them, but am curious about how many kinds of PK's there are.

 

 

PK's I own now:

Allied - Glass Cockpit, very slick looking:

Sniper - Nice Rifle, sick damage with a fully trained Sniper at the helm.

Scout - What good is the Mechanical Sword? It's too darn hard to use...

Soldier x2 - Nice array, but can't use the Sniper weapon.

 

Neutral - Walking Stoves:

Machine Gun - Excellent anti-personnel weapon.

Laser Bursts x2 - Very nice anti-PK weapon. Wish I could use it for Aimed shots.

AP Rockets x2 - Clip's too small for my liking. Good for killing groups, knocking down walls.

 

Axis:

None - I have an 'Axis PK Only' gun that fits none of my PKs...

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Don't forget that a lot of guns use the same rounds. Using the enemy's guns means a potentially unlimited supply of ammo out in the field. A while back I had two Allied scouts with silenced pistols whose ammo matched the SMGs on the local sentries.
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  • 3 weeks later...

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