Doc Holliday Posted November 16, 2003 Share Posted November 16, 2003 This may have been posted before, but... I noticed in the demo that two "quick" weapon slots are available? Is there any difference for two-handed weapons (MGs) as compared to pistols? Beside the advantage to delay reloading, why not have two HMGs? In X-Com there was a penalty for using a two-handed weapon one-handed? How about S2? Tried it in the demo, but didn't find too much of a difference. Link to comment Share on other sites More sharing options...
HornyRabbit Posted November 16, 2003 Share Posted November 16, 2003 In my experience there is no penalty for filling both quick slots and yes you can have two MGs... Link to comment Share on other sites More sharing options...
Biggles Posted November 17, 2003 Share Posted November 17, 2003 These don't relate to the 'hands' like some other games. They are just there for quick access, and cost nothing in APs to switch between them. (Actually without a mod all inventory movement is AP free... but this feels liek cheating to veterans of the genre.) Link to comment Share on other sites More sharing options...
ShadowHunter Posted November 17, 2003 Share Posted November 17, 2003 If you filled your inv with bazookas you could basically shoot off 6 shots in 1 round :lol:Not that you'll have much of a chance of hitting anything though Link to comment Share on other sites More sharing options...
Biggles Posted November 17, 2003 Share Posted November 17, 2003 In any mod I do I'm going to implement a small AP cost for inventory actions. Link to comment Share on other sites More sharing options...
ShadowHunter Posted November 17, 2003 Share Posted November 17, 2003 Don't they have that mod included when you install? Link to comment Share on other sites More sharing options...
Doc Holliday Posted November 17, 2003 Author Share Posted November 17, 2003 Two weapon slots left me guessing. It did feel kinda cheesy to me, which is why I asked. I always loved my twin-SMG guys from X-Com way back. Couldn't hit for crap but who could with SMGs anyway. Thanks for the feedback all... Link to comment Share on other sites More sharing options...
Biggles Posted November 17, 2003 Share Posted November 17, 2003 @Shadowhunter - YEs, there is a mod available but the ciost seems too high (for me) and there's a bug with it. YOu are charged APs when you move the item, so if you move it to a full quick slot you end up with a weaponin your hand, and if you've run out of APs you can't put that weapon IN your backpack.. very frustrating when you have to drop your gun and wait until next turn to pick it up. Link to comment Share on other sites More sharing options...
ShadowHunter Posted November 18, 2003 Share Posted November 18, 2003 I see... :shock:I don't bother with it I almost never use anything from my inv when in combat anyways Shuirkens are so much better than SMGs :lol: Link to comment Share on other sites More sharing options...
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