polo Posted November 10, 2003 Share Posted November 10, 2003 Spoilers below--------------- --------------Right https://wasteland.duckandcover.net/megatron/asdsaf.jpg Here are the 3 basic panzerklein suits. A panzerklein is a near-invincible mobile suit that can carry weaponary. In this thread I'll try and get information I've gotten so far about PKs, because I have not much better to do and there seems to be a lot of threads about them. I'm not 100% sure about all information, but it's better than nothing. Basic Panzerkleins A basic Panzerklein (PK) is a lot better than a normal troop. The advantages of a PK is that it can wield powerful weaponary like gatling guns or plasma cannons, usually inflicting at least 50 vp of damage upon a target. PKs also deflect most damage, besides certain types of ammo. The only disadvantage of a PK is that you only get it for about 3 levels and their really slow. Also they lower some stats but boost others. A PK also boosts the users strength by 2. A panzerklein can only walk and crouch. While crouching the PK can't walk. It takes about 7-14 ap per step, depending on the suit. Pks also can't climb ladders, use kits (like med kits, lockpicks, mine probes) and some suits are better than others. A Panzerklein is nearly unstoppable. A panzerklein also has it's own VPs. If you want to keep a suit with a wearer, you need to try and damage the suit the least, then carry out the body and use the PK. Energy weapons and targetted sniper shots seem to harm the body the most, while heavy grenades and machine-guns damage the suit and body. Also making the PK fall through floor by shooting it out from underneath may cause damage, but it seems a bit random. A pk can wield various weapons, but some can't change or be used by other suits. No weapons seem to be able to cross over to other nations suits. You may find several mortars that look like big green missiles. These are PK grenades that fire from either arm launcher. Axis and allied PKs can wield 2 seperate weapons while the THO PK fires 2 weapons from each arm at the same time. Allies Panzerklein The Allied PK seems the most flexible of the 3, but also the weakest. The ordinary AlPK has 450vps. Bonuses the AlPK seems to get are bonus to burst, and steps cost 50% less than the Thors Hammer Organization (THO, Terrorist) PKS. Allied PKs can't hide. You can get 2 ordinary allied pks in the N. England store and one in the basement of the Swiss Warehouse. The allied scout can wield close-combat weapons and can hide. It has 400vps. You can get it on the N. England store level. It boosts all skills except burst. The allied sniper suit can wield the sniper rifle and has 420vps. You can get it in the same place as the scout and is basically the same except I don't think you can hide or use the sword. Axis Panzerkleins I haven't used these yet. They have the most vps out of the 3 (600vps) and I'm guessing they must be slower. You can get a soldier pk and engineer pk. Terrorist PanzerkleinsThe terrorist pk seems the most common, and also is different from the other 2 suits. All TPKs can hide, but only use one weapon in both arm slots, doubling the amount of rounds fired. All TPKs have 600vp. You can't change the weapon on a TPK. You can get a grenade launcher, gatling gun and plasma guns. I'm not sure if this suit fires mortars like the other PKs. You can get these suits on most final missions, like Switzerland or Ural Mountains. Think that's about it. Be nice if someone helped out with axis missions or corrected/added information. Link to comment Share on other sites More sharing options...
ShadowHunter Posted November 10, 2003 Share Posted November 10, 2003 There doesn't seem to be any difference between axis engineer and normal suits though, except for the look.The only soldier suit I found for axis is the one given to you when you defend the factory.THO suits can't fire motar rounds. (The rounds are all labelled as either axis or allies, no THO) THO suits are the only ones that have lazers though. How did you manage to get a pic of the suits like that? And how did you post it here? Once I figure that out I can post the soldier suit pic if you want. Link to comment Share on other sites More sharing options...
Alaeth Posted November 10, 2003 Share Posted November 10, 2003 Another note of interest: Don't worry about ammo for your PKs, once you find them, return to your home base. The PK tech there will 'magically' have all ammo types for every type of weapon you've found. This seems a bit cheesy to me, and I'm hoping on harder skill levels that you don't get extra ammo. Link to comment Share on other sites More sharing options...
polo Posted November 10, 2003 Author Share Posted November 10, 2003 How did you manage to get a pic of the suits like that? And how did you post it here? Once I figure that out I can post the soldier suit pic if you want. I just opened the editor and looked at the pk models. Upload to a site then use the tags. Link to comment Share on other sites More sharing options...
Garic Posted November 10, 2003 Share Posted November 10, 2003 i use boomspeed Link to comment Share on other sites More sharing options...
ShadowHunter Posted November 11, 2003 Share Posted November 11, 2003 Any suggestions on a site for the pics? Link to comment Share on other sites More sharing options...
polo Posted November 11, 2003 Author Share Posted November 11, 2003 Dev Art might work, but you have to give a link to the picture instead of posting it elsewhere. There's a trick with angelfire or something if you name picture files .txt that allows them to show, but I don't know. Link to comment Share on other sites More sharing options...
Biggles Posted November 11, 2003 Share Posted November 11, 2003 This sort of thing is excellent article material for the website, so if you have images you want to use just zip them up along with your article and I will make sure the whole lot is hosted at www.s2hq.com Link to comment Share on other sites More sharing options...
ShadowHunter Posted November 11, 2003 Share Posted November 11, 2003 Where should we send the stuff? I'll compile the list of ways to raise various skills from the other thread for ya Link to comment Share on other sites More sharing options...
Yamagata Posted November 21, 2003 Share Posted November 21, 2003 Ok, got a stupid question that fits here best: Don't worry about ammo for your PKs, once you find them, return to your home base. The PK tech there will 'magically' have all ammo types for every type of weapon you've found.Ähm, looks like my team @ the homebase ran out of magicians, because i DONT get any ammo Ok, the energyclips are there (even the little ones, since I found this Prototypegun ) and of course i got mauserclips en mass (i'm Axis).But all the other types (THO-gatlingguns, those red grenade-clips and the mortars, even the Axismortas) are not. Last night I realized that the UFO-mission appears many times in switzerland (hey, i live next to the swizz border but never saw one of those :shock: ), if you are patient enough, so i can get a good ammount of ammo there, but thats time consuming :? Does anyone know how I can "grow" my own ammo? BTW: I know the function of the "Restock"-button...at least I think I do. Thx Yama Link to comment Share on other sites More sharing options...
polo Posted November 21, 2003 Author Share Posted November 21, 2003 They won't have some tho ammo because it's created by terrorists mabye. Also you might not be at a high enough level. I don't think ammo is much of a problem anyway, you only use them for about 3 missions. I didn't have a problem with mortars, are you looking in the grenade section? Also some ammo for normal guns might work, as pk ammo works for normal guns. Link to comment Share on other sites More sharing options...
Yamagata Posted November 21, 2003 Share Posted November 21, 2003 Oh, i use the PKs on the random encounters...makes them a real piece of cake (ok, a little boring too, I admit). But some of my pks catching dust in the garage, cause without bullets... :? I will come up with an exact list of the ammo i'm missing in the evening...maybe that helps thx anyway Link to comment Share on other sites More sharing options...
xarope Posted November 21, 2003 Share Posted November 21, 2003 I notice that if you don't have a weapon in the actual inventory at the base, the ammo doesn't show up. Maybe you should take a weapon off a PK, put it into the inventory at base, then click on restock? Link to comment Share on other sites More sharing options...
Biggles Posted November 21, 2003 Share Posted November 21, 2003 I'm putting the PK info that has been sent to me into an article at the website. Thanks folks for the info sent in so far... I am working on it, but it nneds more information and I'll have to set all that formatting and stuff up, so the article is sitting online, but not yet available. If anyone else wants to send me info on the PKs, that's cool and I'll see if I can include it. Link to comment Share on other sites More sharing options...
ShadowHunter Posted November 22, 2003 Share Posted November 22, 2003 Yamagata where did you find the prototype gun? Link to comment Share on other sites More sharing options...
Amosh Posted November 23, 2003 Share Posted November 23, 2003 The prototype gun (laser grenade launcher) can be found in the Swiss random encounter (left half of the Switzerland map!). It just lies around there. Link to comment Share on other sites More sharing options...
ShadowHunter Posted November 24, 2003 Share Posted November 24, 2003 Thanks Link to comment Share on other sites More sharing options...
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