ShadowHunter Posted November 8, 2003 Share Posted November 8, 2003 What does it do? I don't notice any effects from it, except that my knife familiarity dropped by 2 by the time I emptied a stationary machine gun for burst skill :? Link to comment Share on other sites More sharing options...
Arach Posted November 8, 2003 Share Posted November 8, 2003 The most Fam. I saw on a gun was my Soldier with 11 with his MG42(I think), it seems to add directly to chance to hit and reduce recoil. Fritz could consistantly kill a Soldier with a 3 shot burst from '25 Run' grids away. So it seems great for Soldiers, Snipers and just gravy for less combat oriented classes. My Scout never had though due to always swapping between a Katana, Silenced Pistol and a Silenced SMG. Link to comment Share on other sites More sharing options...
ShadowHunter Posted November 8, 2003 Author Share Posted November 8, 2003 I'm playing solo on allies with impossible difficulty So I'm trying to up my skills with anything I can get my hands on. Those stationary machine guns are great for getting burst skill up :lol: Where did you get the katana? I'm trying to go through this time without cheating, and that crappy knife you get at the start isn't that great Link to comment Share on other sites More sharing options...
Arach Posted November 8, 2003 Share Posted November 8, 2003 Where did you get the katana? A Rare encounter in North Britain. You have around 8 or so Renegade "Ninjas" who Hide and throw Grens and Shurikens. They're lead by a Japanese guy with a Blue hat, he has the Katana. The 'map' was the small section of dirt Road that curves from South to East. Link to comment Share on other sites More sharing options...
ShadowHunter Posted November 8, 2003 Author Share Posted November 8, 2003 Are you sure it affects accuracy? I had the same % chance to hit a dead body with my knife at 4 familiarity & at 0, after I used other weapons and lowered it.The skills add to accuracy though...perhaps that's what changed your accuracy? Link to comment Share on other sites More sharing options...
Biggles Posted November 9, 2003 Share Posted November 9, 2003 According to Nival it changes your 'To Hit' chance. Not sure if this is part of the behind the scenes calculations or the value you see though. Link to comment Share on other sites More sharing options...
ShadowHunter Posted November 9, 2003 Author Share Posted November 9, 2003 Ok nevermind I noticed a 1% difference between a familiarity of 5 & 0..Which means that it's almost entirely useless and can be ignored :roll: Link to comment Share on other sites More sharing options...
Biggles Posted November 9, 2003 Share Posted November 9, 2003 i woulodn't say that it's entirely useless... my characters had a definate benifit later in the game when useing weapons I was familiar with. It's just I'm not a real 'stats' player, I play by feel more than numbers. Link to comment Share on other sites More sharing options...
ShadowHunter Posted November 9, 2003 Author Share Posted November 9, 2003 I never manage to get higher than 3 familiarity throughout my axis campaign with a full team. I had everyone using sniper rifles, then after first shot usually ends with everyone switching to MGs and shooting the hell out of the buildings while missing the enemies :lol:It's too hard to keep up when you use more than 1 weapon. Link to comment Share on other sites More sharing options...
Basher Posted November 9, 2003 Share Posted November 9, 2003 Ok nevermind I noticed a 1% difference between a familiarity of 5 & 0..Which means that it's almost entirely useless and can be ignored :roll: well, I have no evidence of this, but I think, my scout hits better at greater distances with a fam. of only 2. I guess, even if the to-hit-chance-indicator says "xx%", agood fam. might add here.Example: With a fam of 0 the percentage of to-hit-chance was always true; I mean, if there was 30% shown, I hit almost for nothing. Now, one out of three short bursts hits and kills. Nevertheless, nobody seems to know exact data about this. I really like to know, how to raise fam. I took all the available perks, avoid weapon swapping etc. Highest fam I've seen so far was at scout (2) and sniper (3) shortly before the endgame. Link to comment Share on other sites More sharing options...
ShadowHunter Posted November 9, 2003 Author Share Posted November 9, 2003 Actually I forgot to mention that the 5 point difference was tested on impossible mode. Maybe that's whats lowering the accuracy increase? :?Was using a katana to test this out Link to comment Share on other sites More sharing options...
Alaeth Posted November 10, 2003 Share Posted November 10, 2003 Where did you get the katana? A Rare encounter in North Britain. You have around 8 or so Renegade "Ninjas" who Hide and throw Grens and Shurikens. They're lead by a Japanese guy with a Blue hat, he has the Katana. The 'map' was the small section of dirt Road that curves from South to East.I hated that one, bad spot lead my eniter team into the middle of them... those grenades hurt. A lot. If you do find it, grab the Shurikens, they do great damage at close range for only 6APs Link to comment Share on other sites More sharing options...
ShadowHunter Posted November 10, 2003 Author Share Posted November 10, 2003 I'm using a scout right now My throwing is at 1xx. Only takes 3 AP to throw, plus I took the longer range throw skill, so it's even better than a silenced SMG :lol: Link to comment Share on other sites More sharing options...
Agrotis Posted November 23, 2003 Share Posted November 23, 2003 I really like to know, how to raise fam. That is a veery simple question to answer. Just select the gun wich you want to have high fam with and then goto somewhere and just start to shoot around... simple as that. At this moment at the axis campaining dificulty hard, I have my scout using an stg 43 familiarity is 10 my sniper also has familiarity 10 my assault has familiarity at 10 Olli has 7 and engineer and the medic both have 5 I thinki :lol: Link to comment Share on other sites More sharing options...
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