sigget Posted December 10, 2003 Share Posted December 10, 2003 Index:7.1 Models7.2 Effects & Particles7.3 Interface Windows7.4 Slideshow Animations Link to comment Share on other sites More sharing options...
sigget Posted December 10, 2003 Author Share Posted December 10, 2003 7.1 Models Link to comment Share on other sites More sharing options...
sigget Posted December 10, 2003 Author Share Posted December 10, 2003 7.2 Effects & Particles Link to comment Share on other sites More sharing options...
sigget Posted December 10, 2003 Author Share Posted December 10, 2003 7.3 Interface Windows Link to comment Share on other sites More sharing options...
sigget Posted December 10, 2003 Author Share Posted December 10, 2003 7.4 Slideshow Animations Link to comment Share on other sites More sharing options...
Aralez Posted December 11, 2003 Share Posted December 11, 2003 If you change model.txt files don't use a text-editor, it will mess those files up. A hex-editor is recommended. If you change text in those files make sure you use the same name length for the new entry. e.g. units/blabla replaced with aralz/blabla. This is essential when adding faces, as the new faces have to use a new file with the same name as the old faces-graphic file, but in a different folder. (Unpack the rebalance mod to see more exactly what i mean). The icon graphic tga files use a mask channel, make sure you use a program which can display AND SAVE those masks. Otherwise the icon will be not shown ingame. Link to comment Share on other sites More sharing options...
Fulby Posted December 11, 2003 Share Posted December 11, 2003 You can edit some model.txt files with a text editor, I think it's only the files which don't contain binary data. Editable with text editor:tactical\models\weapons\*.*tactical\models\units\humans\*.* Require hex editor:tactical\models\interface\items\weapons\*.*tactical\models\interface\items\magazines\*.* The text editor I use is Notepad, better text editors may avoid corrupting the files but I doubt it.Be wary of checking for changes visually. If you make a copy of a file in tactical\models\interface\items\weapons\, open the file in Notepad, save it, close it, open it, then open the original in Notepad the two files will appear the same but have changed (comparison with a hex editor will reveal this). Link to comment Share on other sites More sharing options...
Fulby Posted December 11, 2003 Share Posted December 11, 2003 If adding an item (weapon, magazine or armour, I've only tested this on a weapon), you can add an image in the inventory interface where the rotating model usually is. The image/video is actually a flat rectangle 3D model with a graphic or video as its texture. These interface video models (IVMs for brevity) are stored in "strategic\models\interface\equipment". The IVM file is text+binary so use a hex editor to modify it. To link the IVM file to the item, write the path and name of the file in the VIDEO field of the item (surrounded by quotes). To display an image, open the IVM file with a hex editor and change the FILE NAME entry to the path and name of the image you want to display. The image will be displayed upside down if it is a graphics file instead of a video. The IVM file included with the TNT plugin changes the model to display the image the right way up, use this as a base or edit one of the original model files. It is based on the Flare IVM file found at "strategic\models\interface\equipment\weapons\human guns\h_eq-flr_3d.txt". If you have difficulties editing your IVM file, compare these two files in a hex editor to see what was changed. Link to comment Share on other sites More sharing options...
BlackAlmaz Posted May 12, 2004 Share Posted May 12, 2004 can one of you help me....you have been writing about a folder named models in stratigic i cant find that folder...i have a equipment folder. but nothing in it but 3 small text files Link to comment Share on other sites More sharing options...
fallschirmjager Posted August 5, 2008 Share Posted August 5, 2008 Can someone fix the links or redirect me to a backup if possible? Link to comment Share on other sites More sharing options...
Pete Posted August 5, 2008 Share Posted August 5, 2008 Try this link to our old X-COM site on Archive.org: https://web.archive.org/web/20021208213936/...g&p=modding We'll hopefully have the modding section back up on this site when we roll out our next big update in the next month or so, but that should work fine for now. Link to comment Share on other sites More sharing options...
fallschirmjager Posted August 5, 2008 Share Posted August 5, 2008 Try this link to our old X-COM site on Archive.org: https://web.archive.org/web/20021208213936/...g&p=modding We'll hopefully have the modding section back up on this site when we roll out our next big update in the next month or so, but that should work fine for now. Thanks mate, but I don't think that'll help me with modding AM? Link to comment Share on other sites More sharing options...
Pete Posted August 8, 2008 Share Posted August 8, 2008 Sorry - I misread which forum this post was in as Sigget posted some kick-ass X-COM modding stuff. Didn't realise he did some AM stuff too. Link to comment Share on other sites More sharing options...
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