Kret Posted March 8, 2004 Share Posted March 8, 2004 There's a particular issue that I've come to realize, check my reply to a post here https://www.ufoaftermath.co.uk/forums/index...t=15#entry16088 Quote from HARD_sarge:last crash message was Assert FatalUFO AM release 1.3 fileC:\UFO_SFC\ASL\kvfs.cpp line 441"profile/3rd_try_Saves_name of save.vfs", disk full file size on last file attempt was 10756 Self quote from that thread:308 bytes for the VFS header 524288 bytes for VFS fat table 2816 bytes for VFS root directory 10485760 bytes for VFS clusters 11013172 total bytes that a VFS save game file can have at most roughtly 10.5 MB ~ 10755 KB Link to comment Share on other sites More sharing options...
Slaughter Posted March 8, 2004 Share Posted March 8, 2004 Edit: Oh, I see. The mods are pushing the size of the vfs over it's limits? Link to comment Share on other sites More sharing options...
Kret Posted March 8, 2004 Author Share Posted March 8, 2004 That is the theory behind it, think I'll try speeding up the moon mission research and try it since I'm playing in hard difficulty without mods, see what happens if I try to save. The result will either, discover yet another bug (and pretty much an important one) or that modding requires a bit of control. Link to comment Share on other sites More sharing options...
Strahd Posted March 8, 2004 Share Posted March 8, 2004 Well this could prove to be a bit of a problem but not a big one. You could still split your mod up. Say you could put sound and music files to one mod say modmymod1.vsf and the rest to modmymod2.vfs or something like that. Link to comment Share on other sites More sharing options...
Kret Posted March 8, 2004 Author Share Posted March 8, 2004 Erm, think I haven't been clear on this. The problem is not modded VFS themselves, but the ammount of data they introduce into the game. The problem occurs when the game needs to create a SAVE VFS. It seems that all that data causes SAVE VFS to fill up quite a lot (particulary when saving during the final mission) and cause the "Disk full" error (the VFS disk that is) Link to comment Share on other sites More sharing options...
Strahd Posted March 8, 2004 Share Posted March 8, 2004 Ah!! I see. Than this could be a problem yes. Link to comment Share on other sites More sharing options...
Aralez Posted March 20, 2004 Share Posted March 20, 2004 Maybe this is corrected with patch 1.3 ? I remember some 1.2 users reporting that error when using the RBmod (meant for 1.3).... But no 1.3 users yet..... Link to comment Share on other sites More sharing options...
Strahd Posted March 20, 2004 Share Posted March 20, 2004 Perhaps they could increase this ize with the 1.4 patch?Slaughter? Link to comment Share on other sites More sharing options...
HARD_Sarge Posted March 20, 2004 Share Posted March 20, 2004 Well....since I am the one seeing this, I got the game patched up to 1.3 before I even started playing it I have only seen it once with RB6.3 have the game modded to RB6.4 now and so far no trouble something to look at, maybe the blood mod I kind of think from what I have seen in the last mission that crashed, was I got jumped by 7-8 Car Crabs and I had blood all over the place other then that, the only mission I had trouble with was the moon mission after entering the base HARD_Sarge Link to comment Share on other sites More sharing options...
Slaughter Posted March 21, 2004 Share Posted March 21, 2004 I will ask ALTAR.... Link to comment Share on other sites More sharing options...
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