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What tools did ALTAR use to develop UFO:Aftermath?


Slaughter

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I will just quote Mr. Martin Klima on this one:

We used MS Visual C++ to develop the game, with CVS for source

keeping; we used 3D Studio Max for modelling, Adobe Photoshop for

texturing; we used MS Office for design (game data, localization

data). We also used a host of other programs (Corel Draw!, Adobe

Premiere, etc.) for some smaller tasks. We have licensed Miles sound

system and Bink video from RAD Game Tools.

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