Slaughter Posted February 18, 2004 Share Posted February 18, 2004 I will just quote Mr. Martin Klima on this one:We used MS Visual C++ to develop the game, with CVS for sourcekeeping; we used 3D Studio Max for modelling, Adobe Photoshop fortexturing; we used MS Office for design (game data, localizationdata). We also used a host of other programs (Corel Draw!, AdobePremiere, etc.) for some smaller tasks. We have licensed Miles soundsystem and Bink video from RAD Game Tools. Link to comment Share on other sites More sharing options...
Aralez Posted February 18, 2004 Share Posted February 18, 2004 3D Studio Max , hmm, expensive piece of software.... I know BLENDER can im- and export those MAX files, but i don't know where to get the needed plugin and where to put it then. Link to comment Share on other sites More sharing options...
BlackAlmaz Posted February 18, 2004 Share Posted February 18, 2004 (edited) Deleted due to violation of forum rules. Edited February 19, 2004 by Slaughter Link to comment Share on other sites More sharing options...
Aralez Posted February 18, 2004 Share Posted February 18, 2004 Thx for the offer but i already have Blender (freeware) and only need to find the right plugin (to import and export the files) and a small instruction how to install Link to comment Share on other sites More sharing options...
Aralez Posted February 19, 2004 Share Posted February 19, 2004 Ok, sigget found out those proggies won't work, damnit Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted February 19, 2004 Share Posted February 19, 2004 What do you mean, blender won't work? Link to comment Share on other sites More sharing options...
Aralez Posted February 19, 2004 Share Posted February 19, 2004 Blender is not able to import or load the UFOAM model files. Link to comment Share on other sites More sharing options...
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