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Help ..with rb and alpine mods


BlackAlmaz

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i just got the game to work with all paches working fine...

 

but i cant get the gurkoz sound mod to work

 

the rb 5.6 make my computer crash...or is it alpine

 

and rb wount work with alpine...mod wraper....i'm doing something wrong...plz help

 

 

and do you games crach soo after the start

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I got crashes with ALPine when it had the naked Rebalance 4.1 wrappered into it.

 

Then ALPine didn't uninstall itself properly.

 

So, I ended up uninstalling UFO:AM, and manually deleting the ALPine subdirectory, and the only thing I kept was the Profiles, saved games. Then I reinstalled UFO:AM, updated to 1.3, and now the only change I make is to add a single vfs file to the UFOAftermath subdirectory, the naked 5.2 Rebalance, or 5.4, or 5.5, or 5.6.

 

NO ALPine! Then no crashes. Plus, it's much more simple to only have to deal with a single new file.

 

I just delete the old naked rebalance file, add the new one, delete the old game, and start a new one. I haven't had any crashes requiring reboot with the naked rebalance mods by themselves.

 

If you run naked without ALPine, you only have one file to worry about, and you shouldn't have any serious crashes, unless you were already having crashes without the Rebalance mod in the subdirectory. But, from past experience, I would seriously expect to have many crashes if I installed ALPine and then wrappered naked Rebalance 5.6 into it.

 

That's why, for now, I'm not going to install ALPine. I had to work hard getting rid of ALPine and reinstalling UFO:AM, in order to get rid of the crashes. Better to run the new 5.6 Rebalance mod naked. That's my opinion. And, to make sure that ALPine is really gone, you might have to go looking for it and delete its whole subdirectory by hand.

 

Once you have gotten rid of the ALPine subdirectory and reinstalled UFO:AM to version 1.3, then I would be surprised if you get any crashes from the single file of Rebalance 5.6, unless you happen to have a machine that crashes regularly with UFO:AM even when the game is not modded. If you have a machine that crashes regularly with a fresh install of UFO:AM, then it's going to crash regularly with any mod you might install.

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BTW, if it's your first time running version 1.3, then you should uninstall UFO:AM, delete the whole UFOAftermath subdirectory, and start completely fresh.

 

The general belief over on the Altar board is that you should start fresh if you go to 1.3, because some people believe that running version 1.2 saved games under 1.3 will result in random crashes or strange effects. If you start a fresh new game in 1.3, as everyone suggests, then all of those version 1.2 saved games have no value anyway, so just delete the whole UFO:AM subdirectory, which will get rid of any old mods that might be hiding out as well.

 

I just deleted all the 1.2 stuff, and started fresh with 1.3, and then no crashes.

 

No crashes until I started trying to wrapper rebalance mods into ALPine.

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The Gurkoz sound is dead and gone. It was made for version 1.2, and Gurkoz Sound hasn't been updated to work right with version 1.3. Last I heard, you lose all the alien death cries if you use Gurkoz Sound. Don't use Gurkoz with 1.3.

 

You are better off trying the new sound mod that Strahd has started creating for version 1.3 of UFO:AM. I haven't tried the Strahd Sound Mod yet, because it is still in beta, but Strahd Sound has a much better chance of working with 1.3, as long as ALPine isn't installed. I don't think ALPine has been updated to work right with the Strahd Mod yet.

 

Best to stay away from ALPine for awhile, in my opinion, unless you like risk, the risk of computer crashes. ALPine is for the daring, and I'm not that brave. For stability, run naked with the Rebalance and run naked with the new Strahd Mod.

 

If you add only one file, and you are getting crashes where you weren't before, then you know that it's the one file that caused them. I added just the Rebalance vfs, and I had no crashes during the past two weeks, so I know that the single naked Reblance doesn't cause crashes.

 

While searching for the cause of a crash, the process of elimination is much easier if you are dealing with only one file and one mod. ALPine is a combination of a bunch of mods, so if something goes wrong, how can you figure out what is the real source of the problem? I couldn't isolate the crashing to a single module in ALPine, so my only course of action was to delete ALPine in order to stop the crashing.

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i got ride of alpine cause the only think i did was the tecticl veiw...and now new Uzi clips...damn

 

 

can some one update his sounds or at least make new ones....causethese leave alot to be desired

 

and what i ament to see in armours when i start a new game....where is the conventional armour?

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This past week or two, I used the ALLITEMS cheat to bring out everything, so that I could support Aralez and answer his questions quickly.

 

So, I will have to leave it up to Kermel to tell you how and when the conventional armor shows up during a normal game with Rebalance 5.6.

 

I imagine that stuff will start showing up when you complete tactical missions? Maybe Aralez will take a moment and comment as well.

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I guess I should also mention that I have been using the English version 1.3 of UFO:AM to test and play the Rebalance Mods. If your game is in some other language besides English, I could envision the possibility that you might get different results from the Rebalance Mods and from ALPine that I have been getting?

 

Again, I assume that we would need Aralez's feedback in order to know if his rebalances are compatible with all language versions of UFO:AM.

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no its english and it works fine now...i got ride of all the stuff that i dont kneed in alpine...just left tectical cam hely spped and new chinook

 

so far i'm realy happy with it...i thought the m4/m203 would look like one in the tactical...but its all godd....but its to weak...i spent 4 clips on one cudgel...the have to be stronger (i know its the wronk place to post this one but still)

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BlackAlmaz, you got it working with ALPine?

 

If so, what's the working combination? Write it down, type it clearly, and let us know, please.

 

If you got Rebalance 5.6 working with ALPine, that's a neat little revelation, in my opinion.

 

Also, if you pinpoint the specific ALPine module that makes the computer crash, you should let us know that as well. Then we would know what module to eliminate or what module needs fixing, and then maybe Aralez and some of the rest of us will be able to use ALPine in the future, without it crashing the computer.

 

When it comes to successfully eliminating computer crashes, every little bit of information helps!

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i belive as long as you use anything that does not conflict with the tactical mission it should work...eg chopper speed and model

 

tectical cam veiw....and so on

 

 

but nothing like armour...extra ammo...eg all human guns or uzi long clip...evan though i loved it

 

 

i use techticl camera 1

chinook model..by box

chinnok speed

 

and thats all i need....

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Black Almaz, the new M4 isn't weak, trust me ;) You have to look at the reload rate as well, not only the damage per shot. I decreased the reloadtime to simulate the switch between the grenade and the bullets. But that way it was EXTREMELY powerful, so i had to lower the damage a bit. It still is a bit too strong imo. Oh, and sorry about the ingame-model, atm i can't do anything about it as there is no model-editor available. And just ask Fulby how much work it is to change those models manually, he did the stun-rod and he said it was an awful load of work.
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Oh, I was also going to mention that if you use the ALLITEMs cheat, as I have been doing, the weapons aren't as powerful nor as accurate at the first of the game with rookies as the weapons will be later on in the game when they normally arrive.

 

Some of those weapons appear weak and miss the target three fourths of the time because the soldier is still AWFUL or POOR for the skill.

 

I trust that many of the weapons will 'strengthen' up as I get farther into the game.

 

Make sense?

 

Some of my rookies have missed with the BFG9000 and the Nuker, of all things.

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As long as I give them a weapon that they are "Good" at, I usually don't have them emptying whole clips or magazines into thin air. They only miss half the time instead of all the time.

 

I still sometimes forget to match the right weapon with the soldier's skill, but it makes a big difference, especially early in the game.

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>>>Some of my rookies have missed with the BFG9000 and the Nuker, of all things.<<<<

 

Lol ;) I even went so far, that i dismiss crewmembers with low accuracy-, rifle- or handgunstats right away ;) I mean, you need good secretarys or "base managers" as well ;)

 

Btw, Lurker i updated the mod to 5.62, it contains only minor "cosmetical" changes and you don't have to download it, if you are happy with the "old" 5.6. The download link is the 5.6 one.

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The Male Cyborg 1 was my third crew member. And, I just got Mr. Kid, a cousin of Qualveg and Slooz. I think I got seven in the crew now, if I remember right. I did one of those missions on the other side of the world and lost track a bit.

 

Thanks for the 5.62 update, Aralez. I'll download it next.

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BlackAlmaz, you always can cheat a bit with the "hireunit" cheat until you get one of the new guys ;)

 

Btw, as a small easteregg i added a Mr.Smith and a Mr. Wesson (reti-human-hybrids) to the crewpool ;) Anyone remembers Dirty Harry and his famous quote about them ;):) Oh and there even is a camo-face soldier in the crewpool named Clint Wood. :) Give him a Magnum, will you ?

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