Chryssalid_Victim Posted December 23, 2003 Share Posted December 23, 2003 Hey guys. Long time no speako....sorry but been working nights and thus has screwed up my body clock and Aftermath playing time and most importantly of all drinking time Just a quick question. Having installed all this wonderful stuff now when I'm in UFOAM instead of the standard units on guns I get the .txt entry. I'll give you an example The standard Shotgun usually says something like: Dmg: 600 Max Range: Bugger all m Effective range: Even less m Weight: It's a shotgun kg NOW it says: Dmg: 600 (That's fine!) Max Range: Bugger All_UNIT_m (Huh?) Effective Range: Even Less_UNIT_m (Wha?) Weight: It's a Shotgun_UNIT_kg (D'OH!!) Help!! ??? Laters Link to comment Share on other sites More sharing options...
Llama8 Posted December 23, 2003 Share Posted December 23, 2003 Very odd, what mod have you installed? Link to comment Share on other sites More sharing options...
Chryssalid_Victim Posted December 23, 2003 Author Share Posted December 23, 2003 Using Alpine 2.8.1 and v1.3 I have the following installed More RecruitsNaked Rebalance 4.1bGurkoz Sound ModMusic ModCamera AnglesStun RodWarp Bomb Considering these were working perfectly with Alpine 2.8 and v1.2 (Apart from the more recruits since I didn't have it at that time) and yes I started a new game when v1.3 came out and I reinstalled these mods. I stumped...... ??? Link to comment Share on other sites More sharing options...
Fulby Posted December 23, 2003 Share Posted December 23, 2003 I got the UNITS_M, UNITS_RPS, UNITS_KG display after installing 1.3 (no mods installed). If you remove the mods do you still get the same problem? Fulby Link to comment Share on other sites More sharing options...
Chryssalid_Victim Posted December 23, 2003 Author Share Posted December 23, 2003 Hmm.....you're right Fulby With no mods I still get the UNIT_M bits......not good Any suggestions anyone? (Oh and it might be worth moving this thread since it now has nothing to do with the mods ) Link to comment Share on other sites More sharing options...
Aralez Posted December 24, 2003 Share Posted December 24, 2003 I think you found a new bug in 1.3! I found another one: Sometimes the mission starts and is ended right away, the reason for that is that in those missions the enemy units show up as FRIENDLIES!!!!!! And no, i wasn't using any mods when this happened. It was some kind of bizzare fun to continue that mission and shot those non-attacking, non-moving Cudgels and Morelmans into pieces The best thing was, that you could see them on the map right away, no "search-and-destroy" Only destroy Link to comment Share on other sites More sharing options...
Chryssalid_Victim Posted December 24, 2003 Author Share Posted December 24, 2003 mmmmmm destroy...... *BANG* Damn bugs Link to comment Share on other sites More sharing options...
Exe22 Posted January 1, 2004 Share Posted January 1, 2004 I think you found a new bug in 1.3! I found another one: Sometimes the mission starts and is ended right away, the reason for that is that in those missions the enemy units show up as FRIENDLIES!!!!!! And no, i wasn't using any mods when this happened. It was some kind of bizzare fun to continue that mission and shot those non-attacking, non-moving Cudgels and Morelmans into pieces The best thing was, that you could see them on the map right away, no "search-and-destroy" Only destroy have the same problem with the rebalance 4.1b mod, its so boring, i load it up fine, starts a mission and after 2 sec it says that the mission is completed. and the times that i look at the mission brifing for the elimiation missions , it says kill 0 reticulans\ transgenants Link to comment Share on other sites More sharing options...
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