Aralez Posted December 5, 2003 Author Share Posted December 5, 2003 :xmas: Hohohoh, hohoho :xmas: Here it is, all you boyz and garlz : The Flapper of doom! It has an ENORMOUS filesize (30kb) so please beware And best of all: It is an Alpine plugin This is a beta, so some things aren't done yet, but i was so happy when it shot at me i just wanted to upload it asap. The man behind the idea of how to make it work is FULBY, i just altered his Raider plugin files and it worked almost flawless. Maybe i can make it move in an orderly manner in the next version, CU :xmas: Hohohoho :xmas: (Uploaded to Slaughter) Link to comment Share on other sites More sharing options...
Chryssalid_Victim Posted December 6, 2003 Share Posted December 6, 2003 YES YES YES!!!! *Dances* Goooo my brainchild Thanks Alarez!! Link to comment Share on other sites More sharing options...
Fulby Posted December 6, 2003 Share Posted December 6, 2003 very neat nick Aralez, congrats on making it work Fulby Link to comment Share on other sites More sharing options...
Aralez Posted December 6, 2003 Author Share Posted December 6, 2003 My pleasure and your work (Fulby) and your idea (Chryssalid_Victim) Link to comment Share on other sites More sharing options...
Fulby Posted December 6, 2003 Share Posted December 6, 2003 You may have already used this, but if you're testing a new enemy, you can increase the chance of it appearing by adding the items from the external file multiple times. Instead of:additems(enemylist, mylist)doadditems(enemylist, mylist) additems(enemylist, mylist) additems(enemylist, mylist) additems(enemylist, mylist) additems(enemylist, mylist) additems(enemylist, mylist) This way, instead of a say 1 in 5 chance of that enemy group appearing, you get a 6 in 10 chance. Makes testing the plugin faster. Fulby Link to comment Share on other sites More sharing options...
Aralez Posted December 6, 2003 Author Share Posted December 6, 2003 Hey, good tip, thx! Link to comment Share on other sites More sharing options...
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