Aralez Posted November 29, 2003 Share Posted November 29, 2003 Ok this is just a silly question drifting through my mind: If the flapper would have a weapon, what would it be? What would you "mod in" for this poor guy? I simply couldn't find ANY weapon which seemed at least a bit realistic. So, what do you think? A rocketlauncher built in his nose? A plasma vomitter? Some toxic eggs? A 16ton weight? Link to comment Share on other sites More sharing options...
Fulby Posted November 29, 2003 Share Posted November 29, 2003 A shreak/screech? It would be especially good if you could make it cause the 'confused' effect on soldiers, as the sound disorientates them. Fulby Link to comment Share on other sites More sharing options...
Slaughter Posted November 29, 2003 Share Posted November 29, 2003 Yeah, I like Fulby's suggestion. And it would draw other creatures, as it already does. In other words, with a little luck the flapper would stun your soldiers until reinforcements arrived... Link to comment Share on other sites More sharing options...
Aralez Posted November 30, 2003 Author Share Posted November 30, 2003 hm, i will try to make a small mod and see how it works. Maybe i can make it Alpine-compatible, but don't take this as a promise Link to comment Share on other sites More sharing options...
Aralez Posted December 1, 2003 Author Share Posted December 1, 2003 Well, i played several tactical missions yesterday, but none of them had a flapper in them to see if my weapon works. Gonna test more.... Link to comment Share on other sites More sharing options...
Slaughter Posted December 1, 2003 Share Posted December 1, 2003 hehe, now we can finally have the "Flapper of Doom" described in another thread Link to comment Share on other sites More sharing options...
Aralez Posted December 1, 2003 Author Share Posted December 1, 2003 I have to admit that post inspired me I made the Flapper with a short range stunning area covering eagle-like scream (Well pretty complete description, isn't it?) For the sound i used an original eagle-sound and raised the pitch, sounds pretty nice. Now if i only had a volunteer to make it Alpine-compatible (cough, hint, FUlby, hint, cough) Link to comment Share on other sites More sharing options...
Anthrax_666 Posted December 1, 2003 Share Posted December 1, 2003 will be nice for the poor thing... Link to comment Share on other sites More sharing options...
Fulby Posted December 1, 2003 Share Posted December 1, 2003 *hands Aralez the lozenges* cough, splutter use it to make a "how I made my mod ALPine compatible" tutorial splutter, hack, cough, cough, spittle Do you have a firing effect btw? I'll make it ALPine compatible if you send it to me or tell me where I can download it Fulby Link to comment Share on other sites More sharing options...
Chryssalid_Victim Posted December 1, 2003 Share Posted December 1, 2003 D'oh *Watches "Flapper of Doom" get out of hand...... Oh well Please to be the inspiring one Link to comment Share on other sites More sharing options...
Slaughter Posted December 2, 2003 Share Posted December 2, 2003 lol Chryssalid_Victim Not out of hand, into the right hands Link to comment Share on other sites More sharing options...
Aralez Posted December 2, 2003 Author Share Posted December 2, 2003 No firing effect atm. I din't think a sound would need one. I'll send the files as soon as i tested them with a flapper in a mission (played 2 or 3 hours without ever meeting one). Chryssalid_Victim, you're hereby entitled the mental "father" of this baby, if it's too strong it will be your fault Link to comment Share on other sites More sharing options...
Aralez Posted December 2, 2003 Author Share Posted December 2, 2003 Ah well, i finally found a flapper, but it does not attack me, even when i replaced it's AI with the Reticulan one. Any ideas? Link to comment Share on other sites More sharing options...
Deejax Posted December 2, 2003 Share Posted December 2, 2003 I don't know anything about modding AM (haven't come around to it yet ??? ) But here are some ideas: Maybe you should use the AI of an enemy which acts like the armed flapper? Chomper/sporeblower/balloon fish? Are you sure there isn't some entry where it says that the flapper can't attack? (other than in the AI file) Should you specify ammo? Or set it to unlimited? Are you sure it's weapon works? Try and give it another weapon or give another transgenant the flapper weapon. Thats all I can think of, is it any help? Link to comment Share on other sites More sharing options...
Chryssalid_Victim Posted December 2, 2003 Share Posted December 2, 2003 *Adds 'Father of "Flapper of DOOM"' to CV along with 'First Among peeps he knew who've played the game to notice the "PhoeniX-COMpany connection and the fact that the Glossary is filed under "UFOPEDIA" in the VFS file'* How impressive does that look Sure as hell beats by honors degree in Chemical Engineering (True as well) Now all we need is for the Flapper of DOOM to live up to its name but I have perfect faith in Alarez *Shakes fist* MAKE IT WORK!!! :devil: Link to comment Share on other sites More sharing options...
Aralez Posted December 2, 2003 Author Share Posted December 2, 2003 @deejax: Hey, yes some great ideas, gonna test asap @Chryssalid_Victim: I'll bring this thing to life, promised (Sounds like Dr.Frankenstein) Link to comment Share on other sites More sharing options...
Aralez Posted December 2, 2003 Author Share Posted December 2, 2003 Hmpf, still no progress, tried everything, gave him the slimethrower weapon, no success, gave him an animationsequence (was missing), no success, gave him time units to shot , no success, replaced his AI, no success, checked the whole gamedata.vfs file for Flapper entries, edited everything with it in it, no success, checked several times for typos, no success,checked for folder-errors, no success. Gave him the fishbomb-weapon, no success. Tried everything deejax said, no success. Screamed at Monitor, no success. Used swearwords, no success. Argh, help!!! Link to comment Share on other sites More sharing options...
Anthrax_666 Posted December 2, 2003 Share Posted December 2, 2003 Well ...... hmmmm.....is it possible to dublicate aliens, like when making new weapons........ Link to comment Share on other sites More sharing options...
Deejax Posted December 3, 2003 Share Posted December 3, 2003 How about doing it the other way around? Can't you give a different alien the apearance of the flapper? For example change the graphics of a ballon fish into the graphics of the flapper. Link to comment Share on other sites More sharing options...
Aralez Posted December 3, 2003 Author Share Posted December 3, 2003 Deejax, Anthrax_666, excellent ideas!!! I'll try and add a new enemy with the looks of the flapper, but this will take some time, so don't excpect anything before the weekend. But maybe Fulby is faster than me again Link to comment Share on other sites More sharing options...
Fulby Posted December 3, 2003 Share Posted December 3, 2003 I tried to create a new mutant by copying the LITTLE_BIRD entry in listofcreature.txt (and the 'n' version) with UNIT_TYPE = MUT_FLAPPER and a weapon entry. Then I edited listofenemies.txt so that MUT_FLAPPER was guaranteed to appear in early missions. I also added a weapon entry copied from the firetick. UFO crashed when loading the tactical mission. Next I added lines in listofanim_mut.txt copied from the lines for the flapper. I also added new lines in listoftimes.txt for MUT_FLAPPER for everywhere there was a LITTLE_BIRD line plus an entry in the MELEE section. Didn't work. Over to you Aralez Fulby Link to comment Share on other sites More sharing options...
Aralez Posted December 4, 2003 Author Share Posted December 4, 2003 I think the "n"-versions of files aren't used, there are several of them and none of them seemed to do anything... Oh, well you seem to tried pretty much all i did, too. And still no success This is really a flapper of doom, but only for modders Now who had this TERRIBLE idea, who we can make responsible for all that, whoooo? Chryssalid_Victim, where are you ? Ok, i'll take another look at this topic at the weekend, maybe i can find something then. Link to comment Share on other sites More sharing options...
Chryssalid_Victim Posted December 5, 2003 Share Posted December 5, 2003 uh-oh Link to comment Share on other sites More sharing options...
Aralez Posted December 5, 2003 Author Share Posted December 5, 2003 Link to comment Share on other sites More sharing options...
sigget Posted December 5, 2003 Share Posted December 5, 2003 There are lots of files that arent used, listofphases_* the ~bak -directory, and there are lots of interface-files that have a companion file with the same name plus "-st" at the end, actually, its the "-st"-file thats used. I have a list of unused files, but im not convinced enough that its accurate so i havent released it. perhaps i should.. Link to comment Share on other sites More sharing options...
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