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Camera Pack


Fulby

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Download here (3KB).

 

The camera pack contains three plugins:

 

Geosphere zoom invertor

Reverses the zoom on the geophere, so scrolling the mouse up zooms in.

 

Field of view changer

Set the field of view in the tactical missions to a percentage of its original for wider or narrower view.

 

New camera modes

Choice of:

  • Original style with extended range
  • Fixed angle top down
  • Fixed angle 45 degrees (isometric angle)
  • Pan and tilt

Fulby

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Thanks.

 

The next version of ALPine will be out soon (probably tomorrow), and the code needed to add items have been greatly simplified.

Adding a weapon record has gone from this:

needs("tactical\\configs\\game\\listofweapon.txt")
local weaps = loaditems("WEAPON", "tactical\\configs\\game\\listofweapon.txt")
local myweaps = loaditemse("WEAPON", "stunrod\\listofweapon.txt")
local stunrod = myweaps[1]
additem(weaps, stunrod)
saveitems("WEAPON", "tactical\\configs\\game\\listofweapon.txt", weaps)

to this:

addweapon("stunrod\\listofweapon.txt")

All you do is make a file with your weapon record in the same format UFO uses, but with just your weapon. The addweapon function then reads it and adds it to the weapon file. There's also addmagazine, addtech, addglossary and addtext.

 

Oh, and here's a pic of what happens when you're making a camera plugin and get the formula wrong :hmmm:

https://fulby.v21hosting.co.uk/pics/camera.jpg

 

Fulby

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Slaughter, you are right. It looks as if Alpine is starting to have most of the features that many of us want in a mod.

 

And, you are also right, that they need to figure out how to get Aralez's cyborgs and weapons as Alpine plugins, and make sure that it all works together without crashing the system.

 

Then the only thing we need is for ALTAR to listen and provide programming hooks for Alien Movement Sounds and Alien Death cries in a patch, and the Aftermath games starts moving closer to X-Com.

 

The only thing left would be rebalance issues. I'd like some of Aralez's new weapons to show up earlier in the game at the Hard Difficulty Setting.

 

You also are right that Silent Storm is already getting reviews and ratings that I wish Aftermath would have gotten. I took a look at Nival's web site and a fansite in Austrailia, and for a brief moment there, I almost got the feeling that the Silent Storm people were closer to making an X-Com mod than the Aftermath people were. <grin>

 

I hope that ALTAR provides a lot more modding potential in their next Aftermath patch. If they do, then once again you are right, I will be back wanting to play Aftermath again. I just hope and pray that while ALTAR is in there tinkering that they figure out a way to kill the sound crash bug, the greatest source of my frustration with Aftermath.

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