Aralez Posted November 24, 2003 Share Posted November 24, 2003 Looking at the cyborg-in-crewpool-than-crash-to-desktop problem, i don't have any more clues. Here's what i tried: First i replaced an existing crewmember (face, model and sound) and it worked without problems. Then i tried to add the graphic files instead of replacing old existing ones. Worked (after some renaming and addition of new folders) , too. Then i tried to add the sound files instead of replacing existing ones. Worked, but i had to regard a special name pattern in the files. (I tried e.g. : US_CYB_F_USD...., where CYB was supposed to stand for Cyborg, but i had to rename it to US_SCI_F_USD.... sci maybe for scientist, to make it work without CTD's) It seems that part of a sound's name is also referred to in the listofpeople.txt-file and maybe hardcoded. (SCI for scientist, there are also SIL,DMB,DIR,CPL and some others) Maybe SIL for silly and DMB for dumb, , i don't know. Ok, i renamed the files to this pattern, replaced the guys of the tutorial mission with cyborgs and it worked flawlessly! Then i added the cyborgs to the crewpool (remember: Everything worked!) and the CTD's appeared. So, any ideas? Link to comment Share on other sites More sharing options...
Aralez Posted November 25, 2003 Author Share Posted November 25, 2003 Hm, would it be o.k. to replace existing voices and faces to make them work? What do you think? Or is the edited savegame the way to go? (as in RB4.1) Link to comment Share on other sites More sharing options...
Chryssalid_Victim Posted November 25, 2003 Share Posted November 25, 2003 I have little experience with modding, save for Star Trek Armada where that thing is modded out of sight, but what little I do know is that it is always easier to replace than to create new pathways. You've done it admirably with several of the new weapons but I think just this once you can be forgiven for a replace Keep up the good work Link to comment Share on other sites More sharing options...
Aralez Posted November 25, 2003 Author Share Posted November 25, 2003 Maybe i should do a poll.... Oh, btw, i have made some new weapons: -A single-handed Mini-Uzi-A Staiga12 Shotgun-A XM8 Assault rifle-An AK101 Assault rifle-A G-41 Assault rifle-A S&W 0.5 Revolver I'll test them and send them to fnurg asap, maybe he can include them in the RB4.2 Mod he was talking about... Or maybe someone is willing to make them ALPINE-compatible? Volunteers, please! Post here i'll send the files to you. Link to comment Share on other sites More sharing options...
BlackAlmaz Posted November 25, 2003 Share Posted November 25, 2003 ohhh thank god for the nw guns....i'm so happy....more aks....that ak74s...the small one....that would be fun...cant wait....r they new models that show in the game or just pics and nothing more??? Link to comment Share on other sites More sharing options...
Chryssalid_Victim Posted November 25, 2003 Share Posted November 25, 2003 New guns sounds great. I'm a big fan of the new items in Reblanace 4.1b although I made the mistake of fighting Plasma guns with the "Standard" armour (the one with 50% res to all bullets etc but none to energy)........Bad move I am using Alpine's mod wrapper to add the Rebalance Mod into UFOA but it would be great if individual guns were made as mods (Like stunrod)...but I haven't found a new weapon i don't like yet....Grenada-o-mania seems to have taken over Link to comment Share on other sites More sharing options...
Aralez Posted November 25, 2003 Author Share Posted November 25, 2003 The new guns use new sounds, new icons and new model textures, BUT existing models. But as the G41 is identical looking to the G3 and the Staiga 12 is identical to the Ak47 amd the XM8 is identical to the G36 etc. this is no big problem (You see, i was lazy, but made some research) Btw, nice link: https://world.guns.ru/main-e.htm Oh and Fnurgs Gamma weapons will also be included (I used the plasma weapon models for them, but with new sounds, graphics etc.) Btw, BlackAlmaz, are you volunteering for making new models, they will be of great help Ok, just kidding, the model modding thing is some horror to me, just remember what the stunrod model guy wrote... The files have been already sent to fnurg, hope he likes them. Maybe he will upload the new mod (including his changes) soon. He's very busy and seems to work on adding something, too. But i don't have any informations yet. bye guys! Link to comment Share on other sites More sharing options...
Fulby Posted November 25, 2003 Share Posted November 25, 2003 "The stunrod model guy" here , just wanted to say that f anyone is trying to make ALPine compatible plugins and having problems I'm happy to try and help. Regarding Aralez' new weapons, I think Rebalance is the mod most people use so if you're adding to it then there isn't much need to make ALPine plugins out of the weapons as well. Doing so would allow people using a different mod to add your weapons though. Fulby Link to comment Share on other sites More sharing options...
Aralez Posted November 25, 2003 Author Share Posted November 25, 2003 I'll have to wait for fnurgs new work, i don't know at what he's modding atm. I did only send him the weapons in a "copy-and-paste"-style, so he can easily add them to his files. Link to comment Share on other sites More sharing options...
BlackAlmaz Posted November 26, 2003 Share Posted November 26, 2003 id love to know how to make gun mods....i have too much free time on my hands untill i can find a new job....a new interview pops up here and there...so untill than if some one can explain how to do it....i would spend alot of my time to getting those guns in Link to comment Share on other sites More sharing options...
sigget Posted November 27, 2003 Share Posted November 27, 2003 I havent experimented with that myself, but if you look at fnurgs modding guide and at the weapon mods that are already out there im sure you'll find what you need to know. Link to comment Share on other sites More sharing options...
Aralez Posted November 27, 2003 Author Share Posted November 27, 2003 Take a look at the files in the Rebalance-Mod, it's easy, Well, easy enough One quick tip: If you edit those model.txt-files use a hex-editor, not a text-editor as they mess up those files. Link to comment Share on other sites More sharing options...
BlackAlmaz Posted November 27, 2003 Share Posted November 27, 2003 thanx i'll have a look...i think i can get a hang of it....i hope....i realy want those new weapons....even if i have to make them my self....i'm planing on the OICW and m4 with the m203....if posible they will be the first to be made..... i'll consentrate on making a new armour...like a tank except better but slower...to make it real.....and what i ment is by doing more than juct a power suit and moding the velous.... it going to look like a gugenot...or close to it....if any one knows what that is....??? i wonder if it posible to make a choper at the start of the mission...maybe not...but maybe in the wildernas....i want to see if the plane inside the base can be changed....if so i'll make something new.... here goes wish me luck i'll use all the stuff uhave....thanks u guys....if anything i'll ask u okey...and we can make a great mod Link to comment Share on other sites More sharing options...
Aralez Posted December 2, 2003 Author Share Posted December 2, 2003 I searched on google for the word gugenot. The only thing i could find was a horse : https://www.horse.spb.su/breeds/k7e.htm This is surely not what you've meant or? Link to comment Share on other sites More sharing options...
BlackAlmaz Posted December 2, 2003 Share Posted December 2, 2003 its...well i cant explain it...sorry but i'll make or find a pick of one soon...hey Aralez can we make a mod were its man Vs man??? Link to comment Share on other sites More sharing options...
Aralez Posted December 2, 2003 Author Share Posted December 2, 2003 I'll take a look at this later today and will mail you. CU Link to comment Share on other sites More sharing options...
Fulby Posted December 2, 2003 Share Posted December 2, 2003 its...well i cant explain it...sorry but i'll make or find a pick of one soon...hey Aralez can we make a mod were its man Vs man???https://fulby.v21hosting.co.uk/pics/pilots.jpgThree mad pilots attack Brian (he should have rescued them earlier). Human Looters plugin soon (unless Aralez beats me to it) Fulby Link to comment Share on other sites More sharing options...
Slaughter Posted December 2, 2003 Share Posted December 2, 2003 COOL! The mods for Aftermath is getting better by the minute! Link to comment Share on other sites More sharing options...
Aralez Posted December 2, 2003 Author Share Posted December 2, 2003 Damnit. Fulby was faster than me! I tried the same thing (pilots uniform), but i seem to be too old to keep up with him Link to comment Share on other sites More sharing options...
Aralez Posted December 2, 2003 Author Share Posted December 2, 2003 So, where is the plugin, Fulby (beat, beat) Link to comment Share on other sites More sharing options...
Fulby Posted December 2, 2003 Share Posted December 2, 2003 ...beats me to it, not for it... I'd like to give them their on skins (ragged clothes texture maybe), so you've plenty of time to whip something up yet. *gets out of range of the whip* Fulby Link to comment Share on other sites More sharing options...
Aralez Posted December 2, 2003 Author Share Posted December 2, 2003 ...beats me to it, not for it...Oh, ah, well Hm, i think i'll leave this to you as your mod seems to be almost finished.... Now, where is that whip....... Link to comment Share on other sites More sharing options...
Aralez Posted December 2, 2003 Author Share Posted December 2, 2003 @Fulby: Oh and btw, could you take a look at this, too: https://www.ufoaftermath.co.uk/forums/index.php?showtopic=950 I think i'm stuck, maybe its a "hardcoded" problem, i don't know what to do anymore.... Thx in advance. (Hides whip) Link to comment Share on other sites More sharing options...
Fulby Posted December 2, 2003 Share Posted December 2, 2003 Almost finished? I changed a few lines in listofenemies.txt to see if it would work: ENEMY TEAM "Zero1" TYPE M STRENGTH 0 SUB_ENEMY NUMBER 5 UNIT_TYPE MALE LEVEL 3 ARMOUR PIB0 EQUIPSET "Tactical\Configs\Equipsets\pis1.txt" END_OF_SUB_ENEMY END_OF_ENEMYNow you know as much as I do Missions where you attack raider bases would be cool. I tried a flapper with a weapon copied from the firetick but couldn't get it to work. It had the DUMMY AI and non-zero times for TakingAim, ReleasingAim, Targeting and Firing. Maybe try changing the flapper's ID? I'll give that a go. EDIT: Didn't work, I'm stumped Fulby Link to comment Share on other sites More sharing options...
Aralez Posted December 2, 2003 Author Share Posted December 2, 2003 Martin from the UFO-producer team said it's maybe hardcoded Link to comment Share on other sites More sharing options...
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