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My Music Mod


Strahd

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Just so everybody knows (that actually want to do something with it :rolleyes: )

 

You can inclued it to anything you like, make any plugins for it if you want, expand it if you want etc. as long a you include a small credit somwhere at the end of your read me file. It doesn't have to be anything fancy just somwhere in the lines of "oh yeah and it was originaly made by Strahd" is quite enough :tank:

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With a bit of study, you soon learn that the MusicMod is a music toolkit for Aftermath.

 

I used the UFO Sound Extractor to get the Options Screen MP3 music that I like from ALTAR's product.

 

And, then I went into the subdirectories of the MusicMod and replaced some of the TFTD music that I don't like with the Option Screen music. Then I edited the config of the Music Mod to move the X-Com music I like into the tactical missions, and to move the TFTD leftovers to the geoscape along with ALTAR's Option Screen Music.

 

Then I used the MusicMod to create my own custom gamedata.vfs that has all the music I like where I want to hear it.

 

I imagine that you could use the MusicMod to install your own favorite MP3 files anywhere you want in the game, as well, so long as they are not too big.

 

I have had fun with it. Of all the Mods, the MusicMod is my most favorite.

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Strahd, have you had a look at share/configs/music/config_ufogame.cfg ? It appears that its possible to add any number of files to the geosphere / tactical playlist. I would love to see a tool that lets you add your favourite mp3s to the geosphere simulation! :rolleyes:
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Sigget it appears that you were right! You can add additional music to that file and the additional .mp3 and it will play!

 

So far I've added one .mp3 dubbed dogfight_music1.mp3 to the .vfs file and this entry MAIN "share/music/mp3s/dogfight-music1.mp3"

just below the

MAIN "share/music/mp3s/dogfight-music.mp3"

this original entry in the config_ufogame.cfg and it worked. :power:

 

What I figured out so far is that the music is not played at random (well I assumed it was anyway) but one pice at the time. It works something like this:

first time you engage the dogfight with planes the dogfight-music.mp3 will play, the second time you engage the dogfight with planes dogfight-music1.mp3 will play, then the third time the dogfight-music.mp3 will play etc.

 

I haven't messed with STYLE's yet but I think it's safe to assume that you can't add those (save perhaps for the tactical mainstyle). I'll play around with those a bit and let you in on what I find. But don't expect anything soon since it is 1:20 AM overhere right now.

 

Since my programing skills are nonexistant I won't be makeing any tools and I fail to see any use for it since the sigget's vfs tool is quite good enough in it self.

All you have to do is add an entry to config_ufogame.cfg and the .mp3 to the gamedata.vfs (didn't try it with the cfg.vfs but I think it should work all the same).

One probably doesn't change the .mp3's every 5 minutes.

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It seems that I was right. The additional STYLE's are just ignored by the game.

 

Here's what I did:

Instead of having it like this

STYLE "Dogfight"

MAIN "share/music/mp3s/dogfight-music.mp3"

MAIN "share/music/mp3s/dogfight-music1.mp3"

END_OF_STYLE "Dogfight"

as it was working, I put it down like this

STYLE "Dogfight"

MAIN "share/music/mp3s/dogfight-music.mp3"

END_OF_STYLE "Dogfight"

STYLE "Dogfight1"

MAIN "share/music/mp3s/dogfight-music1.mp3"

END_OF_STYLE "Dogfight1"

and nothing happened. Of approx. 15 dogfights I heard only the first one every time!

 

I did not try it for the tactical yet though.

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Great! As i supsected, but i didnt think that the style's are actually ignored, they're probably hardcoded so your new style Dogfight1 is never referenced by the game and therefor never gets played, but since you can add several mp3s to a single style this isnt really a problem.

 

At least Slaughter seems to want a tool that imports mp3s into the game ;-)

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