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HARD_Sarge

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LOL

got a clean install and 1.4 patch then added in the combo mod and away I go

 

it is around Jan 5th 2005, so very early, most of my troopers are lousy (LOL, only got 4)

 

well, decided to send 3 of them to school, and left the last guy to play with himself (minds out of the gutters !)

 

pick a easy mission for him, bring back a wounded bad guy, should be easy, pop in, hit the first bug that shows up, then run for home

 

well, my boy picked a hot spot !, wounded a fly, then picked off a chomper, but he can't move to pick up the fly, as more Chompers show up, pick off one then another, then the gun men show up, he gets into a long range gun duel with 2 bad guys, lots of rounds flying, but my guys rounds fly better, kewl, maybe he has cleaned out the ville, move to the side and another chomper, stuck between two cars, easy kill, move around his body and see a spitter, move into better range and a chomper charges him

 

his last 3 rounds finish off the chomper, but the spitter is now in range and doing damage, fling a grenage and the spitter is down, go back to the gun man and low and behold, he got a rifle and 2 !!!! Mags of ammo, Augest is badly hurt, but he is seeing red, and sticks to the mission, soon, he calls in the chopper and the pilots are shocked to see 16 dead bodies (well, dead and wounded)

 

loading the chopper, the pilot looks over the wounded warrior, the brain types are going to go ape over these wounded guys, "to Hell with them, I found a AK, a FAL and some ammo for my rifle, that is what is importent "

 

HARD_Sarge

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If it is possible, what BlackAlmaz should do is make the specops Pro-Alien dudes much like Reticulans in toughness, much easier, but then create a small separate BLACK_OPS mod that when applied makes them the way they currently are.

 

Then the pro-Aliens are beatable in the normal ComboMod, but for the hard core like Aralez who likes losing squads per mission, he could apply the BLACK_OPS mod and have them as tough as they are now.

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No that will not be possible, because the two mods would use the same files and a conflict would appear.

 

Atm i learned some new tactics and keep my losses small, even on the medium setting of the Tuff-Mod. Hard is hell, you'll get no new equipment when conquering bases, so i play "medium" only.

 

BlackAlmaz, the medic-idea works! I use a special medic with a medpack only and nothing else, otherwise he's overloaded. This mods really force you to relearn the best ways to defeat the enemy and survive!

 

If i happen to be attacked by the spec-ops i abort asap, i will leave them for later in the game :blink:

 

In the last base i found a stun-weapon, this was god-sent, now i have apossibility to even the odds a bit :(

 

Oh and i discovered some more new models, the MP-5 and the G-36, nice!

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Tactics, Yes indeed

 

I now do more of a hit and run style, over load a small area, and then slip pass, get what needs to be gotten, and get out

 

have not found any launcher weapons yet, so long range duels are out

 

LOL yea, I ran into a shocker, in a base mission, didn't know the sound of it, so it really caught me by surprise, took down 2 of my men before I seen or knew what was going on, lucky for me (and them) that I normally have a flanker working, and he was able to spot and kill the gunner, looked like he was moving in for a knive attack (?)

 

also, ran into a Luker gun, greeesh, just glad in was indoors, out in the open, it would of been a slaughter

 

overall, looks like a good HARD challenge, of course, going to hate to see the game turns HARD after a few more missions

 

HARD_Sarge

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k my new tectic...pack a guy with nades...and smoke...smoke your area..when they get close and nade all arounding areas, than smoke again..wiped out 15 ops like that..ohh and i loosend them up..but on a test run they still emanged to get a guy in beserker unconcius..but they are esear to kill.
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1st Death

 

been getting some new people in, so put my best two men into school, no missions up on the map, so a good time to rest and relax

 

DING, best layed plans and all

 

a UFO has been shot down, time for the rookies to learn there job

 

land in the city and start to hunt, while in a side street, they walk into a ambush, with the best man tailing the group

 

one Alien goes down, when a rocket explose in the middle of the troops, 3 go down from shock, 2 more Aliens step out from around a car, Schill, from in back of the pack is screaming to move, as finally steps in range and starts to put down fire

 

Frenchy starts a charge as his submg is out of range, maybe he can get close enough to throw a grenage, his arm goes back and all 3 Aliens hit him at the same time

 

Schill gets a head shot on the closest Alien, and Jane is able to toss her grenage into the pack, the ambush is over

 

1 dead, and 4 troopers knocked out, Schill is able to use the med kit and get them back to there feet, where did that rocket come from he yells, as he scans the street, the corner of the building, but no body

 

flankers out, time for a hunt, the last Alien is cut down as he is bent reloading his weapon, but 3 more troops are wounded

 

ammo low, every trooper is hurt, what would Sarge or Augest do ?, Schill calls to spead out and finish the mission

 

half a hour later, the message is sent to bring in the birds, the UFO is ours, no, don't worry about the Alien med teams, none of them got out

 

1 dead, 5 in sickbay, but we got our first UFO

 

and a new Hero

 

HARD_Sarge

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I'll set the scene. It's April 15th, i have developed all technHology and the time has come for me to get the archives from area 51 (I waited till my troops all had sun armour).

 

I load up my squad: 2 H&K CAWS, 4 laser rifles and 1 SuperStriker.

 

Getting in to the base is the "easy" part, however i end up using 4 of my medikits before i get to the entrance.

 

Inside, my boys and girls are tired, injured and scared. John Kane (Malcolm) turns and says "Wait here, i'll go..."

 

He runs towards the archive room, equiped with his CAW, I am trying to get him there round the aliens, in and out quick as i can, however he is ambushed as he gets into the long corridor. Back to the wall he manages to take out 5 reticulans before he is so injured he has to meet up witht he squad for healing. All healed up and ready to go he heads back to the ambush location.

 

The greys have regrouped and are ready. John lobs two 'nades down the corridor and waits. 2 more greys meet a timely end, but John's injuries are severe. He heads back to the entrance and the rest of the squad go on mop-up.

 

They only make it to the fighting location where 4 more greys are waiting. Ben Redgewell runs on into the archive room while the others are being cut down. Ben is doing ok, avoiding ret's and gets the PC and runs back as fast as he can go, "WHY DIDN'T THEY SAVE THE FILES ON A LAPTOP??" he puffs.

 

He walks back into the corridor to discover the alien scum feasting on his friends, he drops the PC and unleashes with an acid grenade and his CAW. He takes out the 3 remaining greys before running out of ammo.

 

Grabbing the PC he legs it back towards the entrance where John is waiting, but his strength is ebbing away and he comes across one last ret' on the way. He makes it past the ret' but is shot callously in the back, leaving the rest of the job to John.

 

Heavily injured, but spurred on as all his best friends have been killed, John heads to the last reported location of Ben. Once there he throws a smoke grenade, grabs the PC and high-tails it out of there.

 

So 18 greys and 1 PC later, the Project Dreamland files have been liberated, and the research continues.

 

A short memorial service was held to commerate the heroic actions of:

 

Sgt Benjamin "The Fingers" Redgewell

Cpl Joanna "Crazy Bird" Hackman

Cpl Angela "F**k off" Slater

Pvt Nathan "Big Daddy" Humphries

Pvt Ian "Quick Hands" Boxall

Pvt Frank "Blinky Blink" Lucas

 

And we will never forget...

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Awesome reports here, wow! BlackAlmaz, you re-made this game, hats off!

 

Yesterday i had to do a "destroy-important-object"-mission with four newbie-troops, the area was filled with Chompers, Spitters, Poppers, Plectons (sp?) and even some of the Spec-Ops. Somehow i managed to get my troops in cover behind a house, they ambushed one Plecton and one Spitter (had to heal them with my medic, though), after that i managed to sneak to the target through several Spec-Ops. Gosh, that was an INTENSE mission. Often i manged to go back to cover only split-seconds before i would have been discovered!

 

Mission succesful. I was happy as could be! This mod really rocks!

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Yes, make the spec ops normal.

 

There was a newbie on the Altar forum distraught because the unmodded Aftermath game was too hard. He might have been playing version 1.0 of Aftermath, which by reputation was too hard and had to be fixed and made more acceptable to the masses with version 1.1.

 

If the game is too hard, it drives people away from playing it. The Tough Alien Mod is more than adequate for causing people stress without a normal combomod doing so.

 

If you have something like the Tough Alien Mod in which it takes fifty shots to kill an alien instead of five shots, then the gist or summation of all that is that a game or a mission then takes ten times as long to play, assuming that you don't run out of ammunition and/or lose your whole squad in the process.

 

Being that I have been very pressed for time lately, a version of Aftermath or a mod for Aftermath that effectively results in taking up to three to ten times as much time to complete makes me reluctant to get started, for example.

 

For others, a game or a mission that is unwinnable will also drive them away or keep them away, especially if they have to reload and replay the same mission a dozen times in an attempt to find a way to win.

 

Anyway, I believe that BlackAlmaz in on the right track by his desire to make the spec ops a normal difficulty to win against.

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