incarnadine Posted January 23, 2004 Share Posted January 23, 2004 Sounds like something an american would enjoy any day of the week.This was a long time ago, and the US doesn't use tanks as heavily as Russia use to.Too bad though, Israel and Russia can both agree that nothing beats the Tank in city combat. Link to comment Share on other sites More sharing options...
Guest Fukin' Rushn Posted February 12, 2004 Share Posted February 12, 2004 It's a pity Czechs haven't added at least one type of HWP in the game. It could be really useful. This is one of proofs UFO Aftermath is not the successor of the renowned X-Com saga. P. S. I like the idea about БМ-13 "Катюша"! Link to comment Share on other sites More sharing options...
Slaughter Posted February 12, 2004 Share Posted February 12, 2004 This is one of proofs UFO Aftermath is not the successor of the renowned X-Com saga.Problem is that every durned game produced these days have to be 3D. What was wrong with 2D? Link to comment Share on other sites More sharing options...
Aralez Posted February 12, 2004 Share Posted February 12, 2004 Sounds like something an american would enjoy any day of the week.This was a long time ago, and the US doesn't use tanks as heavily as Russia use to.Too bad though, Israel and Russia can both agree that nothing beats the Tank in city combat. Yes IF there are infantry troops guarding their weak spots. A tank is tough, but not invincible. And before you ask: yes, i actually have driven one (leopard II that is). The weak spots are the top and the backside and a clever enemy can use this to his advantage. e.g. like molotows from above or a RPG in the back (of the tank, heehee) Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted February 12, 2004 Share Posted February 12, 2004 Or if you have a RPG and are above the tank, in a building for example... Link to comment Share on other sites More sharing options...
Matri Posted February 13, 2004 Share Posted February 13, 2004 And, as always, the turret's "neck". But that's hard to hit... Call of Duty showed a good method of disabling tanks : Force open the top hatch, fire a few shots from your machinegun, then throw in a grenade. Link to comment Share on other sites More sharing options...
Guest Fukin' Rushn Posted February 13, 2004 Share Posted February 13, 2004 Problem is that every durned game produced these days have to be 3D. What was wrong with 2D? I'm fully agreed and support this opinion! Nowadays every game developer considers he'll fail with sales if the game is 2D and not 3D. But what the use of "da-coolest-eva-3D-grafics-ya-man!-geim" with severely reduced "playability"? To create a real masterpiece in any field you definitely need talent. Microprose had that talent - that's why we've got such brands as "Master of Orion", "UFO: Enemy Unknown (X-Com: Base Defense)", "Worms" and Sid Meier's projects etc. Infogrames devoured Microprose along with its inventions. ??? Now let's play Czech UFO! Link to comment Share on other sites More sharing options...
Aralez Posted February 13, 2004 Share Posted February 13, 2004 Talking about good 2D-games, does anyone know the freeware game Decker? I really like it... Link: https://sourceforge.net/projects/decker Link to comment Share on other sites More sharing options...
Slaughter Posted February 13, 2004 Share Posted February 13, 2004 Nowadays every game developer considers he'll fail with sales if the game is 2D and not 3D. But what the use of "da-coolest-eva-3D-grafics-ya-man!-geim" with severely reduced "playability"?Exactly! Everyone wants new Fallout and X-Com games, and I doubt any of the true fans would be disappointed if it was still 2d. In fact, I think they would be delighted! Gameplay should always go before graphics in these kind of games in my opinion! @Aralez: No I haven't, but I'll take a look. Link to comment Share on other sites More sharing options...
the_dead Posted February 16, 2004 Share Posted February 16, 2004 I never really bothered with tanks in UFO Enemy Unknown so I'm not affected by the lack of tanks in Aftermath. Link to comment Share on other sites More sharing options...
BlackAlmaz Posted February 18, 2004 Share Posted February 18, 2004 the floating thinkg can be transformed into a tank but only used in opareas and alone on a mission Link to comment Share on other sites More sharing options...
Aralez Posted February 18, 2004 Share Posted February 18, 2004 The main problem with the "tank" in UfoAM would be that it woul be like a crewmember, it would have stats, backpack etc. Not very realistic Link to comment Share on other sites More sharing options...
Slaughter Posted February 18, 2004 Share Posted February 18, 2004 Well, the tank would need some kind of stats anyway, and the "backpack" can just be storage capacity in it. Is that really such a problem? Link to comment Share on other sites More sharing options...
Aralez Posted February 18, 2004 Share Posted February 18, 2004 I have ONE big problem atm regarding armours (and therefore tanks), i can't make them the way, that you can't take them off, which would be ESSENTIAL to get Mutons and later tanks into your crew. I wanted mutons with a muton armour which they CAN'T take off, so their stats could be edited indirectly over the armour, but no matter what i tried, you still CAN take them off BUT i still have one or two ideas to test, maybe i can achieve something with those... Btw, Mutons as enemies wouldn't be a big problem, though, but to make them "friendly"and join your crew, is ! Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted February 19, 2004 Share Posted February 19, 2004 It doesn't really matter. Just as long as the player knows not to take the Muton's armor off. Link to comment Share on other sites More sharing options...
Aralez Posted February 19, 2004 Share Posted February 19, 2004 They will change them by accident and complain then, trust me. And the Muton without it's armour would then "only" look like a Green/purple faced soldier. with human arms color visible Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted February 19, 2004 Share Posted February 19, 2004 Well, if they complain, then it is their fault for not reading the readme! Link to comment Share on other sites More sharing options...
Aralez Posted February 19, 2004 Share Posted February 19, 2004 I could make Mutons as enemies, though. Shall i add them? Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted February 19, 2004 Share Posted February 19, 2004 Yes. And please put them in as allies! If a user is too stupid to read the readme, then it is their own fault. Or, you could go the microsoft route "It isn't a bug! It is a feature" Link to comment Share on other sites More sharing options...
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