shagpuss Posted September 2, 2004 Share Posted September 2, 2004 With the RB mod, one guy with a super striker and another two speedy gonzales types packed with nothin but grenades.... :devil: Link to comment Share on other sites More sharing options...
Aralez Posted September 2, 2004 Share Posted September 2, 2004 With the Tuff mod (and the RB- or Combomod) installed stun weapons are a MUST as you will have serious lack of firepower in "Tuff-Hard" Link to comment Share on other sites More sharing options...
BlackAlmaz Posted September 13, 2004 Share Posted September 13, 2004 my setup with my new rebalance mod 20 missions in game...just taking it for a test run, before more stuuf is placed in 1-ak47, deagle, nade2-ak103, usp, smoke3-shotgun (pump), five seven, medic kit4-l115, mp5, smoke5-m4a1-nades6-g3,medic 7-fan-fal, nades Link to comment Share on other sites More sharing options...
Cap'n Kyth Posted September 16, 2004 Share Posted September 16, 2004 1 - Spetznaz- Ungodly Willpower (6/7) and Speed (V.Fast WITH ARMOUR))- Berserk Armour + Hybrid Laser + 4 clips2 - ?? - As above (5/6) (Fast - V.Fast) - Power Armour, Hybrid Laser, 4 Clips The rest of my team follow numer 2. Apart from Mutey... Mutey - Enhanced Heavy Armour - Laser Gatling The Berserk Armour weighs 25kg. That is VERY HEAVY. Around 90% of a n00bie soldier's capacity. As for Spetznaz... well... he can SPRINT in the stuff. Link to comment Share on other sites More sharing options...
Aralez Posted September 16, 2004 Share Posted September 16, 2004 Yes, the Berzerk armour IS heavy, but that's needed, otherwise it would make every other armour useless. I use it as you do, the guys in the front line of an attack formation get the berzerk armor, the rest takes the lighter ones. Link to comment Share on other sites More sharing options...
shagpuss Posted September 16, 2004 Share Posted September 16, 2004 I dunt find the bezerk armor any good, I prefer the power armor, I had a trooper all on his own in Berzerk armor, no ammo trying to outrun a couple of Chompers.. RUN FORRREEESSTT RUUUNNNNNN....... Link to comment Share on other sites More sharing options...
Aralez Posted September 16, 2004 Share Posted September 16, 2004 "My mother always said: Life is a box full of pie..." No wait, i think i'm mixing up things here Link to comment Share on other sites More sharing options...
Cap'n Kyth Posted September 17, 2004 Share Posted September 17, 2004 I dunt find the bezerk armor any good, I prefer the power armor, I had a trooper all on his own in Berzerk armor, no ammo trying to outrun a couple of Chompers.. RUN FORRREEESSTT RUUUNNNNNN....... That's what you say when your fella is slow. Spetznaz can sprint in it as I said before. And no, they aren't hacked. Trust me, Spetznaz could probably solo a few missions he's that good (and well armoured). But only against Transgenants. Maybe if I was feeling lucky, against the Human Raiders, but they're a pain to kill because they have about as much HP as you do sometimes. >< Besides, the Berserk could easily hold against Chomper attack long enough for reinforcements to arrive. Unless they were Popper Chompers (the blue ones) Link to comment Share on other sites More sharing options...
Aralez Posted September 17, 2004 Share Posted September 17, 2004 Yep. The poppers leave a rather big impression on anyone who meets them I wonder which insane mind had the idea to add them to the mod.... Oh, wait, i know... Link to comment Share on other sites More sharing options...
Cap'n Kyth Posted September 18, 2004 Share Posted September 18, 2004 You mean a rather big DEpression. As in, hole. Link to comment Share on other sites More sharing options...
Shades of Green Posted March 9, 2005 Share Posted March 9, 2005 Possible team design (including levelling plan) for my restarted game:Getting everyone's Strength and Agility to atleast "Good" is at top priority due to speed reasons. Other than that everyone carrier atleast 3 grenades and a MedKit. Rear Team- 1 Sniper, uses best sniper weapon, Level Willpower and Perception (2 times Willpower, then Perception, then twice Wilpower again, then Perception and Dexterity equally; later Intelligence. - 1 Launcher, uses best rocket/grenade launcher weapon, level Strength and Willpower first and foremost; once at max level, start with Agility and Intelligence equally. - 1 Medic, uses best pistol available and a medkit, level Intelligence and Dexterity equally, later Perception and Agility equally. Carries as many medkits as possible. Forward Team- 1 Grenadier, uses best pistol available and grenades, get dexterity to Good atleast ASAP to allow training, then level Strength and Agility equally; later on invest in Dexterity, then in Wilpower and Intelligence (by then he'll probably start becoming my Psi-Guy ) - 3 Riflemen, use best AR available and carry best Shotgun available in their backpacks (for use once they reach the inside of the base/UFO), invest equally in Agility and Wilpower, then equally in Strength and Perception. Link to comment Share on other sites More sharing options...
Shades of Green Posted March 12, 2005 Share Posted March 12, 2005 Tried it out; the Grenadier turned out far less efficient that thought before; the Launcher turned out far better (the super striker is great for carpet-bombing aliens into submission). I'm also thinking about combining the Grenadier with the Medic - pineapple in one hand, medkit in the other. Several similar stat requirements. Also, Steyr AUGs have turned out to be the perfect rifle - long range on single shot, shotgun-style damage on burst mode. Link to comment Share on other sites More sharing options...
chamangato Posted June 6, 2005 Share Posted June 6, 2005 1 or 2 heavy guys with Gatling Gun (or collapsible machine + waiting time to deploy)3 or 4 snipers/assault outside: L115AE (good range, damage, fire rate and amm.cap.) inside: HK MP7 or Neostead or Alien warp Pistol or FN57 tactical1 or 2 blow-it-away outside: M79 or Rockets or L115AE inside (& outside): Super striker standard equipment includes medikits and grenade Link to comment Share on other sites More sharing options...
z00L Posted July 3, 2005 Share Posted July 3, 2005 whats your favorite team? mine is 2\3 snipers, 2 with launchers and 2\3 with shotguns and assault rifles.<{POST_SNAPBACK}> yep all with 1500 experiance , 6 berzerker armour, take away 1 sniper for a heavy armourd gattling gun carrier, which has the distance of a sniper but more powerful, and give a guy a BFG9000 also....vvvery nice gun ^^ i have 2 teams i use .. 1 team who i send for important missions are armed far better and i name them Alpha, Beta, Cetra, Quatro, Orion, Omega and z00L the 2nd team i leave wtv names they have. I jsut completed the game like 4 hours ago and my strongest soldier was Alpha on like 1700 experiance points ..used the flame thrower (awsome wepon) to kill the 3 main-brains..text book Link to comment Share on other sites More sharing options...
Blehm 98 Posted July 4, 2005 Share Posted July 4, 2005 I almost never use a set team, instead, i have my primary team which keeps the same general load out(sometimes switching in plasma weapons for human weapons, then going back, then just going back), but i will always have at least one shotgun soldier, at least one sniper(usually two with back-up pistols, i used the decker) and a few long range or heavy rifle menthe problem i have, is that no matter how hard i try i cannot beat the russia mission, and i have problems on UFOs now that alien have bio armor and mind control and i haven't even captured bio armor yet.... Link to comment Share on other sites More sharing options...
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