Hoonuff Posted November 30, 2003 Share Posted November 30, 2003 Is there anyway to keep then collasped in the firing position, i was about to defend my bas eand i thought...collaspable machine gun infront of the entrance will make this mission very easy...how wrong i was, so the mission started, he started near the enteance, walked a bit, and couldnt figure out how to get him into firing position, until and enemy came, told him to shoot the enemy, but then he puts his gun away, and in the very very very long animation 3 more appear, so he takes ages to get it back out again...and end result, collaspable machine gun was useless. Link to comment Share on other sites More sharing options...
Hoonuff Posted November 30, 2003 Author Share Posted November 30, 2003 Ok, so i've came up with half a solution, it appears that if u give him multiple targets to shoot at he will not undeploy between killings, so what i did was repeatedly tell him to shoot the floor near the entrance, but because of the speed of the shooting its hard to keep up, but slightly works... Link to comment Share on other sites More sharing options...
Slaughter Posted November 30, 2003 Share Posted November 30, 2003 There is no way to keep it deployed yet, aside from what you suggested. Maybe a patch or a mod will fix it... Link to comment Share on other sites More sharing options...
cwetto Posted December 8, 2003 Share Posted December 8, 2003 I read somewhere that if you kneel, you can resolve that problem. I didn't try it yet... Link to comment Share on other sites More sharing options...
Slaughter Posted December 8, 2003 Share Posted December 8, 2003 I haven't tried that yet. That would be sweet! Link to comment Share on other sites More sharing options...
Deejax Posted December 9, 2003 Share Posted December 9, 2003 It would be. Unfortunately it isn't. IIRC you can't even kneel with colapsible weapons. Link to comment Share on other sites More sharing options...
Slaughter Posted December 9, 2003 Share Posted December 9, 2003 Oh . Well, maybe in the next patch then? Link to comment Share on other sites More sharing options...
TopCat Posted December 9, 2003 Share Posted December 9, 2003 It won't be fixed in a patch as it's not a bug. You can't kneel because you need to wear heavy armour to use the collapsible weapons. Heavy armour will not let you kneel. Maybe one of the modders might do it though... TC Link to comment Share on other sites More sharing options...
Aralez Posted December 9, 2003 Share Posted December 9, 2003 I once took a look at this and it doesn't seem to be solvable (atm). This would be maybe do-able by changing the time units being necessary to deploy the weapon, but as other modders discovered that particular file (listoftimes.txt) is hardcoded, this means it can be modded but not in a "clean" way. One would need to alter the main game files, which is kind of a "sacrileg" in some modders eyes. But there is hope: The next patch is supposed to change the moddability of that file. And the official tools are on their way, too. So it seems to be a matter of time, only. Link to comment Share on other sites More sharing options...
PAZ Posted December 20, 2003 Share Posted December 20, 2003 and now it's changed, yay! Link to comment Share on other sites More sharing options...
Slaughter Posted December 21, 2003 Share Posted December 21, 2003 Indeed Link to comment Share on other sites More sharing options...
TopCat Posted December 22, 2003 Share Posted December 22, 2003 It was pretty much guaranteed that as soon as I said that it wouldn't be fixed in a patch that they would go and do it! Looks like the 1.3 patch might make the collapsible weapons worth thinking about now. Especially for missions where you know you're going to start right in the middle of a lot of enemies. TC Link to comment Share on other sites More sharing options...
Deejax Posted December 22, 2003 Share Posted December 22, 2003 You can say that again! Used them only once, was extremely disappointed in speed and lack of deployability. Will have to give it a try again. Link to comment Share on other sites More sharing options...
Fulby Posted December 22, 2003 Share Posted December 22, 2003 So now that turrets are more effective, are there any modders planning on making new turrets? Fulby Link to comment Share on other sites More sharing options...
Aralez Posted December 22, 2003 Share Posted December 22, 2003 Fnurg? You hear that? There's someone with an idea for a future rebalance mod Link to comment Share on other sites More sharing options...
Lambda Posted December 27, 2003 Share Posted December 27, 2003 I've realised that collapsible weapons are as good as a minigun or a resonator, if not better. I always have at least 1 collapsible turret with me if the mission is against the Reticulans (if it's against transgenants, I go solo). I always just deploy the turrets and give them some room by moving the others (snipers mostly) to a good shelter. If an alien comes to my LOS, he's dead! Even if the percent to hit is 15-25% the alien still dies in matter of seconds regardless of what armor he wears. I recommend collapsible weapons. I can now play a :devil: against the :alien2: s. No need for s here . Link to comment Share on other sites More sharing options...
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