BTAxis Posted October 25, 2003 Share Posted October 25, 2003 I've looked at the older threads here, and so far it seems few people have complained about this, so I guess I must be doing it wrong. You see, I have arrived at the stage of the game where the game starts being unfair. I can no longer win UFO missions. For example, I had to recover a Planter. So I took my squad, managed to fight my way in, met 7 aliens on the way. Then I looked at the mission goals in the UFO: "eliminate at least 10 reticulans". TEN!? In a planter!? Those guys must be breathing in turn, considering how the 7 from before had to fit in there as well. TEN aliens, all armed with warp rifles, microslug throwers and rocket launchers. Needless to say, my squad was mopped up spectacularly fast. This is just an example of usual UFO missions by now. I'm invariably being outnumbered, outskilled, outgunned and out-armored (I'm playing on normal difficulty, so producing Sky armors takes two days apiece with 11 engineering bases. Fat chance of me matching the aliens anytime soon). I'm getting frustrated here. Any comments? Link to comment Share on other sites More sharing options...
Kkloe Posted October 25, 2003 Share Posted October 25, 2003 just wait until u have beter stuff for ufo missions, i did that, and for other mission typers just use the whole team with long range weapons tactic, worked for me just fine(in my case advanced alien laser rifle) ohh and if you meet like thoose anoying reticulans with advanced plasma gun or rocket just put your squad in narrow alleys and places and shoot them down while they must go around the corners Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted October 25, 2003 Share Posted October 25, 2003 Inside ufos, the best weapons are Mp7s, Shotguns (caws/neostead or plasma), Flamethrowers, DBmachine guns, and miniguns. Those kill greys spectaculary well. The only thing I have to worry about is psi, but I always try to snag a psi projector asap so I can get my men back. Link to comment Share on other sites More sharing options...
quasarstrider Posted October 25, 2003 Share Posted October 25, 2003 Heh, had a mission recently where I had to kill 14 Reticulans. Geez. The ammo alone was just too much. Then I went on another mission, capture alien base, as soon as it started I had 3x aliens on my back and 4x in front of me, 3x of them shooting heavy plasmas, aarghh!!! I gave up. Where are the when you need them? Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted October 26, 2003 Share Posted October 26, 2003 Where are the [tanks] when you need them? The aliens must have realized that the tanks would be the only thing preventing them from achieveing world domination, so destroyed them all! B*stards! Link to comment Share on other sites More sharing options...
keida Posted October 27, 2003 Share Posted October 27, 2003 For UFOs..Gernades...acid and incendiary..Only take 4 guys..anymore and you'll be unable to move2 gernadeers...Once inside just start chucking them down hallways..so that they will have to come through them to get at you...and get splash/or fire/acid damage..and they wil be stuck/slowed because of area of affect.Also have one of your gernadeers a medical man for healingSave your acid and incendearies for UFO entry work2 Shotgunners..to cover and mop up..have them kneeling When you enter a ship, if it has a small alcove to one side..Grab It!! and use it. I've only done 6 UFO entries..and gernades work best so far.. On Normal setting Come on Tuesday!!! I get my new vid card...my old one blew the cooling fan and fried itself...so I can't play anymore till then...suks Link to comment Share on other sites More sharing options...
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