Lambda Posted December 27, 2003 Share Posted December 27, 2003 OH MAN! Thanks for reminding me that I can actually name the characters!I'm already playing the second time UFO: AM and already at second Area 51. I was supposed to name the characters like this: Once I have 15 Guys, I keep them and fire all recruits. Then I form three 5-man squads: Basic team (against transgenants minus base capture). Anti-Ret team(alien bases and UFOs, 1st and 2nd Area 51) and Interior Specialist team (base defence, base capture minus alien ones).Then I would make the soldiers specialised in something, depending on what team is the soldier in. Everyone would have atleast 1 medikit. The basic team would have something like 1 sniper, 1 grenadier and 2 riflemen and 1 alien-weaponry specialised guy (the others would use conventional weapons). The Anti-Ret team would have 2 snipers 2 heavy troopers with collapsible weapons and 1 closecombat guy/grenadier. The Interior Specialist team would have 1 heavy trooper with a collapsible weapon, 1 medic /grenadier and 3 closecombat guys with one of these (order by game progression) SMG/shotgun, flamer and microslug accelerator/warp demo device. Sounds good huh? I made that all up as I wrote. ALL of it. But I'm still gonna make all that happen.---This tactic is patented by Lambda Co. Finland. No no just kidding use it if u want to. Seriously, tell me if u like that tactic. Thanks Link to comment Share on other sites More sharing options...
Popinjay Posted December 29, 2003 Share Posted December 29, 2003 I name my guys based on their function. In my last game, I had Med, Doc (scientist, not medic), Snipes, Grenadier and TANK. TANK wore the advanced heavy suit and gatling gun, and had many fun times mowing down Rets in base missions. Also great capacity and Speed, so she managed to keep up with the rest of the troops even though she carried her own spare ammo. Link to comment Share on other sites More sharing options...
Lurker Posted December 30, 2003 Share Posted December 30, 2003 Okay, for those of us who are stupid, how do you go about giving your troops Call Signs in UFO:AM? I haven't even thought about trying to do so, so I must have missed it when I scanned the manual? Link to comment Share on other sites More sharing options...
Matri Posted December 30, 2003 Share Posted December 30, 2003 Click on their callsign on the character sheet when you're not in a mission. Link to comment Share on other sites More sharing options...
shagpuss Posted December 30, 2003 Share Posted December 30, 2003 Have u used all the characters from Aliens? I only really found out all their names when I bought the board game ( that was kewl), such as Wierzbowski and crowe. Man just writing this make me wanna put Aliens:se on........In fact I am goin to!!! Link to comment Share on other sites More sharing options...
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