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Jh316

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are you refering to the fodder patch?

 

if so:

Last night I finally got in the mood for attacking this problem (slightly

bored, slightly angry that there still isn't a patch around, as it's a

VERY trivial problem to solve). After a couple of hours of programming and

Reverse Engineering, I've come up with the following solution. A loader.

Simply stick the exe in your ufo directory and run that instead of the

original exe, and it will dynamically load&patch the game executable (in

memory, your original executable is left intact). The code is patched to

query DirectDraw for the pitch, and use a correct image display routine.

 

admittedly it's burried, but easily findable if you read it instead of skimming it.

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As this was moved from the TFTD, I'll assume this is for the TFTDv2 patch, yes?

 

It's been a long time since I installed the thing over my copy, so my memory might be a bit spotty in some places.

 

I think all I did was place the files in the directory I installed TFTD in and then ran the executable that came with patch files. Any batch files or .exe files with likely sounding filenames would be the place to start.

 

I might be confusing this with a different patch, but I vaguely remember the patch updater asking for the path to where TFTD was installed as a command line parameter. If it asks you that, then by all means, supply it. This would suggest that the patch needn't be in TFTD's directory...

 

- NKF

 

edit:

 

Ah, rather than having myself attempting to grasp at straws, could you just give a directory listing of the files you got in the patch? Might jog my memory a bit.

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