DarkWolf Posted December 22, 2003 Share Posted December 22, 2003 the rescue zone is in a building so i cant reach it and i cant get the pilot... Just wanted to notice it I got the saved game if you need to see it just send me a msg i'll send it Link to comment Share on other sites More sharing options...
TopCat Posted December 22, 2003 Share Posted December 22, 2003 Have you checked out the 1.3 patch yet? This is one of the issues it is supposed to address. TC Link to comment Share on other sites More sharing options...
Deejax Posted December 22, 2003 Share Posted December 22, 2003 When are the random missions created? I mean, is the playing field set once the mission pops up, or not until you actually land at the mission location? If the first one is the case, the patch won't help for this mission. Only for new missions. Link to comment Share on other sites More sharing options...
Llama8 Posted December 23, 2003 Share Posted December 23, 2003 I think the map is generated when you land. I'm sure I've restarted a tactical mission (from a save on the geoscape) & got a different setup of aliens & their weapons. Link to comment Share on other sites More sharing options...
Deejax Posted December 23, 2003 Share Posted December 23, 2003 Enemies and weapons, absolutely. But the map?I remember getting my entire team wiped out in a base (by a ballon fish or sporeblower behind the first door). I loaded the save I made right before entering the base and got different enemies, but the same map. Link to comment Share on other sites More sharing options...
DarkWolf Posted December 23, 2003 Author Share Posted December 23, 2003 after many tests, im quite certain that map still the same but ennemy arent the same.. and patch 1.3 ... i patched the game and this is the 1st time i got this prob.. anyway i killed all ennemy and ucceed but the bug still there Link to comment Share on other sites More sharing options...
incarnadine Posted December 24, 2003 Share Posted December 24, 2003 simmilar bug on 1.3. arctic mission, bunch of Car-Crab enemies, and a way point on top of a mountain. Link to comment Share on other sites More sharing options...
Slaughter Posted December 24, 2003 Share Posted December 24, 2003 I think ALTAR would be grateful if you take a screenshot, and send it to them at support@altarinteractive.com Also keep the savegame, in case they require it. And welcome to the boards incarnadine! Link to comment Share on other sites More sharing options...
incarnadine Posted December 26, 2003 Share Posted December 26, 2003 oh bugger. I turns out I didn't install 1.3 correctly. oh well I'll see if I encounter the bug again on this version Link to comment Share on other sites More sharing options...
sigget Posted December 26, 2003 Share Posted December 26, 2003 Ive heard the same story from a lot of 1.3 patched players. Its clear to me that this bug has not been fixed. In fact, the occurance of this bug seems to have increased, but that could be explained from the fact that Altar claimed it was fixed. Link to comment Share on other sites More sharing options...
DarkWolf Posted December 27, 2003 Author Share Posted December 27, 2003 Ok im gonna send the screenshot, and just in case i dont find how to make a screenshot just tell it to me please Link to comment Share on other sites More sharing options...
Zer0 Posted December 28, 2003 Share Posted December 28, 2003 This has happened to me several times, and this is on a clean install with 1.3 patch. It does'nt help to restart the mission either so it seems that the map is generated at the time the mission shows up on the map or something... Link to comment Share on other sites More sharing options...
DarkWolf Posted December 30, 2003 Author Share Posted December 30, 2003 well how do i get a screenshot lol Link to comment Share on other sites More sharing options...
Boks Posted December 30, 2003 Share Posted December 30, 2003 I've had the same problem EVERY single pilot rescue mission. I thought I was doing something wrong cos I stood next him, surrounded him with all my men, used activate on him with each one and still nothing. So it's the waypoint that's unreachable... doH! I've not taken any screenshots of UFO:A yet, is there an ingame key to take a screenshot? If not, you could try print screen or a 3rd party screenshot program. Link to comment Share on other sites More sharing options...
Chrysalid_zombie Posted January 7, 2004 Share Posted January 7, 2004 Screenshots are taken by pessing Ctrl + Alt + P, this should export it as a jpg to... erm.. somewhere in your UFO:A folder. I too have just met this pilot mission problem, so it looks like I'm going to have to clear out this small town of mutant monster things with 6 people and an already dwindling supply of grenades... I wouldn't mind too much if I just couldn't reach the pick-up area, which is inside a building, but the fact that the pilot is just stood right there, mocking me with his not-moving-ness... Oh well, hopefully this will get properly sorted out next patch. Link to comment Share on other sites More sharing options...
Exe22 Posted January 7, 2004 Share Posted January 7, 2004 anyone know wath the activate button does? Link to comment Share on other sites More sharing options...
Overmind Posted January 11, 2004 Share Posted January 11, 2004 The Pilot Rescue missions are not essential in the game, so you can let the other troops resolve them. (Unless you really need XP, but many fighters will be shut down anyway). Link to comment Share on other sites More sharing options...
Peepnut Posted February 24, 2004 Share Posted February 24, 2004 I just wanted to report that I had the same problem several times.I didn't even happen to see the recue zone because the area to meet the pilot was "in" or "on" a building and the pilot was standing next to it. UFO:AM v. 1.3 / RB-MOD 6.0 Link to comment Share on other sites More sharing options...
Matri Posted February 24, 2004 Share Posted February 24, 2004 You can skip it by terminating every transgenant/alien on the map. Automatic victory. And the rescue missions ONLY appear if ALL 3 planes were shot down, yet you only rescue ONE pilot... Don't they ever attend survival classes? Link to comment Share on other sites More sharing options...
Kret Posted February 24, 2004 Share Posted February 24, 2004 Well, it seems that fix was orientated for wilderness missions, not city ones. So it lead to the typical "fix one thing to break another" fix. Currently, I'm developing a tool that will automatically fix saves games with that problem. Lack of time and a few under control bugs and glitches of the tool are delaying it's release (last test resulted in "transparent" soldiers ??? ). But the core part that is in charge or correcting the game is working. If you feel daring enough, here's the procedure to manually correct the files (you'll be needing a vfs file handler tool and any text editor) You'll need to edit the squad.txt and tact_game.save files (both plain text) within the vfs. --- squad.txt ---Search for the string "RESCUED TRUE" (sounds odd, but that's what you should be looking for) Then rollback the text and spot the string "UNIT_ID" and note the number next to it. It has to be the 1st one you spot while scrolling up from the "RESCUED TRUE" string That's it for the squad.txt, you don't need to modify anything here, now for the other one --- tact_game.save --- Here, search for the string "ID " that has the previouly noted number next to it. Now locate the value "CURRENT_POS" and note the numbers next to it (Note: this value seems to be duplicate further down for that same unit under a structure called "CURRENT" subvalue "POS") Now, almost to the end of the file, you'll find a "TARGET_AREAS" string, and just a couple of lines after it, there's a "POS" value (if I rememer correctly), change the number next to it so they match the previous ones Save the file and just repack the tact_game.save into the vfs Don't forget the MD5 check and now you should be able to continue with the mission without having to go trans-hunting. If everything is done correctly, the area should now be centered on the pilot, wich they never are in an illegal spot Link to comment Share on other sites More sharing options...
komplex Posted June 6, 2004 Share Posted June 6, 2004 Two things I do to avoid this..step#1 = save before missions!!!!!step#2 = DON"T EVER do any pilot rescue missions! I have found that for some reason my random map gen has a 20% of putting my flyboy in the mountains of behind a river that I can't get to! they'' fix this sooner or later but just skip any rescue missions... Also when I start a mission where im going into a base or alien ship I check to see if my guys can get there before starting the time... saves alot of headache if you kill all those grays and then can't enter the ship or base! If you run into a mission like this scrap it! the random map gen makes the map when you get the mission... so for example you down a alien craft and start the mission if you can get into the ship just forget it.. reloading before you send your HELI will not give you a differant map! Link to comment Share on other sites More sharing options...
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