Aralez Posted April 24, 2004 Share Posted April 24, 2004 Look here for the sad news: link The text is in german, so here's a loose translation of the most important parts -"It is over. Last week i decided to stop the work on X-Force... ...I don't know if i will ever continue it's development..... etc." The main reasons seem to be: -2 of the programmers already stopped working earlier.-technical problems-simply no fun programming the game any more Link to comment Share on other sites More sharing options...
Slaughter Posted April 24, 2004 Share Posted April 24, 2004 That's a shame Link to comment Share on other sites More sharing options...
HARD_Sarge Posted April 25, 2004 Share Posted April 25, 2004 Man, that don't make sense ? if it was close enough to start messing with Demo's it was close to being finished ??? oh well, as you say, a shame, it was looking nice wonder if somebody did or said something to tick him off ? hopefully, the bug will bite again in a bit and he will get back to work HARD_Sarge Link to comment Share on other sites More sharing options...
Aralez Posted April 25, 2004 Author Share Posted April 25, 2004 @HardSarge: Hm? Demo ? Could it be you are mistaking Alien INVASION for the game i talked about? AI is still alive, X-Force was/is another project Link to comment Share on other sites More sharing options...
Forty-Nine Posted April 25, 2004 Share Posted April 25, 2004 That is a goddamn shame. I was so close to finishing my translation of the game, perhaps he will release source code so my translation can still be applied. Link to comment Share on other sites More sharing options...
Aralez Posted April 25, 2004 Author Share Posted April 25, 2004 I was especially surprised as i knew you were translating it.... Link to comment Share on other sites More sharing options...
Fulby Posted April 25, 2004 Share Posted April 25, 2004 Aralez, X-Force released a demo a few months ago, and maybe a previous one last year. It had tactical and global views, soldier hiring/firing, equipment purchase, and an arcadey interception system. The tactical part was playable and had enemies but was still in the early stages. Here's hoping Xenocide and/or UFO:AI make it to completion. Fulby Link to comment Share on other sites More sharing options...
Slaughter Posted April 25, 2004 Share Posted April 25, 2004 Um, the full game can be downloaded here Fulby... Link to comment Share on other sites More sharing options...
Lurker Posted April 25, 2004 Share Posted April 25, 2004 Maybe the X-Force creator could be coaxed into releasing the source code so that somebody could finish the game for him? If someone were to combine the X-Force tactical and economics with Xenocide's menus and Geoscape, then maybe we would finally have a playable game. I have always thought that all of the XCom clone makers should get together into one big team, each smaller team doing what they are good at, and create a unified whole that works and ties together. One team (like the UFO:AI blokes) would work on the tactical missions, one team work on the Geoscape and the ships such a team as the Xenocide guys, and one team work to build up the weapons, economy, and stores maybe such a team as the X-Force guy. If they combined all of their work together and united as one, we would soon have a playble game, and a true XCom clone. Throw Aralez or Fulby or Kret into the mix to make it exciting or to add some mods, and we would have something impressive when they all are done! Link to comment Share on other sites More sharing options...
MicahDG Posted April 26, 2004 Share Posted April 26, 2004 The author of x-force is working on registering an account at sourceforge and releasing the code as open source to whoever wants it. Link to comment Share on other sites More sharing options...
Slaughter Posted April 26, 2004 Share Posted April 26, 2004 That is good news! Thanks for the heads up! Link to comment Share on other sites More sharing options...
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