daishiva Posted September 2, 2003 Share Posted September 2, 2003 Sept 02: 1.2 has been uploaded, get it from My Webpage-Various code refactoring, adding more rectangle-based file formats will be very easy for me now (not that it affects anyone else =)-Added support to edit the /geograph/texture.dat file. This file consists of 39 textures that are used to draw the world globe in various zoom levels. I dont know what happens when the file has more or less than 39 textures (didnt test it) but its pretty obvious when you load a bmp containing your terrain images and you get a bunch of white squares =)-Should work for UFO, works for tftd (tried that) -Use the tftd/ufo-geo palette in order to save the right colors into your bmp Link to comment Share on other sites More sharing options...
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