Terawatt_99 Posted September 2, 2003 Share Posted September 2, 2003 if anyone can find a use for them, they are in dire need of rmp work, but when i found out about having to have different routes for commanders/etc, i kinda lost heart, but here they are, incomplete rmp files and all, just unzip the map files to the maps folder, and the rmp files to the routes folder, in the editor, they need the following palletes (possibly in this order): FOREST, U_BASE, U_WALL02, U_PODS, U_EXT02, U_BITS. tear them apart, find out how they work, put them back together, maybe finish them or find out how to use them in-game (i will bear your children if you do) here's a legend of what each section is [supposed] to be: -ABUL_201: Cetral elevator; large concentration of aliens here, but preferrrably behind cover, to keep safe from blaster bombs.-ABUL_202: Meeting/Recreation area; small number of aliens here, mainly just a junction and entrance.-ABUL_203a: Engineering bay and hangar; engineers go here, in and around the ufo contained in the hangar.-ABUL_204: Command post; commanders/leaders go here, only one way in, if the player is in desperate need of a live commander or the extra kills, there will be a bloodbath.-ABUL_205: Medical area; medics go here, this is also a main entrance.-ABUL_206: Elevated corridor to the hangar; small or no concentration of aliens, landing zone in the bottom-right for skyrangers/avengers.-ABUL_207: Entrance to the hangar; small or no concentration of aliens, landing zone in top-right for lightning, bottom right for skyranger/avenger.-ABUL_208: Sensor tower; small or no concentration of aliens, landing sone in top-left for skyranger/avenger, top-right for lightning.-ABUL_209: Recreation area; light concentration of aliens, landing zone in bottom-left for lightning. enjoy https://members.shaw.ca/uselessness/ufo_colony_maps.zip edit: btw: ABUL stands for Alien Base Upper Level Link to comment Share on other sites More sharing options...
daishiva Posted September 2, 2003 Share Posted September 2, 2003 Thats pretty cool hers the stuff you need to paste into mapedit.dat in case anyone wants to Just put the paths to the files into rootpath and rmpPath Tileset:Terawatt_99 type:1 rootpath: rmpPath: palette:ufo files:Alien Base Upper Level ${dep}:FOREST U_BASE U_WALL02 U_PODS U_EXT02 U_BITS abul_201:${dep} abul_202:${dep} abul_203:${dep} abul_203a:${dep} abul_204:${dep} abul_205:${dep} abul_206:${dep} abul_207:${dep} abul_208:${dep} abul_209:${dep} endend Link to comment Share on other sites More sharing options...
Terawatt_99 Posted September 8, 2003 Author Share Posted September 8, 2003 here's a little something else to play with, i felt that a single elevator would match better than having two separate elevators in the lower level, so i made one in a moment of boredom... https://members.shaw.ca/uselessness/new_colony_entry.jpg https://members.shaw.ca/uselessness/new_colony_entry2.jpg once i'm done the routes, i'll put it up for download Link to comment Share on other sites More sharing options...
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