HenningHansen Posted August 20, 2003 Share Posted August 20, 2003 Hi everyone!I'm programming a new version of X-Com (yes it's yet another 'remake' project). I've already accomplished quite a bit, but since I'm using the original graphics I need to know how to properly extract them from the game. I have already extracted a lot of graphics with PCK_View from the .pck files but I need to know how to get the large images such as the image that appears in the background when you click 'end turn', I don't know what files such background images are stored in or what format. Also any info on extracting sound from the game would be very welcome. I need to get the graphics in any kind of common format such as .bmp or .jpg or whatever and the same with the sound: .wav or .mp3 or something. I'm thinking about maybe uploading a beta sometime soon or making a homepage for my project, so far I've been working on it secretly all alone for quite a long time... Thanks in advance!Henning 'mystique' Hansen Link to comment Share on other sites More sharing options...
Crazy Photon Posted August 20, 2003 Share Posted August 20, 2003 Welcome to the group HenningHansen I think the sound thing has already been answered before, in either this forum or in alt.games.x-com... (I don't remember right now) IIRC, they were stored in the .cat files as 8 bit 11050 hz waves, you should use an audio editor like CoolEdit (there are others as well) to do that. *side note to moderators: move the topic to X-COM Modders forum* As for the images I think there are already some editors that can extract them... surely the other members (specially TJ, BladeFireLight) know this with more detail. Link to comment Share on other sites More sharing options...
HenningHansen Posted August 20, 2003 Author Share Posted August 20, 2003 Thanks for the audio info, I'll try it out, and yeah this topic probably belongs elsewhere Link to comment Share on other sites More sharing options...
MicahDG Posted August 31, 2003 Share Posted August 31, 2003 An old shareware copy of cooledit:https://www.xcomufo.com/cooledit.exe The sound effects are all in the sample.cat, sample2.cat, and the intro is in the sample3.cat. Open them the way Crazy Photon said, with the addition of the mono setting. Link to comment Share on other sites More sharing options...
xen agent Posted September 5, 2003 Share Posted September 5, 2003 2 HenningHansen>I need to know how to get the large images such as the image that appears in the background when you click 'end turn', I don't know what files such background images are stored in or what format. i have an extractor for this images (.scr files).go to this site and load 'ufosee2'. if you want know about format - just look at source of this program. Link to comment Share on other sites More sharing options...
Alan Posted September 5, 2003 Share Posted September 5, 2003 *moves to the modders forum* HenningHansen, good luck Link to comment Share on other sites More sharing options...
daishiva Posted September 5, 2003 Share Posted September 5, 2003 if you dont mind installing the microsoft .net framework, i have a visual pck_view as well as a program that extracts the images from the scr, bdy and some of the dat files. All on my website -> www.daishiva.com link to the .net framework is at the top, you dont need the dx9 redistributable. Good luck on your endeavors =) Link to comment Share on other sites More sharing options...
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