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X-apoc Mods?


Pyro

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  • 2 months later...

Yes-

Requires exe editing w/ hex editor -

 

Look for overkill - sometimes spelled overki11 - it edits weapons and vehicles

 

SizeEdit edits the size of any object (you'll have to fix the graphx) AND tells you the position in the exes where that object is... - THIS is SUPER useful.

 

with a hex editor You can make any weapon recharge it's ammo by setting a byte from 0 to 1 ... forgot where but it's in TACP.exe and UFO2p.exe a few bytes after ammo quantity. values higher than one recharge faster.

 

you can make vehicle weapons have unlimited ammo.

 

you can change inventory graphics - dunno about in game graphics -

 

at one point I figured out how to make the power sword into a laser rifle.

Forgot how I did it,... but Overkill will break it... so I figured it out from filecompares using Overkill -

Editing the weapon in Overkill is not enough - you have to tell it to use a projectile with a long range - I copied the one from the Laser Sniper Rifle using a guess and try method.

 

Doesn't look right, but it works..

 

Course - the power sword was a melee weapon that fired a short range projectile.... so maybe how it looks isn't important

 

Phez

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Turning the power sword into a gun would make me mad. NKF SMASH!

 

Heh, seriously though, speaking of existing mods I've seen floating around: There is Rakki's toxi-rifle mod, and there are the portrait packs (the Tinseltown pack comes to mind). There are also replacements for the inventory screen, although I've never had any good results with them. They only seem to work in the cityscape, and the image returns to normal in the battlescape.

 

By the way, a LOT of the background images are simple 256 colour bitmap files (*.pcx). These can be easily edited by any program that can save images as .pcx files. You can open them in MS Paint, but I doubt it will save it as a .pcx. Alternately, you can find tons of file converters on the net, so creating .pcx files shouldn't be hard.

 

As for editing the sprites, XED has a .pck viewer that works for Apoclaypse. It exports and imports sprite frames, so I think you should be able to make custom sprites.

 

These are all, of course, merely cosmetic mods.

 

- NKF

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hmmh...i never use power swords....ever since the aliens got the personal disruptor shields,i've been putting pills from the toxi-gun into them all...and i just made my second retaliator too....i plan not to invade the alien sleep house just yet....want some more technology and ships....i've only been to the alien dimension twice...and that was with a probe.....i find no use for the explorer because if u take the bio-transport ship (and load it with a couple passenger mods)

then u don't have to have TWO ships enter and land in the same spot...ya know what i mean?.....and why would u guys wanna cheat with the apoc mods anywayz? :P

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The Explorers are fast attack ships, not transporters. Although they do have enough seats for a single squad and a bit (8 seats). I have a very high opinion of them, actually, but I won't bore everyone with my explanation. But if you're powergaming, you might as well go straight to the Annihilators and never look back. They'll do everything all the other ships can and more.

 

As for power swords: For a cheap weapon that you can buy off the market, they're incredibly lethal. Just see how quickly you can knock down an alien and its disrupter shield with two swords on full auto. Combine them with the teleporters for even better results. Yes, they do destroy shields -- but not all aliens wear shields (i.e. multiworms, spitters, poppers, megaspawn... you get the idea) and you do have workshops that should be churning shields out by the dozens anyway.

 

The reason for modifying the game is for variety. Also, look at the Freedom Force mod, which is currently the topic of discussion in the News forum. Why would anyone want to play as X-Com soldiers in a superhero game? I don't know. Some just do. :P

 

- NKF

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Actually, the alien tech tree is influenced by your total score. For them, new technologies get enabled as your score increases. So if you suddenly got 175, 000 points or so on the first day, I think by the end of the week you'll end up facing battleships, dimension missiles and entropy launchers.

 

---

 

With the exception of one special building, the number of alien ships in the alien dimension does not really decrease if you destroy their buildings. The more UFOs you take out, the less UFOs there will be.

 

New UFOs do get spawned from at the beginning of each week. If there are no more UFOs left in the alien dimension (say you wiped them out), about four or five UFOs get built at the beginning of each week.

 

When you destroy the building after the Maintenance Factory (I think it's called the Control Centre. I think it's the building that looks like the big red disc thingy), new UFOs will no longer get built. Once this happens and you've shot down all the remaining UFOs, there will be no more UFOs -- ever. At this point, you've pretty much won the game and can pick off the last few alien buildings at your leisure.

 

But enough of this, I think we've drifted off topic again (and it's all my fault). :P Any further discussion not pertaining to methods/tools for modding X-Com: Apocalypse or existing Apoc mods should be continued in the Apocalypse forum, please.

 

- NKF

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  • 3 weeks later...
  • 4 years later...

I've tried overkill but for some reason it won't let me edit many of the human tech weapons (lawpistol, mg, sniper rifle). It will let me edit the stats of many of the advanced items though.

 

Anyone know why overkill won't edit some of the weapons?

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It's because Overkill doesn't directly show weapon stats for those weapons that use clips. You have to select the 'Uses - ' field and press enter first. Then it'll show the stats such as damage, rate of fire, ...

edit: ofcourse, for the full apoc editing experience, why not consider apoc'd by yours truly? https://www.strategycore.co.uk/forums/Apoc-d-t5290.html :laugh:

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  • 6 months later...

In addition to Tinseltown portrait pack there's the C-4 or C4 portrait pack, which contains pictures of more suitable soldiers...

 

Since this seems to have disappeared from the net (or at least i couldn't find it any longer using google) I'm attaching it here!

 

Quote:

 

"As we all know dumb Hollywood stereotypes wouldn't stand a chance in a real combat situation.

Here's a chance to make "a change for the better". A delightful mixture of politicians, sports

people, artists, scientists and criminals (a.o.). Many of them are Europeans, but most parts

of the world are represented (I counted only 18 Citizens of the US of A.)"

 

 

Hopefully strategycore will stay up for a long time so this is kept alive here.

 

Enjoy

c_4patch.zip

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